A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
bruvzg
f6a532d501
[Font] Apply oversampling to the "embolden" strength.
2024-03-19 08:50:01 +02:00
Danil Alexeev
c45242578a
GDScript: Fix for
expression is highlighted as type
2024-03-18 22:33:08 +03:00
Jason Hunter
bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
...
The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
).
## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk. This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.
## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs. For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)
), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)
), and so on. The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.
Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components). So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
Thaddeus Crews
300aa202c8
C#: Implement InvariantCulture
on Variant strings
2024-03-15 19:43:00 -05:00
Aaron Franke
3604b57ba3
GLTF: Extract converting hull points to mesh to a helper function
2024-03-15 15:22:48 -07:00
Diogo Costa
935ea10f3a
Fixed enum autocompletion for core classes (Issue #88858 )
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Minor fix consisted in the use of [[fallthrough]] macro
2024-03-15 20:20:36 +00:00
Lyuma
8232759100
Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
2024-03-15 12:47:02 -07:00
Rémi Verschelde
9c2db0c035
Merge pull request #89495 from akien-mga/pcre2-fix-sljit-compilation-ioscross
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pcre2: Remove unused sjlit files after last update
2024-03-15 10:40:10 +01:00
Rémi Verschelde
739fcd1b8c
pcre2: Remove unused sjlit files after last update
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Follow-up to #89371 .
2024-03-15 09:38:45 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
3e773b9167
Merge pull request #89484 from dalexeev/update-gds-doc
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Update `@GDScript` documentation
2024-03-14 22:35:37 +01:00
Rémi Verschelde
36b33d9b72
Merge pull request #89460 from dsnopek/openxr-composition-layers-multiple
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OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
2024-03-14 22:35:08 +01:00
Rémi Verschelde
21b33c5ea4
Merge pull request #89418 from lyuma/gltf_vertex_packing
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Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde
37b08a3724
Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
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GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Danil Alexeev
0c48845247
Update @GDScript
documentation
2024-03-14 17:51:41 +03:00
Lyuma
77f6e35a8d
glTF importer now only stores vertices referenced by the indices per surface.
2024-03-13 18:34:55 -07:00
David Snopek
308a6a4734
OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Rémi Verschelde
da945ce626
Merge pull request #89444 from AThousandShips/article_fix
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[Doc] Fix some incorrect uses of `a/an`
2024-03-13 22:16:50 +01:00
Rémi Verschelde
a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
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Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of a/an
2024-03-13 21:20:28 +01:00
Adam Scott
9f605e0187
Fix GCC build failure
2024-03-13 15:02:17 -04:00
Rémi Verschelde
48b650c254
Merge pull request #89422 from Repiteo/clang-tidy-NULL
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clang-tidy: Enforce `modernize-use-nullptr`
2024-03-13 18:41:39 +01:00
Rémi Verschelde
0478998148
Merge pull request #89414 from bruvzg/update_icu_msdfgen
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Update ICU and msdfgen.
2024-03-13 18:41:35 +01:00
Rémi Verschelde
6c482fad89
Merge pull request #89207 from bruvzg/_ts_req
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[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 18:41:28 +01:00
Rémi Verschelde
8620f7356b
Merge pull request #83037 from dalexeev/gds-fix-warning-ignore-issues
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GDScript: Fix `@warning_ignore` annotation issues
2024-03-13 18:41:21 +01:00
Rémi Verschelde
6ba0179682
Merge pull request #64488 from reduz/interactive-music-take3
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Add interactive music support
2024-03-13 14:32:21 +01:00
bruvzg
3bb5047db3
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 12:57:39 +02:00
bruvzg
0d02568ff8
Update ICU and msdfgen.
2024-03-13 09:12:50 +02:00
Juan Linietsky
43b78cd2ad
Add interactive music support
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This PR adds 3 types of audio streams used for interactive music support.
* AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options.
* AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams.
* AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled.
Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
2024-03-12 21:54:59 +01:00
Danil Alexeev
ef1909fca3
GDScript: Fix @warning_ignore
annotation issues
2024-03-12 19:00:06 +03:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
Rémi Verschelde
48ad83a4e7
Merge pull request #88827 from adamscott/add-browse-folder-icon
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Add browse folder and browse file icons
2024-03-12 16:28:03 +01:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
Lyuma
db2c9571bb
glTF export: morph targets are relative, so use zero as reference
2024-03-12 02:39:15 -07:00
K. S. Ernest (iFire) Lee
1e63a2a132
Update buffer view target handling, encode sparse accessors as vec3.
