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Commit Graph

4101 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs
e9b57fce82 Convert line breaks to \n and strip line break from the end of string returned by OS::read_string_from_stdin/OS::get_stdin_string. 2024-11-23 15:11:50 +02:00
Thaddeus Crews
dcb59f0e7e Merge pull request from Repiteo/style/clang-format-19-options
Style: Add 19.1.0 LLVM options to `.clang-format`
2024-11-22 14:54:29 -06:00
Thaddeus Crews
e8a4b45ce4
Style: Add 19.1.0 LLVM options to .clang-format 2024-11-22 09:24:32 -06:00
clayjohn
2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
Thaddeus Crews
030cc69771
Merge pull request from andyprice/fileperms
Unix: Don't create world-writable files when safe save is enabled
2024-11-21 17:56:53 -06:00
Thaddeus Crews
8eee5066eb
Merge pull request from Chaosus/shader_fix_screen_uv_in_spatial_light
Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-21 17:56:45 -06:00
Chaosus
a64b3fd3f8 Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
Alexander Hartmann
8e170248b3 Fix: Error output is not require, VK_QUEUE_TRANSFER_BIT is optional. 2024-11-19 03:01:07 +01:00
Thaddeus Crews
fd4c29a189
Merge pull request from clayjohn/wireframe
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
Thaddeus Crews
0a50cef751
Merge pull request from Bonkahe/master
Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
2024-11-18 09:23:46 -06:00
Thaddeus Crews
1dcb686325
Merge pull request from Faless/net/split_ip
[Net] Split Unix/Windows IP implementation
2024-11-18 09:23:43 -06:00
Thaddeus Crews
2dbf195af5
Merge pull request from nikitalita/patch-2
Prevent stack-use-after-scope in rendering_device_driver_metal.mm
2024-11-18 09:23:33 -06:00
Thaddeus Crews
6330db475f
Merge pull request from clayjohn/GLES3-canvas-spec
Reduce shader permutations in the compatibility backend
2024-11-18 09:23:29 -06:00
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
clayjohn
90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
clayjohn
c810ea4c1b Reduce shader permutations in the compatibility backend 2024-11-15 23:13:33 -08:00
Stuart Carnie
9c2ca820f2
Metal: Ensure position invariance is captured from SPIRV-Cross
Closes 
2024-11-15 14:06:32 +11:00
David House
6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
Thaddeus Crews
48d13ca11b
Merge pull request from mrsaturnsan/metal_frame_pacing
Use afterMinimumDuration to correct frame pacing
2024-11-14 14:51:49 -06:00
Thaddeus Crews
15d09a5767
Merge pull request from mrsaturnsan/set_max_fps_fix
Fix max FPS initialization
2024-11-13 08:34:21 -06:00
Thaddeus Crews
150590a7e8
Merge pull request from clayjohn/D3D12-event-timing
Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms
2024-11-13 08:33:55 -06:00
Fabio Alessandrelli
fc52821cfb [Net] Properly rename NetSocketPosix to NetSocketUnix 2024-11-13 10:27:01 +01:00
mrsaturnsan
376c6c0c7d Use afterMinimumDuration to correct frame pacing 2024-11-12 21:19:38 -06:00
mrsaturnsan
4b94162320 Fix max FPS initialization
Remove unnecessary get_max_fps
2024-11-12 21:10:27 -06:00
Thaddeus Crews
179321a0a3
Merge pull request from bruvzg/con_type
[OS] Add functions to determine standard I/O device type.
2024-11-12 12:13:12 -06:00
Fabio Alessandrelli
168a2a1466 [Net] Split Unix/Windows IP implementation 2024-11-12 17:33:47 +01:00
Thaddeus Crews
1cbe9715ea
Merge pull request from Faless/net/split_sockets
[Net] Split Unix/Windows NetSocket implementation
2024-11-12 09:27:40 -06:00
Thaddeus Crews
246e8e9ecc
Merge pull request from stuartcarnie/metal_multiview
Metal: Multiview support
2024-11-10 12:13:02 -06:00
Thaddeus Crews
b80aa65467
Merge pull request from fire/warn-file-case-mismatch
Warn on filesystem case mismatch
2024-11-10 12:13:01 -06:00
Thaddeus Crews
bbde4ed324
Merge pull request from ducklin5/fix/VkResultError
Add vulkan error checks in command_queue_execute_and_present
2024-11-10 12:12:41 -06:00
Thaddeus Crews
2b02143d35
Merge pull request from clayjohn/Light2D-shadow-projection
Precompute projection matrices when rendering 2D shadows
2024-11-10 12:12:14 -06:00
Fabio Alessandrelli
0c620b29cd [Net] Split Unix/Windows NetSocket implementation 2024-11-10 16:13:50 +01:00
nikitalita
78895c709c
Prevent stack-use-after-scope in rendering_device_driver_metal.mm 2024-11-09 00:07:33 -06:00
Valentin Cocaud
c09731c413 Warn on filesystem case mismatch
When a file is opened with a wrong case, it can work on the developer system but break on a user system with a case-sensitive filesystem.

This will display a warning when it happens.

CAVEATS: It will also display the warning if a symlink is in the path.

Adapt warning if the file is a symlink. Avoid warning on symlinks.

Fix memory leak and avoid `lstat` usage.

Avoid exposing real_path when not in TOOLS_ENABLED mode.
2024-11-08 14:23:41 -08:00
clayjohn
05576a2324 Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms 2024-11-08 13:20:05 -08:00
Azeez Abass
ddf5c03f4b fix: add vulkan error checks in command_queue_execute_and_present
fix: add debug helper functoin and update messaging vulkan result
2024-11-06 22:13:20 +00:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type. 2024-11-06 13:33:38 +02:00
Stuart Carnie
3dac3887e9
Metal: Multiview support
* Adds support for multiview
* Returns native handles for more driver resources
2024-11-06 05:37:35 +11:00
Trevor Davenport
a5070af460 Account for the case surface_capabilities.currentExtent is unset
Wayland in particular sets surface_capabilities.currentExtent.width to
the special value 0xFFFFFFFF, which is valid per spec.
Fixes 

It may also fix misc issues when resizing on all platforms.

Superseedes PR  , thanks to user tdaven for the original patch.
PR  would break Android support as it did not account that width
and height might need to be swapped.

Replaced manual swap by Godot's SWAP(), which indicates intention much
easier.
2024-11-05 11:52:26 -03:00
Thaddeus Crews
88d9903f6d
Merge pull request from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
Thaddeus Crews
2450dee1bc
Merge pull request from Repiteo/style/clang-tidy-fixes
Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
8536506bf2
Merge pull request from dustdfg/scons_use_glob_remove_stale_check
Delete stale check, make SCons support globbing with `#` inside path
2024-11-04 21:52:02 -06:00
Thaddeus Crews
2b49543478
Merge pull request from darksylinc/matias-upsidedown-splash
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
edc60c63f1
Merge pull request from DarioSamo/rd-graph-improvements
Add dependency detection improvements to the render graph.
2024-11-04 21:51:58 -06:00
Thaddeus Crews
11b90086b7
Merge pull request from elmajime/camera_from_external_feed
Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
EnlightenedOne
1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
Yevhen Babiichuk (DustDFG)
81a032337c Deleted stale check. Now SCons supports globbing with # inside path
Some parts of the buildsystem already were using it with `#` in path

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-02 22:20:17 +02:00
Dario
5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00