Rémi Verschelde
5237bc952d
Merge pull request #8424 from Paulb23/convert_indent
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Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23
c59bd79e02
Convert indent on save
2017-04-18 12:30:52 +01:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Rémi Verschelde
7088d9e30f
Merge pull request #8441 from tagcup/seed_fix
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Fix PRNG randomization.
2017-04-18 00:06:41 +02:00
Rémi Verschelde
24b2186ff9
Merge pull request #8388 from Dobbias/fix_#8381
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Fix gles3-particles shader not compiling
2017-04-18 00:01:08 +02:00
Rémi Verschelde
dd55950b62
Drop EXEC PATHP?? super verbose info message
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It seems to give nightmares to Windows users.
2017-04-17 23:39:04 +02:00
Rémi Verschelde
474f18512a
Merge pull request #8375 from Hinsbart/project_extension
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Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Ferenc Arn
ceb699f5ec
Fix PRNG randomization.
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PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532 , zero values were handled as special cases).
Use a large default seed, and also add a shift in Math::randomize.
Fixes #8423 .
2017-04-17 14:05:02 -05:00
Thomas Herzog
68d79b21c3
Merge pull request #8440 from karroffel/gdnative-new-method
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[GDNative] added "new" method and fixed headers
2017-04-17 20:41:32 +02:00
Thomas Herzog
a88c20f0ca
Merge pull request #8439 from touilleMan/correct_gdnative_signatures
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Correct gdnative signatures
2017-04-17 19:55:42 +02:00
Karroffel
f4261c8868
[GDNative] added "new" method and fixed headers
2017-04-17 19:52:18 +02:00
Emmanuel Leblond
e7134ce283
gdnative: Implement missing function for godot_basis.
2017-04-17 19:05:00 +02:00
Thomas Herzog
6f9ec3acfc
Merge pull request #8437 from touilleMan/gdnative-godot_string_unicode_str
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Add godot_string_unicode_str to GDnative
2017-04-17 16:51:57 +02:00
Emmanuel Leblond
707eedfa85
gdnative: modify vector2&vector3 functions signature to use value passing instead of ptr.
2017-04-17 16:43:43 +02:00
Emmanuel Leblond
8400de76a7
Add godot_string_unicode_str to GDnative
2017-04-17 15:48:26 +02:00
Andreas Haas
95fe6b5d8c
Merge pull request #8433 from neikeq/pr-fix-smth
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ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 11:55:42 +02:00
Andreas Haas
60886b8055
Merge pull request #8426 from Shockblast/master
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[GD 3.0] Fix stretch mode 2d... again
2017-04-17 10:52:54 +02:00
Ignacio Etcheverry
97c385dbb8
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 02:45:56 +02:00
Shockblast
2f76257da4
[GD 3.0] Fix stretch mode 2d... again
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Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
2017-04-16 18:02:22 -03:00
Paulb23
95a2a7e525
Added ability to convert indent type
2017-04-16 17:21:45 +01:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
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Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
Andreas Haas
25f843f80e
Editor: decrease blending time for dialog dimming a little.
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Feels snappier now.
2017-04-16 09:33:26 +02:00
Andreas Haas
e55a496f79
Merge pull request #8394 from eska014/fbo-depth-format
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Fix FBO depth texture format
2017-04-15 15:52:26 +02:00
L. Krause
3e0f8bb254
Fix FBO depth texture format
2017-04-15 13:56:55 +02:00
Thomas Herzog
b7ce1601a3
Merge pull request #8411 from touilleMan/gdnative-vector2-vector3
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[GDnative] Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15 01:38:38 +02:00
Emmanuel Leblond
7013cd984b
Correct indentation in gdnative vector2/3
2017-04-15 01:06:42 +02:00
Emmanuel Leblond
e5f7f656d6
Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15 00:29:43 +02:00
Andreas Haas
065261cceb
Merge pull request #8389 from volzhs/inspector-button-margin-master
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Make buttons closer in Inspector panel
2017-04-14 17:52:18 +02:00
Andreas Haas
1a8f94edd4
Merge pull request #8370 from volzhs/fix-stylebox-master
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Fix editor style box for ToolButton
2017-04-14 17:51:30 +02:00
Andreas Haas
6871ec708f
Merge pull request #8393 from hpvb/fix-8081
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Correct Variant::hash_compare()
2017-04-14 17:51:05 +02:00
Andreas Haas
4e7c5eb498
Merge pull request #8356 from volzhs/texture-view-master
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Prevent to take too much space for long vertical texture
2017-04-14 17:50:29 +02:00
Andreas Haas
58edf26500
Merge pull request #8374 from nunodonato/killimport
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Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
Hein-Pieter van Braam
8ff6e53833
Correct Variant::hash_compare()
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There was a logic error in #7815 which made
Variant.hash_compare() == Variant.hash_compare() always true.
