Commit Graph

362 Commits

Author SHA1 Message Date
Juan Linietsky
176916524d Merge pull request #2841 from akien-mga/pr-ustring-snprintf
Cleanup calls to _snprintf in ustring
2015-12-08 17:17:49 -03:00
Juan Linietsky
eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
a6ac1fcd94 Merge pull request #2983 from koalefant/vector_ptr
Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-08 17:02:13 -03:00
Juan Linietsky
7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Franklin Sobrinho
3c4b0236cb Add constructor for Image built-in type 2015-12-06 09:12:14 -03:00
Juan Linietsky
fe2a9bc746 optional streaming from thread for Theora 2015-12-05 23:16:41 -03:00
Juan Linietsky
200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
koalefant
c7b730c655 Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block 2015-12-04 05:58:56 +01:00
est31
e1d02e4831 Make the setting unix-only.
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
Juan Linietsky
68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
admix
bc998c9195 fixed crash when creating new object with wrong number of arguments 2015-11-28 17:30:59 +01:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
est31
a23e29ab36 Correct retvals of String::to_ascii() and String::to_utf8()
Both return RawArray, not String.

My fault from commit f83f96cb44.
2015-11-24 05:11:39 +01:00
Rémi Verschelde
a961347d8c Fix return type of Matrix32 member vars
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde
74e0c76216 Merge pull request #2788 from masoudbh3/pck-file-name
Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde
5a35bb903d Merge pull request #1820 from guilhermefelipecgs/master
Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
masoud bh
6277fe3078 add priority to load binaryname.pck 2015-11-20 12:47:55 +03:30
masoud bh
6f718228d4 Load binaryname.pck
if not found data.pck search for binaryname.pck in linux and windows
2015-11-20 12:47:55 +03:30
Rémi Verschelde
f7e4c4e359 Fix call to _snprintf on GCC
Was a regression from ddbf2ff.
This commit also introduce a "#define snprintf _snprintf", so the rest of the file was simplified to make use of this
instead of distinguishing between snprintf and _snprintf in the various functions.
2015-11-20 00:30:35 +01:00
Juan Linietsky
2769da7744 compile fixes 2015-11-19 20:24:43 -03:00
Ariel Manzur
ddbf2ffd1d fix compile error in some msvc version (snprintf not found) 2015-11-19 18:09:57 -03:00
Juan Linietsky
fd5ee87c24 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky
d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Aren Villanueva
5c7e9e7e63 Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Juan Linietsky
0168947084 Merge pull request #2518 from masoudbh3/godot-icons
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
63e84e1824 Merge pull request #2798 from bojidar-bg/patch-6
Change handling of invalid JSON escape sequences.
2015-11-18 19:41:46 -03:00
Juan Linietsky
f738906519 Merge pull request #2737 from akien-mga/type-specific-error-output
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky
5dcfdb3435 Merge pull request #2749 from TheHX/fix_string_content_test
Fix String content test
2015-11-18 18:55:01 -03:00
Bojidar Marinov
f59a1fd50d Change handling of invalid JSON escape sequences.
Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521
2015-11-16 17:05:39 +02:00
Franklin Sobrinho
541812e999 Implement Quat multiply operator, and xform method 2015-11-11 11:30:55 -03:00
Rémi Verschelde
6334895088 Display error type (error, warning, script error) in OS::print_error
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
2015-11-10 18:29:34 +01:00
masoud bh
24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Franklin Sobrinho
d5fbd1d262 Fix String content test 2015-11-06 18:52:15 -03:00
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
d123c89c58 -fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
Juan Linietsky
35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
Juan Linietsky
b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
253d34b937 Merge pull request #2256 from sheepandshepherd/list-edits
List::move_before updates front/back pointers, fixes #2255
2015-10-17 12:10:42 -03:00
Juan Linietsky
0bc6a8894c Merge pull request #2266 from MrGreenTea/master
added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
Juan Linietsky
b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
1028ab9d81 Merge pull request #2520 from bojidar-bg/patch-3
Add missing \n to world_wrap.
2015-10-17 10:07:08 -03:00
Juan Linietsky
99a3c1aaa1 Merge pull request #2531 from bojidar-bg/patch-4
Fix parameters of funcRef::call_func
2015-10-17 10:06:03 -03:00
Juan Linietsky
f259f9cbc3 Merge pull request #2584 from buresu/fix-parentheses-equality-warnings
[OSX Clang] Fix parentheses-equality warnings
2015-10-17 09:48:06 -03:00
MarianoGNU
a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
17a90ddc08 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
Juan Linietsky
79e5ced7e6 -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00