Commit Graph

68510 Commits

Author SHA1 Message Date
Thaddeus Crews
8b5c20e2b0
Merge pull request #98283 from tetrapod00/canvasmodulate-link
Docs: Add link to 2D lights and shadows from CanvasModulate
2024-10-21 16:39:24 -05:00
Thaddeus Crews
55aeff19dc
Merge pull request #98146 from HolonProduction/this-error-does-not-apply-to-unrecognized-annotations
GDScript: Fix annotation parsing adding new annotation entries
2024-10-21 16:39:24 -05:00
Thaddeus Crews
1a9628f937
Merge pull request #98267 from Chaosus/shader_pp_error
Add `#error` preprocessor directive to shading language
2024-10-21 16:39:23 -05:00
Thaddeus Crews
677ebad7fc
Merge pull request #97626 from Repiteo/scons/c17
SCons: Bump C standard: `C11`→`C17`
2024-10-21 16:39:22 -05:00
Thaddeus Crews
a14e9e99e5
Merge pull request #98388 from DarioSamo/sync-fixes
Improve synchronization of rendering after changes from transfer queues.
2024-10-21 16:39:21 -05:00
Thaddeus Crews
178342b058
Merge pull request #98258 from LainAmongYou/fix-bgra
Add support for BGRA textures with Texture*RD
2024-10-21 16:39:20 -05:00
Thaddeus Crews
77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
b6547b0d06
Merge pull request #98236 from timothyqiu/locale-compare-cache-4.x
Cache results for `TranslationServer.compare_locales()`
2024-10-21 16:39:14 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Thaddeus Crews
cb3c01a5fe
Merge pull request #97588 from TML233/generated-raise-signal
[C#] Change generated On{SignalName} to EmitSignal{SignalName}
2024-10-21 16:39:12 -05:00
Thaddeus Crews
c145e85011
Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-21 16:39:11 -05:00
Thaddeus Crews
ecc2eb73fc
Merge pull request #97707 from Sauermann/fix-input-device-clash
Fix `InputEvent` device id clash
2024-10-21 16:39:10 -05:00
Thaddeus Crews
975f42227f
Merge pull request #97706 from lalitshankarchowdhury/fix-create-folder
Display proper message on invalid folder path
2024-10-21 16:39:10 -05:00
Thaddeus Crews
4630cbc487
Merge pull request #98212 from stuartcarnie/sgc/metal_improvements
Metal: Performance improvements and bug fixes
2024-10-21 16:39:09 -05:00
Thaddeus Crews
8be0061458
Merge pull request #98340 from juanjp600/dotnet-typed-dictionary-hint-fix
Fix exported typed dictionaries in .NET having an incorrect hint
2024-10-21 16:39:08 -05:00
Thaddeus Crews
4ce5235fbd
Merge pull request #98203 from timothyqiu/layout-dir-created-equal
Add System Locale layout direction for `Control` and `Window`
2024-10-21 16:39:07 -05:00
Thaddeus Crews
16d68c6be4
Merge pull request #98201 from AThousandShips/lightmap_compile_fix
Fix unreachable code in `lightmap_gi.cpp`
2024-10-21 16:39:06 -05:00
Thaddeus Crews
29fa4b18f1
Merge pull request #97807 from syntaxerror247/colorPicker_kb_fix
Fix `ColorPicker` virtual keyboard popup on mobile
2024-10-21 16:39:06 -05:00
Thaddeus Crews
5fb22327ee
Merge pull request #97542 from AThousandShips/dict_sort_fix
[Core] Fix sorting of `Dictionary` keys
2024-10-21 16:39:05 -05:00
Thaddeus Crews
5e65747d90
Merge pull request #97925 from huwpascoe/lightmap_dynamic_bugfix
Fix updating dynamic objects in LightmapGI
2024-10-21 16:39:04 -05:00
Thaddeus Crews
ab72082fa2
Core: Update char_range.inc to Unicode 16 2024-10-21 14:54:19 -05:00
Pedro J. Estébanez
d5d509bbd6 Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
Dario
4ad424234f Improve synchronization of rendering commands after changes from transfer queues.
Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
2024-10-21 11:27:56 -03:00
Pedro J. Estébanez
c1fd4df3e4 Android & iOS: Enable strict aliasing 2024-10-21 13:33:42 +02:00
Yevhen Babiichuk (DustDFG)
8c29ef38fc Add some comments to #endif's where it will easier life
Also added some new line to improve readability

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2024-10-21 14:31:45 +03:00
Yevhen Babiichuk (DustDFG)
ee5d90853f Allow use RID with in operator for Arrays and Dictionaries
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-21 11:50:41 +03:00
Danil Alexeev
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation 2024-10-21 11:36:59 +03:00
Hilderin
fbd1643176 Fix lost of gdextension on editor startup.
Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Markus Sauermann
916d480686 Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.

Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.

Gather all special device constants in a single location inside
`InputEvent`.

Add a converter to project settings, that takes care of adjusting
project files during loading.
2024-10-20 21:56:41 +02:00
Lukas Rieger
5c65f80199 Update Node.xml: specify that normal processing happens in tree order 2024-10-20 18:41:54 +02:00
Giganzo
549bffdcbc Fix PopupPanel menu style 2024-10-20 13:26:45 +02:00
yeojunh
b3b24ded19 Add checks for valid base in String::num_int64, uint64().
- Ensure String::num_int64, uint64 returns an empty string for bases less than 2 or greater than 36.
- Added corresponding test cases to verify the behavior.
- Error messages are printed when invalid bases are encountered. These messages are suppressed in the test output.
2024-10-20 00:22:08 -07:00
Stuart Carnie
83ac274e25
Metal: Performance improvements and bug fixes 2024-10-20 11:15:13 +11:00
Anish Mishra
8baaa2dd5a Add missing HTTPRequest Result descriptions. 2024-10-19 14:22:56 +05:30
katsuhisa yuasa
4dad9c6c05 optimize ImageLoaderSVG::create_image_from_utf8_buffer 2024-10-19 14:09:34 +09:00
Clay John
44fa552343
Merge pull request #83863 from Calinou/editor-lightmap-probe-gizmo-improve-display
Improve display for lightmap probes in the editor
2024-10-18 16:57:45 -07:00
Hugo Locurcio
567db2ecb2 Don't swap Advanced Import Settings button position based on Swap OK Cancel
The "Advanced..." and "Reimport" buttons are not OK/Cancel buttons,
so they shouldn't be swapped according to the editor setting (which
itself is determined depending on the OS by default).
2024-10-18 23:28:11 +02:00
Clay John
80f0b33313
Merge pull request #97977 from syntaxerror247/menu_bar_refresh_bug
Refresh `MenuBar` scene after child renamed in editor
2024-10-18 13:54:27 -07:00
Hugo Locurcio
8e0c0d7837 Improve display for lightmap probes in the editor
- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
2024-10-18 22:52:50 +02:00
alexkar598
fd6138ed7e Fixes window_id being erased when emulating mouse events from touch events 2024-10-18 15:37:39 -04:00
Clay John
58a7f9b4d8
Merge pull request #98271 from DarioSamo/d3d12-enhanced-barrier-fix
Move transitions of textures from transfer workers to the graphics queue.
2024-10-18 12:03:50 -07:00
Cadence
b4fd9d1f38 Fix iOS audio driver attempting to start output too early 2024-10-18 13:05:30 -04:00
Chaosus
43a99fba3d Add alpha channel display to vec4 previews of visual shader nodes 2024-10-18 20:00:10 +03:00
Haoyu Qiu
fc7dd35d78 Clarify LineEdit.shortcut_keys_enabled only affects context menu items 2024-10-19 00:49:07 +08:00
Thaddeus Crews
f8c4a683d7
Core: Add DisplayServer flag for sharp corners 2024-10-18 11:20:21 -05:00
aaronp64
aa1d469ffb Avoid unnecessary Dictionary conversions in GDScriptInstance::validate_property
Updated GDScriptInstance::validate_property to only convert PropertyInfo to Dictionary if _validate_property function is found.
2024-10-18 12:10:19 -04:00
Yevhen Babiichuk (DustDFG)
af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Haoyu Qiu
17642692c5 Fix button click detection when Tree is rotated 2024-10-18 22:43:48 +08:00
Hugo Locurcio
35a20fa96a Use a shared copy of placeholder textures, tweak placeholder appearance
This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.

The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00