Commit Graph

620 Commits

Author SHA1 Message Date
reduz
66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
reduz
6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Haoyu Qiu
ccde2bf66f Add property name style toggle to Inspector 2022-03-28 18:52:09 +08:00
Nicholas Huelin
01ca9d3eec Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
2022-03-28 11:36:52 +02:00
Adam Scott
5e6d4baa48 Add GLTF, DAE and FBX importers enforcement for blend shape mask array 2022-03-24 17:15:23 -04:00
Rémi Verschelde
99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode 2022-03-22 13:26:31 +01:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli 2022-03-22 12:47:00 +01:00
Fazil Babu
3c53da086f Import settings inspector is cleared when opened 2022-03-20 11:11:22 +05:30
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support. 2022-03-18 15:09:38 +02:00
Rémi Verschelde
da26fcc91a
Merge pull request #59273 from V-Sekai/import-scene-no-roll 2022-03-18 14:03:02 +01:00
K. S. Ernest (iFire) Lee
5dec64fcad Avoid roll in scene importer camera. 2022-03-18 04:10:07 -07:00
Rémi Verschelde
cb55da5ea7
Merge pull request #59259 from fire-forge/font-import-tab-names
Fix tab names in advanced font importer
2022-03-18 07:55:21 +01:00
Rémi Verschelde
28335b16db
Merge pull request #57996 from Calinou/texture-import-remove-stream-option
Remove unused Streamed option for textures in the Import dock
2022-03-18 07:07:34 +01:00
FireForge
499ab334a2 Fix tab names in advanced font importer 2022-03-17 22:45:33 -05:00
Michael Alexsander
deb1342036 Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Hugo Locurcio
f269300a7d
Remove unused Streamed option for textures in the Import dock
Godot does not support texture streaming yet (and is only planned
for a future 4.x release), so displaying an option can be misleading.
2022-03-15 18:34:47 +01:00
Rémi Verschelde
b389ce5ccd ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.
2022-03-15 16:16:09 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg
f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
Haoyu Qiu
25d93200c8 Add missing i18n to various strings 2022-03-07 21:50:49 +08:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi
bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
reduz
ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu
86c76dca12 Make name of editor file dialog filters translatable 2022-03-05 12:32:38 +08:00
K. S. Ernest (iFire) Lee
ab15267096 Allow automatic lod when importing 3D scenes with Static Lightmaps
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Hugo Locurcio
06e701ef58
Fix typos in editor font preload dialog warning messages 2022-02-21 19:30:16 +01:00
Rémi Verschelde
499eec13a3
Merge pull request #57163 from winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim
Allow disabling the alpha trim on texture atlas creation.
2022-02-19 23:54:00 +01:00
Jason Knight
31d723c4ce Allow disabling the alpha trim on texture atlas creation.
Default to true
2022-02-19 14:00:42 -06:00
Haoyu Qiu
a787e43b13 Fix crash when importing DAE model 2022-02-19 13:43:22 +08:00
diddykonga
78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
megalobyte
8824b6c5e9 Update if == NOTIFICATION_* to switch statements to match coding style 2022-02-16 08:44:37 -05:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb 2022-02-12 10:22:06 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME macros in get_theme_* calls
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jfons
dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00