Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Juan Linietsky
89300b70e7
added ability for Area (3D) to detect other areas
2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0
made changing pivot simpler in 2D nodes (just press v with mouse over position)
2015-06-12 13:53:18 -03:00
Juan Linietsky
4b35654a02
Update rasterizer_gles2.cpp
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fixed camera plane
2015-06-12 09:54:19 -03:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
237d6afa16
Merge branch 'master' of github.com:okamstudio/godot
2015-06-11 10:46:59 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
Juan Linietsky
c845c2a827
added icon
2015-06-11 10:03:33 -03:00
Juan Linietsky
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
2287d030a2
fixed problem with crashing godot when changing number of steps while no animation added
2015-06-11 14:39:50 +02:00
krzycho
936b6e69f6
founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
2015-06-11 05:18:13 +02:00
krzycho
394276c45f
ColorRamp new features:
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- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
volzhs
9bee9e7498
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:25:34 +09:00
volzhs
5ffa3f4ff0
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:23:47 +09:00
James McLean
bb659fa875
Added rot/pos constructor for Matrix32 variant.
2015-06-09 10:55:23 -04:00
Juan Linietsky
bc6d91c897
Merge pull request #2051 from jrimclean/master
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oops, thanks
2015-06-08 14:23:54 -03:00
James McLean
45b453169a
Fixed get_packet/put_packet bindings in PacketPeer.
2015-06-08 13:18:18 -04:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
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closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21
grid container supports separate h and v spacing
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closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
ade337c340
Delete godot.creator.user.RG2068
2015-06-08 01:35:33 -03:00
Juan Linietsky
f0681d3632
logo in svg curves & license
2015-06-08 01:33:46 -03:00
Juan Linietsky
f052153983
Added Node.find_node(mask) function
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by popular request
2015-06-08 00:33:10 -03:00
Juan Linietsky
798b55df30
Merge pull request #2044 from est31/fix-win
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Complete fix for windows compilability
2015-06-07 11:25:14 -03:00
est31
ddba217109
Complete fix for windows compilability
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Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
Juan Linietsky
a30b2bf5df
Merge pull request #2042 from est31/fix-win
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Fix windows compilability
2015-06-07 10:40:04 -03:00
est31
64704ecbc5
Fix windows compilability
2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
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Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
efbe877005
Merge pull request #2029 from est31/rawarray
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Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00
Juan Linietsky
0351e3ae17
Merge pull request #2023 from TheJosh/dae-exporter-assimp
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Fix Blender DAE exporter - files are unreadable by Assimp
2015-06-07 00:30:07 -03:00
Juan Linietsky
dac398ba58
Merge pull request #2017 from Razzlegames/multitouch_fix_1908
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Additional Fix for Multi-touch release problem
2015-06-07 00:29:46 -03:00
Juan Linietsky
c7af3146c8
Merge pull request #2007 from Krzycho666/master
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Fixed ui_accept problem
2015-06-07 00:29:35 -03:00
Juan Linietsky
e4434fe70e
Merge pull request #1977 from choikwa/master
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fix typo error in Color::invert, fixes #1967
2015-06-07 00:28:50 -03:00
Juan Linietsky
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky
5064cc5006
Merge pull request #1932 from Faless/gravity_distance_full
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Calculate gravity based on distance from body to gravity point
2015-06-07 00:25:37 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
14c4c1b568
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-06 11:09:41 -03:00
Juan Linietsky
954256268a
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
26ea12a873
Use local time for both time and date on win
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On unix and nacl, both date and time are expressed in local time.
2015-06-06 03:23:34 +02:00
punto-
8dde67cf70
Merge pull request #2030 from romulox-x/iosScreenSize
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ios screen resolution
2015-06-04 02:03:13 -03:00
romulox_x
ef173a2c9c
improved calculation of screen resolution on ios
2015-06-03 21:57:33 -07:00
est31
f83f96cb44
Add String.to_utf8() and String.to_ascii()
2015-06-04 01:48:52 +02:00
Josh Heidenreich
ee04b41a97
Fix DAE exporter - files unreadable by Assimp
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Colours came though as 3x component instead of 4x component.
Index of refraction was in the wrong place.
2015-06-02 21:15:37 +09:30
Juan Linietsky
0e1510214a
small fixes
2015-06-01 23:35:23 -03:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Kyle Luce
77461a126e
Additional Fix for Multi-touch release problem
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- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
change #1980
https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00