Rémi Verschelde
4b3123104c
Merge pull request #34995 from bruvzg/macos_use_bundle_res_path
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[macOS] Fix loading PCK from the .app bundle resources.
2020-01-10 18:38:33 +01:00
K. S. Ernest (iFire) Lee
dfb713bce6
Use cycle and loop hint flags in FBX.
2020-01-10 08:23:24 -08:00
bruvzg
d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory.
2020-01-10 18:02:29 +02:00
K. S. Ernest (iFire) Lee
0172a7f932
Use cycle and loop hint flags in glTF2.
2020-01-10 08:02:16 -08:00
Rémi Verschelde
140a31728f
Merge pull request #34957 from Calinou/add-zsh-completion
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Add a zsh completion file for the Godot editor
2020-01-10 16:05:24 +01:00
Rémi Verschelde
a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
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Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Rémi Verschelde
c460115369
Merge pull request #34992 from AndreaCatania/floor_normal
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Exposed floor normal to the `kinematic body` node
2020-01-10 15:47:42 +01:00
Rémi Verschelde
60289beecc
Merge pull request #33630 from AlexHolly/android-doubleTap
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Fixes Android FileDialog
2020-01-10 15:46:20 +01:00
Hugo Locurcio
74ae1ca616
Improve the OS.is_debug_build()
documentation
2020-01-10 15:26:47 +01:00
Alexander Holland
b1b308411a
Fixes Android FileDialog
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- Go up was not working, simplify was used one time too much
- Added GestureHandler
- Added doubleTap to recognize open dir
- Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10 15:25:08 +01:00
Andrea Catania
9f1f4620e0
Added function to expose floor normal, useful to correctly calculate player velocity.
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This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Hugo Locurcio
8e3e41642b
Add a zsh completion file for the Godot editor
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This provides rich autocompletion when using Godot's command line
interface.
2020-01-10 14:54:04 +01:00
Rémi Verschelde
840c60a1ea
Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32
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Fix warning in Linux crash handler on 32-bit
2020-01-10 14:48:55 +01:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
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Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Rémi Verschelde
3f8c93dffe
Fix warning in Linux crash handler on 32-bit
2020-01-10 14:28:21 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
Rémi Verschelde
25c024acfd
Merge pull request #33149 from Calinou/cli-scene-path-parsing-stricter
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Be stricter on what's considered a scene path in CLI argument parsing
2020-01-10 13:48:28 +01:00
Rémi Verschelde
f8da87c763
Merge pull request #34986 from toasteater/feature/is-instance-id-valid
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Expose instance_from_id to GDNative
2020-01-10 13:32:24 +01:00
Hugo Locurcio
0218494e6b
Be stricter on what's considered a scene path in CLI argument parsing
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This closes #8721 .
2020-01-10 13:18:24 +01:00
toasteater
677e72d2f6
Expose instance_from_id to GDNative
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This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.
Close #28478 . Supersedes #28791 .
Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
abefd42e84
Merge pull request #34985 from bruvzg/macos_dmg_create_folders
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macOS DMG export: create folder structure for the extracted files.
2020-01-10 11:43:05 +01:00
bruvzg
9abde1626f
macOS DMG export: create folder structure for the files extracted from export template ZIP.
2020-01-10 12:28:32 +02:00
Rémi Verschelde
ff173ff770
Merge pull request #34983 from Chaosus/fix_shader_switch
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Fix nested break/return in shader switch statement
2020-01-10 10:47:38 +01:00
Rémi Verschelde
59a2fed1e6
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
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Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10 10:35:11 +01:00
Rémi Verschelde
c51c7eb5bd
Merge pull request #34979 from timothyqiu/label-autowrap
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Update minimum size on Label::set_autowrap
2020-01-10 10:34:24 +01:00
Haoyu Qiu
fbd937bd30
Update minimum size on Label::set_autowrap
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If `clip_text` is true, the minimum height is one line if `autowrap` is
true , or one pixel otherwise.
2020-01-10 17:08:27 +08:00
Rémi Verschelde
83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
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Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Rémi Verschelde
9a81b36da1
Merge pull request #34982 from akien-mga/main-prevent-pm-in-editor
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Main: Prevent Project Manager-ception in editor
2020-01-10 10:03:44 +01:00
Yuri Roubinsky
1e154e0947
Fix nested break/return in shader switch statement
2020-01-10 11:57:56 +03:00
Rémi Verschelde
5377f062d4
Main: Prevent Project Manager-ception in editor
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Fixes #34904 .
2020-01-10 09:48:03 +01:00
Rémi Verschelde
65446a1303
Merge pull request #34981 from timothyqiu/trim-group-name
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Trims user provided group name
2020-01-10 09:37:39 +01:00
Rémi Verschelde
4bad292f20
Merge pull request #34969 from volzhs/anim-bezier
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Fix inserting bezier curve in Animation editor
2020-01-10 09:36:45 +01:00
Haoyu Qiu
715c0f9dfd
Trims user provided group name
2020-01-10 16:08:47 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
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Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Rémi Verschelde
0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
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LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde
9cae13b103
Merge pull request #34975 from YeldhamDev/tileseteditor_region_workspace_size
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Fix TileSet editor's workspace size sometimes not changing correctly on region change
2020-01-10 07:52:33 +01:00
Rémi Verschelde
09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
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GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Rémi Verschelde
a126bda47b
Merge pull request #34965 from MadEqua/fix-android-exporter-manifest
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Fix Android exporter manifest creation.
2020-01-10 07:35:53 +01:00
Geequlim
6190d42825
LSP: Fix bracket completion for functions with one argument
2020-01-10 14:23:01 +08:00
Rémi Verschelde
9e09704ac5
Merge pull request #32967 from groud/dont-compile-editor-only
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Don't compile editor-only functions when tools=no
2020-01-10 07:18:13 +01:00
Michael Alexsander
34f1dbaf28
Fix TileSet editor's workspace size sometimes not changing correctly on region change
2020-01-10 00:57:49 -03:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
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This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
volzhs
3bcedd02b2
Fix inserting bezier curve in Animation editor
2020-01-10 06:22:10 +09:00
Gilles Roudière
b5251eb00f
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
Bruno Lourenço
90b49e8888
Fix Android exporter manifest creation.
2020-01-09 20:46:06 +00:00
George Marques
76678b2609
GDScript: Fix type name on error message for function parameters
2020-01-09 15:50:06 -03:00
George Marques
1aef8bfeb1
GDScript: Fix resolution of default parameter values
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Fix #26556
2020-01-09 15:42:31 -03:00
George Marques
3718f8f592
GDScript: Validate object instance on is
operation
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Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.
Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Rémi Verschelde
a0ce88f953
Merge pull request #34955 from sketchyfun/camera_project_fix
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Fixed camera project_position function returning the wrong x & y values
2020-01-09 15:53:15 +01:00