In an attempt to short-circuit the NaN check I made an (in hindsight) obvious
error: 10 == 12 || is_nan(10) == is_nan(12)
This will be true for all inputs, except for the NaN, not-NaN case. The macro
has been updated to now generate:
(10 == 12) || (is_nan(10) && is_nan(10))
so:
(10 == 12) || (is_nan(10) && is_nan(12)) = false
False or (False and False) is False
(10 == 10) || (is_nan(10) && is_nan(10)) = true
True or (False and False) is True
(Nan == 10) || (is_nan(NaN) && is_nan(10)) = false
False or (True and False) is False
(Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true
False or (True and True) is True
Which is correct for all cases.
This bug was triggered because the hash function for floating point numbers
can very easily generate collisions for the tested Vector3(). I've also added
an extra hashing step to the float hash function to make this less likely to
occur.
This fixes #8081 and probably many more random weirdness.
2017-04-14 11:31:18 +02:00
Andreas Haas
a96e795241
Merge pull request #8402 from neikeq/pr-fix-binds
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PackedScene: Fix wrong DEFVAL
2017-04-14 03:14:01 +02:00
Andreas Haas
34a8547722
Merge pull request #8399 from mbrickn/patch-1
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Changed a link from http to https
2017-04-14 02:19:38 +02:00
Ignacio Etcheverry
30835f9d37
PackedScene: Fix wrong DEFVAL
2017-04-14 02:18:38 +02:00
Maxwell Paul Brickner
984aeffd79
Changed a link from http to https
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This is a really minor change. I just changed the link to the IRC channel login from http to https.
Thank you! ^ _ ^
2017-04-13 17:54:16 -04:00
volzhs
79182ced83
Make buttons closer in Inspector panel
2017-04-14 00:03:54 +09:00
Dobbias
5404e10803
replaced incompatible keywords/function
2017-04-13 16:46:16 +02:00
Rémi Verschelde
c4d3dd1a48
Merge pull request #8379 from karroffel/obj-import-reenable
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re-enabled obj import
2017-04-12 22:27:19 +02:00
Karroffel
3bc09da0b1
re-enabled obj import
2017-04-12 22:22:13 +02:00
Nuno Donato
2025672e7b
Removed the deprecated Import menu from the main editor.
2017-04-12 13:32:22 +01:00
volzhs
25a4daa5ce
Fix editor style box for ToolButton
2017-04-12 12:40:16 +09:00
Rémi Verschelde
e46af1e236
Merge pull request #8362 from bojidar-bg/fix-llvm-marshalls
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Fix a pesky bug in marshalls.cpp/encode_variant
2017-04-11 20:07:58 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
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Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
Thomas Herzog
faee2fbf62
Merge pull request #8360 from karroffel/gdnative-string-c-functions
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[GDNative] made string functions more C-friendly
2017-04-11 15:47:12 +02:00
Karroffel
be2ad4f155
[GDNative] made string functions more C-friendly
2017-04-11 14:58:59 +02:00
volzhs
c3e6759ca1
Prevent to take too much space for long vertical texture
2017-04-11 20:37:22 +09:00
Thomas Herzog
09ed1113fa
Merge pull request #8352 from karroffel/gdnative-misc-fixes
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[GDNative] misc fixes
2017-04-11 02:25:18 +02:00
Karroffel
544940c175
[GDNative] C API and generator fixes
2017-04-11 01:45:58 +02:00