Commit Graph

110 Commits

Author SHA1 Message Date
bruvzg
d97313cd7d [FileAccess] Set last_error on file read/write errors. 2024-12-02 15:05:50 +02:00
Rémi Verschelde
c2f19e98bc
Merge pull request #98921 from RandomShaper/win_many_files
Raise the number of file handles on Windows
2024-11-29 22:46:54 +01:00
bruvzg
a4b17e7852 [FileAccess] Return error codes from store_* methods. 2024-11-29 23:22:31 +02:00
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
Valentin Cocaud
c09731c413 Warn on filesystem case mismatch
When a file is opened with a wrong case, it can work on the developer system but break on a user system with a case-sensitive filesystem.

This will display a warning when it happens.

CAVEATS: It will also display the warning if a symlink is in the path.

Adapt warning if the file is a symlink. Avoid warning on symlinks.

Fix memory leak and avoid `lstat` usage.

Avoid exposing real_path when not in TOOLS_ENABLED mode.
2024-11-08 14:23:41 -08:00
Pedro J. Estébanez
a5f86ee07e Raise the amount of file handles on Windows 2024-11-07 12:13:08 +01:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Hilderin
21f7c8a25f Fix slow editor load on large projects (v2) 2024-09-25 17:36:39 -04:00
Rémi Verschelde
e9194702a3
Merge pull request #96840 from bruvzg/open_wstat
[Windows] Remove `_wstat` use in `FileAccessWindows::open_internal`
2024-09-11 12:34:28 +02:00
bruvzg
e16f8bae2e [Windows] Remove _wstat use in FileAccessWindows::open_internal 2024-09-11 09:48:09 +03:00
A Thousand Ships
7139f46c9a
[Windows] Use GetFileTime for FileAccess
Prevents DST from rearranging file times.
2024-09-06 13:53:46 +02:00
Rémi Verschelde
527c716784
Merge pull request #92167 from BlueCube3310/file-access-the-final-season-part3-ep2
Reduce code duplication in FileAccess
2024-09-02 12:12:42 +02:00
Yahkub-R
6db8e3b6b1 Fix Windows importer issue with new file detection 2024-09-01 10:24:29 -04:00
BlueCube3310
205a10e0ae Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
bruvzg
ae334e069c
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
A Thousand Ships
3679ea5d26
[Windows] Improve warning for path casing. 2024-04-27 16:49:47 +02:00
bruvzg
88b3e68f93
[FileAccess] Implement resize method. 2024-04-12 19:20:49 +03:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
GNSS-Stylist
c5e1b327c6
Fix invalid file path handling in Windows when there is dot in the file name
This basically re-adds dot-removal removed by the previous commit.
2024-02-13 10:39:03 +01:00
bruvzg
be8f60a78d [Windows] Fix windows is_path_invalid, and apply it to directory creation. 2024-02-09 10:47:07 +02:00
BlueCube3310
6ed1731746 Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
Rémi Verschelde
814ab59c37
Windows: Remove MSVC define redundant with _MSC_VER
Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
A Thousand Ships
3565d1bf7e [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
Pedro J. Estébanez
49177b6eeb Make Windows' safe save more resilient 2023-08-25 18:28:35 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Samuele Panzeri
59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Yuri Sizov
ea31842b72
Merge pull request #73156 from gw2cc/safe_save
Create a safe temporary file with is_backup_save_enabled
2023-03-16 12:05:48 +01:00
ACB
345f5757e5 Create a safe temporary file with is_backup_save_enabled 2023-03-15 19:36:07 +01:00
bruvzg
bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
Juan Linietsky
c5390f203d Prevent opening Windows console files
Fixes #20110.
2023-01-11 15:05:29 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
kobewi
9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
bruvzg
d2ebac3a30
Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Hugo Locurcio
5acb8a253e
Only print message for get_modified_time() failure when in verbose mode
This error message was often displayed for no good reason when PCK
files were loaded in the editor.

Since file modification dates are secondary metadata, it's not
very important if it can't be retrieved successfully anyway.
2021-12-01 21:47:09 +01:00
Bartłomiej T. Listwon
425ed0ffe0 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
Rémi Verschelde
cb52f2c9c0
FileAccessWindows: Add missing share.h include
Follow-up to #51430.
2021-08-10 13:01:16 +02:00
Max Hilbrunner
a5c179e4f8 FileAccessWindows: Cosmetic improvements 2021-08-09 14:43:09 +02:00
Max Hilbrunner
b48cbb5da9 Fix Windows platform file access
This restores Windows platform file handling back to open files non-exlusively by default, as was the case before October 2018. (See b902a2f2a7)
Back then, while fixing warnings for MSVC, the function used for opening files was changed from _wfopen() to _wfopen_s() as suggsted by the warning C4996. ("This function may be unsafe, consider using _wfopen_s instead.")

This new function
1. did parameter validation and thus avoided some possible security issues due to nil pointers or wrongly terminated strings
2. it also changed the default file sharing for opened files from _SH_DENYNO (which was the implicit default for the previous _wfopen()) to _SH_SECURE.

_SH_DENYNO means every opened file could be opened by other calls (like is the default on other operating systems).
_SH_SECURE means if the file is opened with READ access, others can still read the same file, but if it is opened with WRITE access, others can't open it at all, not even to read.

This led to rarely occuring bugs on Windows, i.e. due to random access by Antivirus processes, or Godot/Windows not closing a file handle fast enough while trying to open it again elsewhere (i.e. project.godot, instead showing the Project manager, or saving shaders/debugging the game).

What this PR does it change the file access to a third method, _wfsopen(). This is still secure, doing parameter validation and thus avoids the warning, but it allows us to actually SET the file sharing parameter. And we set it to _SH_DENYNO, as it was implicitely before the change. (And as it currently is on all non-Windows platforms, where file sharing restrictions don't exist by default.)

Warning C4996 should really have been pointing this out. It should've been _wfsopen() all along. Let's hope this banishes those annoying, rare errors for all eternity.

Fixes #28036.
2021-08-09 14:41:38 +02:00
reduz
32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Rémi Verschelde
01d5c463be
FileAccess: Don't err in store_buffer with buffer of size 0
The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.

Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).

Fixes #33564.
2021-06-07 18:34:00 +02:00
Marcel Admiraal
da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Alex Hirsch
c28428fe4d Allow nullptr with zero length in FileAccess get_buffer
fix #47071
2021-03-16 22:55:11 +01:00
Alex Hirsch
cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00