Commit Graph

54824 Commits

Author SHA1 Message Date
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Rémi Verschelde
20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
Rémi Verschelde
c3a45e771b
Merge pull request #77699 from KoBeWi/an_indestructible_ratio_that_we_all_deserve
Preserve vector ratio when dragging through 0
2023-06-10 12:10:30 +02:00
Ninni Pipping
dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Rémi Verschelde
9723077f4f
Merge pull request #77105 from aaronfranke/s3tc_bptc_and_etc2_astc
Enable S3TC_BPTC but not ETC2_ASTC by default
2023-06-10 01:04:18 +02:00
Rémi Verschelde
504acb9a15
Merge pull request #78056 from RedworkDE/gdextension-breaking-changes-update-2
Update list of known breaking changes compared to 4.0-stable (2)
2023-06-09 22:25:06 +02:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Pedro J. Estébanez
2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
RedworkDE
dce397a428 Update list of known breaking changes compared to 4.0-stable (2) 2023-06-09 18:02:52 +02:00
Rémi Verschelde
d3651ea455
Merge pull request #77834 from KoBeWi/I.M.G
Fix Image -> Texture2D inspector auto-conversion
2023-06-09 15:32:04 +02:00
Rémi Verschelde
0e0758c5cd
Merge pull request #75261 from AThousandShips/wav_trim
Fix trim when importing WAV
2023-06-09 15:31:15 +02:00
Rémi Verschelde
a08aa9627c
Merge pull request #75226 from AThousandShips/file_dialog_default
Do not use editor setting for FileDialog hidden files
2023-06-09 15:30:48 +02:00
Rémi Verschelde
a3a8d3463e
Merge pull request #74948 from AThousandShips/animation_key
Fix type check in AnimationTrackKeyEdit for methods
2023-06-09 15:30:16 +02:00
Rémi Verschelde
a5de7e3820
Merge pull request #78046 from Calinou/editor-capitalization-add-textfile
Add TextFile to editor property capitalizations
2023-06-09 15:11:29 +02:00
Rémi Verschelde
859b02e78d
Merge pull request #78043 from mrTag/xbox_elite_wireless_xinput
Added a few device GUIDs to is_xinput_device fixing controller problems
2023-06-09 15:11:06 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Dominik
19ce63d875 Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device 2023-06-09 15:02:19 +02:00
Hugo Locurcio
695c69232e
Add TextFile to editor property capitalizations
This is used in the TextFile Extensions editor setting.
2023-06-09 14:27:46 +02:00
Rindbee
7532b2d259 Don't change RID when changing viewport_path in ViewportTexture
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.

Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
b6bb244aad
Merge pull request #78042 from timothyqiu/phantom
Fix heap-use-after-free when editing project tags
2023-06-09 13:44:51 +02:00
Rémi Verschelde
6db49aed65
Merge pull request #78040 from timothyqiu/project-manager
Disable auto translate for some controls in Project Manager
2023-06-09 13:44:28 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf Fix node idle process priority being ignored 2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490 Fix passive mouse hovering for physics
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.

Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.

These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Haoyu Qiu
fade92e4a8 Fix heap-use-after-free when editing project tags 2023-06-09 18:34:07 +08:00
Haoyu Qiu
59f60dc4e5 Disable auto translate for some controls in Project Manager 2023-06-09 18:18:53 +08:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
4d05edd75d
Merge pull request #77901 from bruvzg/rtl_canvas
Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-09 12:15:32 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
Rémi Verschelde
b3f8159923
Merge pull request #76129 from bruvzg/lbl_tab_stop
[Label] Add support for tab stops.
2023-06-09 12:14:43 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
Markus Sauermann
d1fa284e65 Fix mouse position with screen transform
When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
a5a23678c4
Merge pull request #78029 from bruvzg/macos_fix_popup_ime_focus
[macOS] Fix IME focus in popup windows.
2023-06-09 11:08:06 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
759309ba18
Merge pull request #77977 from zaevi/fix_windows_popup_ime
Fix IME doesn't work under Popup on Windows.
2023-06-09 11:06:02 +02:00
Rémi Verschelde
9b31d257ae
Merge pull request #77861 from ajreckof/fix-being-able-to-delete-new-key/value-from-dictionary-editor
Fix being able to delete new key/value from dictionary editor.
2023-06-09 11:05:36 +02:00
Rémi Verschelde
7c71844999
Merge pull request #77703 from RandomShaper/fix_vol_fog_thingy
Fix management of life cycle of vol. fog related uniform sets
2023-06-09 11:05:11 +02:00
Rémi Verschelde
9ce42d176d
Merge pull request #76977 from manueldun/light-shader-builtins
Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
bruvzg
fe2d9e5bdf
[macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
Lyuma
c567d46a2f Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update 2023-06-08 19:23:14 -07:00
Raffaele Picca
353a4e1e09 Correctly reset particle size and rotation in ParticlesProcessMaterial
Co-authored-by: clayjhn <claynjohn@gmail.com>
2023-06-08 14:39:14 -07:00
Markus Sauermann
7561e176e8 Fix parent inconsistency in Node::remove_child
`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent

Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00