Hugo Locurcio
35a20fa96a
Use a shared copy of placeholder textures, tweak placeholder appearance
...
This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.
The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00
Thaddeus Crews
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
...
Use `LocalVector` for skeleton
2024-10-10 18:13:19 -05:00
Thaddeus Crews
16dfaa5e80
Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y
...
Optimize ANGLE on D3D11 to remove an extra blit
2024-10-10 18:13:17 -05:00
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
...
Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
...
- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Nazarii
1ba168fcbc
Use local vector for skeleton
2024-10-02 20:38:40 +03:00
Rémi Verschelde
2bd0fd8e3d
Merge pull request #97676 from clayjohn/GLES3-sky-quality
...
Improve the look of radiance map in Compatibility backend
2024-10-02 15:01:20 +02:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
...
In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
clayjohn
4f674154d9
Improve the look of radiance map in Compatibility backend
2024-09-29 01:33:14 -07:00
ywmaa
0a9ad8f9de
Implement vertex shading
...
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Rémi Verschelde
c3e16cda00
Merge pull request #97379 from clayjohn/webgl-errors
...
Clean up two recently introduced WebGL errors
2024-09-24 12:57:21 +02:00
clayjohn
0305e437ff
Clean up two recently introduced WebGL errors
2024-09-23 12:18:33 -07:00
Rémi Verschelde
5f5c690481
Merge pull request #97260 from clayjohn/pixel_snap
...
Calculate pixel snap in canvas space instead of world space
2024-09-21 11:50:52 +02:00
clayjohn
e75900e1ad
Calculate pixel snap in canvas space instead of world space
...
This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
...
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
...
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
Bastiaan Olij
491a5d9450
Fix compatibility canvas background depth issue
2024-09-18 10:23:13 +10:00
Rémi Verschelde
9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
...
Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
Rémi Verschelde
8c6210a3eb
Merge pull request #92290 from clayjohn/LOD-fixes
...
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-16 13:34:04 +02:00
patwork
3038de4245
Fix for GLES3 radiance cubemap update
2024-09-16 11:32:36 +02:00
Rémi Verschelde
f8b29d54a3
Merge pull request #96863 from BlueCube3310/gles-align-fix
...
Compatibility: Fix alignment of compressed textures when retrieving
2024-09-12 09:25:39 +02:00
clayjohn
7ff106f828
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
BlueCube3310
0182294b37
Compatibility: Fix alignment of compressed textures when retrieving
2024-09-11 18:15:26 +02:00
clayjohn
29df589632
Implement instance uniforms in Compatibility renderer
2024-09-10 12:20:47 -07:00
Rémi Verschelde
bc4c60c933
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
...
Avoid `const_cast` in `mesh_storage.h`
2024-09-10 09:51:22 +02:00
Yuri Rubinsky
af92fdb0ac
Add basic support to evaluate operator value in shader language
2024-09-09 15:12:11 +03:00
Rémi Verschelde
584e5bbf84
Merge pull request #96509 from Rudolph-B/Issue-92091
...
Fix OpenGL shadow textures not honoring texture type when reusing textures
2024-09-08 23:21:52 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
...
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Rémi Verschelde
f8aa1f8c57
Merge pull request #96502 from clayjohn/GLES3-screen-texture-angle
...
Only use backbuffer mipmaps in `SCREEN_TEXTURE` when generated.
2024-09-04 18:55:42 +02:00
Rémi Verschelde
82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
...
Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
Alexis Breust
44e526d3d5
Sky: No more auto-selecting REALTIME mode if radiance is not 256
2024-09-04 10:54:08 +02:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
Rémi Verschelde
cd2f14e66b
Merge pull request #96455 from Praytic/msaa-support-macos
...
Enable MSAA support for all non-web platforms
2024-09-03 11:43:59 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
...
Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rudolph Bester
359aaa48ee
Fixed OpenGL shadow textures not honoring texture type when reusing textures
2024-09-03 07:12:51 +02:00
clayjohn
d2f5c1a552
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
Rémi Verschelde
4e5dd4fa5d
Merge pull request #96413 from Maran23/gpuparticles-amd-fix
...
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
2024-09-02 12:13:49 +02:00
Rémi Verschelde
f50ead48b0
Merge pull request #96128 from BlueCube3310/vram-profiler-texture-mem
...
Fix incorrect parameters for layered textures in VRAM texture memory profiler
2024-09-02 12:13:11 +02:00
Praytic
fc955fa89f
Enable MSAA support for all non-web platforms
...
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
2024-09-01 18:26:49 -07:00
Marius Hanl
9cc9df52eb
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
...
Using a better and faster algorithm for the float conversions
2024-09-01 20:22:30 +02:00
BlueCube3310
e74bc3079a
Fix incorrect parameters for layered textures in Video RAM texture memory profiler
2024-09-01 11:49:30 +02:00
Radiant
70860aafd8
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
rune-scape
f04a9bb630
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00