Commit Graph

209 Commits

Author SHA1 Message Date
Zher Huei Lee
d8ac5cff57 Adds EditorPlugin::remove_control_from_bottom_panel()
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Juan Linietsky
2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
Ariel Manzur
ea751724a2 adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Julian Murgia - StraToN
5d5b7f2120 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-24 22:07:46 +01:00
Julian Murgia - StraToN
7191de4670 Added a setting in editor defining scene tabs close button policy. Fixes #3777
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ignacio Etcheverry
9c1bde4e4b Keep 'Play custom scene' button unpressed when not running 2016-02-18 13:16:31 +01:00
Rémi Verschelde
01cf698de7 Remove unimplemented SceneAnimationImport plugin from menu
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Ignacio Etcheverry
8c0accc4ba Added option to restart custom scene 2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2 Fix _quick_run method (Play custom scene) 2016-02-17 19:41:19 +01:00
Ariel Manzur
83b03e1c68 export from command line 2016-02-10 03:41:48 -03:00
Juan Linietsky
92a3b9fb9f -Property apply limits to V/H Splits in main editor window. Fixes #3567 2016-02-08 13:01:54 -03:00
Franklin Sobrinho
9f5d537993 Fix animation toolbar 2016-01-27 11:10:51 -03:00
Juan Linietsky
1d99e71d94 defer project export filesystem update if not visible 2016-01-27 07:23:51 -03:00
Juan Linietsky
31a4762fea Merge pull request #3435 from neikeq/output_focus_steal
Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
Ignacio Etcheverry
a3e4914355 Fix Output panel annoying focus steal 2016-01-24 16:26:03 +01:00
Juan Linietsky
6c27df8df6 -Fixes a bunch of stdout errors, closes #2763 closes #2731 2016-01-23 19:51:51 -03:00
Juan Linietsky
5ca338bab6 -Fixed revert scene, should work proprely now, fixes #2782 2016-01-23 18:28:30 -03:00
Ignacio Etcheverry
88fd782060 EditorNode: Ignore unhandled input if there is a dialog visible 2016-01-21 23:51:06 +01:00
Juan Linietsky
74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky
72fcb8a35b -Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Rémi Verschelde
d64a9526cd Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde
1fc96e2dca Merge pull request #3329 from SaracenOne/color_ramp_fix
Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Juan Linietsky
d222229149 properly export sample compression type option 2016-01-14 11:50:24 -03:00
Juan Linietsky
4248c84e20 -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
Juan Linietsky
c4cee22510 Properly fix tab scrolling, fixes #3128, fixes #3314 2016-01-13 07:39:31 -03:00
Saracen
0b1f395e7d Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor. 2016-01-12 20:13:45 +00:00
Rémi Verschelde
0b4c088089 Merge pull request #3320 from neikeq/ed_layouts_default
Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
Ignacio Etcheverry
60adf21bc6 Allow to override the default editor layout 2016-01-11 23:51:45 +01:00
Rémi Verschelde
1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
Rémi Verschelde
cbab728049 Merge pull request #3276 from TheHX/pr-quick-open
Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
Juan Linietsky
6eb742d49f -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
Juan Linietsky
027072728e restored quit to project list keybinding, but kept change for OSX, closes #3185 2016-01-10 15:57:24 -03:00
Juan Linietsky
729ab84a49 wrong extensions shown when saving resources fixed 2016-01-10 15:38:47 -03:00
Franklin Sobrinho
7fa233cd89 Fix some error messages 2016-01-09 08:35:57 -03:00
Rémi Verschelde
e3d4a851b7 Merge pull request #3280 from neikeq/issue_3227
Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry
b4602567cf Fix TileSet not refreshed after exporting without merge 2016-01-08 17:54:13 +01:00
Ignacio Etcheverry
43b292de1e Scene->Close scene: ask confirmation only when unsaved changes 2016-01-08 16:53:47 +01:00
Franklin Sobrinho
7fa3bd4e78 Quick open now can open multiple scenes and scripts 2016-01-08 08:27:34 -03:00
Rémi Verschelde
bc3b1a63ba Merge pull request #3208 from nounoursheureux/master
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470 You can create an inherited scene based on an already opened scene. 2016-01-06 17:46:45 +01:00
Rémi Verschelde
820770e2e0 Merge pull request #3187 from neikeq/fix_3186
Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde
a82e6f0baa Merge pull request #3219 from nounoursheureux/change_subscene_string
Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux
1c3a448a32 Change Import > Sub-Scene to Import > Node from scene 2016-01-03 18:07:05 +01:00
Ignacio Etcheverry
fc17ec04fc Fix editor layout saving 2016-01-01 18:48:14 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
9c38ad0093 changed shortcuts to be better friends with OSX, closes #2398 2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f properly implement save as from script editor, fixes #2415 2015-12-31 13:12:27 -03:00
Juan Linietsky
fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00