Marcel Admiraal
5250cdd150
Use mouse event relative motion to calculate mouse velocity
2022-01-13 15:23:21 +00:00
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
277a159c48
Merge pull request #56497 from Pineapple/qpc-tweaks
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Windows: Simplify QueryPerformanceCounter usage
2022-01-08 23:40:01 +01:00
Max Hilbrunner
6a6c4f2197
Windows input: Fix wrong OEM key, add missing keys
2022-01-05 12:20:47 +01:00
Bartłomiej T. Listwon
5ba38fb208
Windows: Simplify QueryPerformanceCounter usage
2022-01-05 07:40:46 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Yuri Roubinsky
0f83d7272c
Fix cursor stucking in resize shape
2021-12-28 13:35:07 +03:00
Bastiaan Olij
d08b28aeb0
Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues.
2021-12-18 12:21:16 +11:00
Rémi Verschelde
33e03386b3
Merge pull request #55966 from bruvzg/wt 💩 4
2021-12-16 23:05:24 +01:00
Sam Lantinga
8df0baf6f5
Fixed detecting the Valve Streaming Gamepad
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Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-16 08:52:47 -08:00
bruvzg
1fdb6a99c8
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code.
2021-12-15 20:00:57 +02:00
bruvzg
6ee48afb4e
[Windows] Open a new console window for the editor instances.
2021-12-14 14:49:58 +02:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
a4b7de6b23
Fix console colors on Windows
2021-11-26 13:10:55 +03:00
Yuri Roubinsky
675111e480
Restore console window output for editor app on Windows
2021-11-25 22:06:45 +03:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Rémi Verschelde
e7216d4085
Merge pull request #55072 from KoBeWi/untitled_goose_project
2021-11-18 13:47:32 +01:00
kobewi
f6d16d55c6
Fix data directory of unnamed projects
2021-11-18 12:31:29 +01:00
Rémi Verschelde
64d7df1e5f
Windows: Use /bigobj
only for debug builds, breaks GCC LTO
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Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.
Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.
2021-11-18 10:38:35 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Rémi Verschelde
9b6897307c
Merge pull request #54837 from akien-mga/windows-bigobj
2021-11-10 17:48:35 +01:00
Rémi Verschelde
11d1319afd
Windows: Enable /bigobj
to increase max size for obj files
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Equivalent `-Wa,-mbig-obj` for GCC/Clang.
This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10 16:06:39 +01:00
Rémi Verschelde
b727061ce0
Windows: Fix compilation warnings with GCC 11.2.1
2021-11-10 15:13:05 +01:00
WoLfulus
3c9d7203ea
Fix dwFlags on CreateProcessW calls
2021-11-04 09:50:45 -03:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
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First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Aaron Franke
2dabdda36a
Update Time documentation
2021-10-28 10:16:56 -05:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
cd21cc683a
SCons: Set DEBUG_ENABLED
and DEV_ENABLED
in SConstruct
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They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee
8f0c056431
Fix specific warnings issues by Clang
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Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Rémi Verschelde
e2dfb656f4
SCons: Add DEV_ENABLED
defines for target=debug
builds
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This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.
This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.
Related to godotengine/godot-proposals#3371 .
2021-10-14 12:01:28 +02:00
Pedro J. Estébanez
007cb5ccfb
Implement get_cache_path() for iOS, and improve it for Android and Windows
2021-10-09 11:13:26 +02:00
kobewi
92a53f9bd6
Change dragging cursor on Windows
2021-10-06 13:13:42 +02:00
Rémi Verschelde
b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
2021-10-05 12:03:05 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
2021-10-05 08:43:07 +02:00
Jordan Schidlowsky
b78d399f91
revert 0d7409a
so additional error information prints in release builds
2021-10-04 16:55:01 -06:00
Rémi Verschelde
a7011fa294
Merge pull request #52684 from Frixuu/master
2021-10-01 11:53:01 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Bartłomiej T. Listwon
425ed0ffe0
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:35:00 +02:00
Rémi Verschelde
a412011be7
Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode
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Fix shell_open not returning errors on Windows
2021-09-21 11:26:58 +02:00
Frixuu
650e63a7ca
Allow for mapping keycodes to current layout
2021-09-21 00:03:02 +02:00
Dan
131f5dbb54
Fix Windows cursor with trails disappearing in fullscreen
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00
Ricardo Subtil
c4787a8e6d
Fix shell_open not returning errors on Windows
2021-09-19 11:29:56 +01:00
Max Hilbrunner
7ca6a0e849
Clean DisplayServerWindows and add missing guards
2021-09-10 15:56:46 +02:00
jmb462
59116e1995
Fix bad size after restoring a minimized window under Windows
2021-08-27 14:32:52 +02:00
Hugo Locurcio
3db8359324
Merge pull request #47829 from Calinou/improve-crash-handler-display
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Improve crash handler message display
2021-08-25 08:03:10 +02:00
Max Hilbrunner
ca7f53dd25
Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windows
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Fix window decoration size on Windows
2021-08-24 17:28:47 +02:00