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-03-12 02:39:00 -07:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
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SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess
dependency
2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Rémi Verschelde
f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
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Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Jakub Marcowski
dab95993c6
pcre2: Update to 10.43
2024-03-11 11:42:02 +01:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
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SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with
statement where applicable
2024-03-10 12:57:57 -05:00
Lyuma
fd2aa564ab
gltf export: Remove snapping and fix validation
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Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
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Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n
eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Paul Joannon
7290e7d7a5
C#: Fix warnings
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- Fix most CS0108 in generated glue
- Suppress CA1001 on `Variant`
2024-03-09 17:05:23 +01:00
Rémi Verschelde
877cd12da8
Merge pull request #89284 from mihe/lsp-multiple-messages
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Allow LSP to process multiple messages per poll
2024-03-09 00:52:29 +01:00
Danil Alexeev
87718d2a6e
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:02:31 +03:00
Mikael Hermansson
e2485044a1
Allow LSP to process multiple messages per poll
2024-03-08 18:49:29 +01:00
Rémi Verschelde
7755079f39
Merge pull request #89025 from Chubercik/clipper2-1.3.0
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clipper2: Update to 1.3.0
2024-03-08 13:09:21 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename
over class
2024-03-07 22:39:09 -06:00
George Marques
8e520454ef
GDScript: Add @export_custom annotation
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Allows setting any arbitrary hint, hint string, and usage flags.
Useful for more complex hints or potential future hints not
available as a dedicated annotation.
2024-03-07 10:55:21 -03:00
Rémi Verschelde
0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
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Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy
882441a0ad
Support Array and PackedArray in @export_*
2024-03-06 16:17:54 +09:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
b59166d77a
Merge pull request #89171 from bruvzg/fix_fb_breaks
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[TextServer] Fix fallback line breaking code adding two breaks for CR-LF.
2024-03-05 09:56:22 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
bruvzg
b58e45ed43
[TextServer] Fix fallback line breaking code adding two breaks for CR-LF.
2024-03-05 09:15:11 +02:00
A Thousand Ships
1e61e42250
[GDScript] Fix some test file paths
2024-03-04 19:11:28 +01:00
Rémi Verschelde
e40010a8e1
Merge pull request #89108 from Faless/mp/fix_config_reload
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[MP] Fix replication config reload error
2024-03-04 13:34:22 +01:00
Rémi Verschelde
dd2a611118
Merge pull request #89092 from AThousandShips/csharp_doc
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[C#] Fix typo in `Color` documentation
2024-03-04 13:34:06 +01:00
Rémi Verschelde
6315429999
Merge pull request #89007 from paulloz/dotnet/fix-interpolated-string-scriptpropertydefval
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[.NET] Fix interpolated strings in ScriptPropertyDefVal
2024-03-04 13:33:25 +01:00
Rémi Verschelde
7be96a55c4
Merge pull request #86973 from HolonProduction/tests-batch-1
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Add tests for `get_node` autocompletion
2024-03-04 13:32:55 +01:00
Rémi Verschelde
b392ab5ff4
Merge pull request #85918 from 20kdc/tnj-static-called-on-instance-fix-confusion
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GDScript: Adjust `STATIC_CALLED_ON_INSTANCE` warning to not force native type
2024-03-04 13:32:47 +01:00
Rémi Verschelde
5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
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SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde
1598af5668
Merge pull request #83504 from Repiteo/c#-generator-langword-check
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C#: Bindings generator langword check
2024-03-04 13:32:34 +01:00
Fabio Alessandrelli
45e8fa10c1
[MP] Fix replication config reload error
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Override the `reset_state` method to properly handle reloading the
resource from disk.
2024-03-03 11:13:00 +01:00
A Thousand Ships
5aadb8660b
[C#] Fix typo in Color
documentation
2024-03-02 18:13:01 +01:00
Rémi Verschelde
f2045ba822
Merge pull request #88933 from raulsntos/dotnet/pre-commit
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Move dotnet-format script to pre-commit
2024-03-02 10:48:25 +01:00
Raul Santos
97851f0340
Move dotnet-format script to pre-commit
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Rémi Verschelde
34effe41dc
Merge pull request #89036 from Mickeon/documentation-uncommon-words-2
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Overhaul some "uncommon" wording in class reference
2024-03-01 17:22:18 +01:00
Rémi Verschelde
0e0f564cea
Merge pull request #89021 from wheatear-dev/test-crypto-key
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Add unit tests for CryptoKey
2024-03-01 17:22:12 +01:00
Micky
c54e09a5a3
Overhaul some "uncommon" wording in class reference
2024-03-01 15:32:38 +01:00
20kdc
24181d1055
GDScript: Adjust STATIC_CALLED_ON_INSTANCE warning to not default to the native type, and to not trigger on self-calls
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Not defaulting to the native type rationale:
Defaulting to the native type is less than useful, as:
* There are very few native types that are extensible and have static methods.
* Defaulting to the native type does not account for a method being script-defined.
While the "real fix" would be to carefully track the source of the method, the get_function_signature method is already complicated enough.
This will at least ensure the resulting code should always be valid.
Not triggering on self-calls rationale:
Found in PR comment https://github.com/godotengine/godot/pull/85918#issuecomment-1935864459
```
static func example():
pass
func example2():
example() # self-call on static function
```
Disabling this warning on self-calls is:
* Consistent with other languages
* Important for anonymous classes (where the output code is unusable)
2024-03-01 17:14:59 +03:00
Micky
7b3e1a5bde
Optimize SceneTree's change_scene_to_file
autocompletion
2024-03-01 15:12:52 +01:00
HolonProduction
a2e7c64dc4
Cleanup
2024-03-01 13:06:37 +01:00
HolonProduction
1f42455e0a
Debugging additions
2024-03-01 11:38:49 +01:00
Paul Joannon
42233284b1
Fix interpolated strings in ScriptPropertyDefVal
2024-03-01 11:24:46 +01:00
HolonProduction
fc7d7d3dae
Add test for get_node
autocompletion
2024-03-01 11:24:06 +01:00
Jakub Marcowski
973448ec4c
clipper2: Update to 1.3.0
2024-03-01 11:12:59 +01:00
Edward Moulsdale
e461496ecb
Add unit tests for CryptoKey
2024-03-01 07:17:59 +00:00
Rémi Verschelde
7d2ca2d8ac
Merge pull request #89005 from dalexeev/gds-fix-res-format-loader-path
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GDScript: Fix paths in `ResourceFormatLoaderGDScript::load()`
2024-02-29 15:18:55 +01:00
Rémi Verschelde
b0c184c9c9
Merge pull request #88994 from TCROC/fix-c#-missing-epsilon-64bit
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Fix C# epsilon compiler error on double precision build
2024-02-29 15:18:47 +01:00
Travis Lange
09c6cb1250
Fix C# epsilon compiler error on double precision build
2024-02-29 08:25:37 -05:00
Danil Alexeev
0908ad4005
GDScript: Fix paths in ResourceFormatLoaderGDScript::load()
2024-02-29 16:04:31 +03:00
Rémi Verschelde
7434f8b4e3
Merge pull request #88959 from akien-mga/pre-commit-clang-17.0.6-black-24.2.0
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Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-29 13:54:38 +01:00
Rémi Verschelde
9101067666
Merge pull request #88958 from 398utubzyt/gltf/use-correct-name
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Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-29 13:54:35 +01:00
Rémi Verschelde
9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
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Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde
c9b531c613
Merge pull request #88920 from AThousandShips/group_doc_fix
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[Doc] Fix some incorrect uses of "children"
2024-02-29 13:54:18 +01:00
Rémi Verschelde
d194378043
Merge pull request #88904 from akien-mga/efs-tell-me-what-you-import
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EditorFileSystem: Add verbose print for file being (re)imported
2024-02-29 13:54:14 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children"
2024-02-29 11:52:55 +01:00
Danil Alexeev
d90c9db27f
Core: Add Callable.create
static method for Variant
callables
2024-02-29 10:45:00 +03:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
398utubzyt
4c69e8c026
Fix compilation errors when DISABLE_DEPRECATED
is defined
2024-02-28 05:09:29 -08:00
Rémi Verschelde
093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
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Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Rémi Verschelde
ac4376814b
Merge pull request #88931 from clayjohn/GLTF-normals
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Fix wrong indexing when generating dummy tangents in GLTF import
2024-02-27 21:23:14 +01:00
Rémi Verschelde
ed2ff19cd7
Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment
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Clarify C# Color opacity comment
2024-02-27 21:23:07 +01:00
Rémi Verschelde
a64cb8eff3
Merge pull request #88570 from paulloz/dotnet/warnings-editorconfig-cleanup
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[.NET] Better `.editorconfig` setup in `modules/mono/`
2024-02-27 21:23:03 +01:00
Rémi Verschelde
21ee3716c2
Merge pull request #82122 from dalexeev/gds-add-export-hidden-annotation
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GDScript: Add `@export_storage` annotation
2024-02-27 21:22:49 +01:00
clayjohn
14c776f798
Fix wrong indexing when generating dummy tangents in GLTF import
2024-02-27 11:44:57 -08:00
Paul Joannon
139a5df821
Cleanup C# projects, code quality & style
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New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)
Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations
Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
2024-02-27 20:11:24 +01:00
Rémi Verschelde
f5dbbf7fd0
Merge pull request #88921 from Repiteo/dotnet/deprecate-check-fix
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C#: Only check for empty deprecation message if deprecated
2024-02-27 18:27:10 +01:00
Thaddeus Crews
be7019de0f
C#: Only check for empty deprecation message if deprecated
2024-02-27 10:22:32 -06:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
emre0altan
4100a23c5e
Clarify C# Color opacity comment
2024-02-27 15:56:21 +00:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
0499b57d9e
Merge pull request #88876 from dalexeev/gds-fix-type-highlighting-after-whitespace
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GDScript: Fix type highlighting after whitespace
2024-02-27 10:18:42 +01:00
Rémi Verschelde
bbe263d329
Merge pull request #88823 from jsjtxietian/limit-NoiseTexture3D
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Do overflow check in when generating NoiseTexture3D
2024-02-27 10:18:09 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
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Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
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Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
jsjtxietian
3d17aaca71
Do overflow check in when gererating NoiseTexture3D
2024-02-27 12:20:03 +08:00
Danil Alexeev
a10241bfe4
GDScript: Fix type highlighting after whitespace
2024-02-26 20:49:05 +03:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
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Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Aaron Franke
138180fe01
Move 3D-only navigation code to its own subfolder
2024-02-26 04:19:12 -06:00
Aaron Franke
fd582dca62
Move 2D-only navigation code to its own subfolder
2024-02-26 04:18:13 -06:00
Rémi Verschelde
99addd6d9c
Merge pull request #88853 from dalexeev/gds-canonicalize-fqcn
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GDScript: Canonicalize script path in FQCN
2024-02-26 10:49:44 +01:00
Rémi Verschelde
924e579f96
Merge pull request #88826 from mhilbrunner/net-fix-has-erase
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Networking scene multiplayer: Fix removing connected peer during disconnection
2024-02-26 10:49:25 +01:00
Rémi Verschelde
f91e74a179
Merge pull request #88754 from BastiaanOlij/fix_openxr_eye_gaze_init
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OpenXR: Register eye gaze even when disabled
2024-02-26 10:49:09 +01:00
Rémi Verschelde
762ea7a0b2
Merge pull request #88730 from raulsntos/dotnet/deprecated-message
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C#: Add deprecated message to generated bindings
2024-02-26 10:49:05 +01:00
Rémi Verschelde
5059dd91f3
Merge pull request #88692 from nongvantinh/fix-88543
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Fix Script Editor saves C# files as embedded scripts.
2024-02-26 10:49:01 +01:00
Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
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Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Danil Alexeev
8ffc50ee8c
GDScript: Canonicalize script path in FQCN
2024-02-26 10:46:24 +03:00
Max Hilbrunner
bd8380db55
Fix removing connected peer during disconnection
2024-02-25 18:44:02 +01:00
Nông Văn Tình
c5e6a5863d
Fix Script Editor saves C# files as embedded scripts
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fixes : #88543
fixes : #88160
Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Rémi Verschelde
83b32f990e
Merge pull request #88733 from ryevdokimov/Remove-word-duplicates
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Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-25 11:50:09 +01:00
Rémi Verschelde
ee5ace10b7
Merge pull request #85501 from /remove-packed-scene-cache
2024-02-25 11:49:27 +01:00
Bastiaan Olij
6fd897973f
OpenXR: Register eye gaze even when disabled
2024-02-24 17:32:58 +11:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
David Snopek
fa81e12588
Fix lint errors in WebXR module
2024-02-23 16:24:58 -06:00
Rémi Verschelde
cf9de66389
Merge pull request #88411 from dsnopek/webxr-hand-tracking
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WebXR: Add support for hand tracking
2024-02-23 22:57:46 +01:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
David Snopek
7fa8ccd1ed
WebXR: Add support for hand tracking
2024-02-23 15:30:10 -06:00
Rémi Verschelde
41f39cfa04
Merge pull request #88724 from AThousandShips/xr_build_fix
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[XR] Fix building on MinGW
2024-02-23 22:19:28 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00