Commit Graph

318 Commits

Author SHA1 Message Date
Rémi Verschelde
353efd774f
Merge pull request #76754 from RandomShaper/mq_less_lock
Avoid redundant locking in CallQueue
2023-05-08 12:20:53 +02:00
Rémi Verschelde
0daa634f24
Merge pull request #76747 from RandomShaper/fix_mq_redundant
Mend some checks in CallQueue
2023-05-08 12:20:45 +02:00
Pedro J. Estébanez
5a0c186bc0 Avoid redundant locking in CallQueue 2023-05-05 19:39:11 +02:00
Pedro J. Estébanez
8654e90759 Mend some checks in CallQueue 2023-05-05 17:37:44 +02:00
RedworkDE
1a4eccf7e7 Prevent infinite loop when signal disconnection fails during object deletion. 2023-05-05 13:34:25 +02:00
Pedro J. Estébanez
a79e71ad58 Add peace-of-mind checks to API hash caching 2023-04-26 10:44:52 +02:00
Rémi Verschelde
e0e93ce094
Merge pull request #72421 from myaaaaaaaaa/signal-hashmap
Store Object signals in a HashMap rather than a VMap
2023-04-25 19:26:35 +02:00
Rémi Verschelde
aa622dae53
Merge pull request #76431 from RandomShaper/fix_doc_help_cache
Improve reliability of editor docs cache
2023-04-25 14:44:17 +02:00
Pedro J. Estébanez
e1ce0340b7 Improve reliability of editor docs cache 2023-04-25 11:40:56 +02:00
Rémi Verschelde
15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Pedro J. Estébanez
33f674d0f7 Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
Juan Linietsky
6055e4424a Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Pedro J. Estébanez
2f4168daeb Fix edge cases of object lifetime when signals involved 2023-04-11 17:27:39 +02:00
Juan Linietsky
8950943356 Optimize Object::get_class_name
* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
RedMser
ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
kobewi
8f8178bda6 Fix auto-translations in editor 2023-03-22 23:57:12 +01:00
voidedWarranties
bd5ab9f9b4 Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
myaaaaaaaaa
1ec5381c16 Store Object signals in a HashMap rather than a VMap 2023-02-25 18:44:09 -05:00
voidedWarranties
0a58025e40 Add missing virtual bind for ScriptExtension::_get_global_name 2023-02-15 19:48:01 -08:00
AndreaCatania
02f2107620
Improve error reporting when the Message Queue is out of Memory.
The function `statistics()`, called when the MessageQueue is out of memory,
will still use the MessageQueue so it crashes.
Moving the error above will improve the behavior since the developer will
find the crash reasons and the instruction on how to fix it.
2023-02-11 22:45:14 +01:00
Rémi Verschelde
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Pedro J. Estébanez
0bcc7bb5c7 Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
kobewi
c1cc8fd87f Remove unused has_global_classes() 2023-02-03 15:43:56 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Juan Linietsky
79897dd5bc Restore script class cache if removed
I have no idea why anyone would do this, but this fixes it.

Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
Rémi Verschelde
2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos
cac7a784d6
Add GodotTypeInfo::Metadata to MethodInfo 2023-01-26 15:51:34 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky
dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky
3dcf380161 Implement a quick script inheritance check
Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases).
2023-01-19 16:47:01 +01:00
Juan Linietsky
5bdc0d97d3 Clean up EditorFileSystem script parsing
* Optimize only update modified/added/removed files.
* Clean up documentation parsing.
2023-01-18 20:56:45 +01:00
kobewi
6444c7d127 Move global script class cache to separate file 2023-01-16 10:16:30 +01:00
Juan Linietsky
33d3b7eea7 Fix Callable call error reporting.
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Rémi Verschelde
31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Juan Linietsky
0e0ca01bce Properly report Callable bound arguments
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
voidedWarranties
411719a399 Fix ScriptInstanceExtension::get_property_default_value return value 2023-01-06 19:55:02 -08:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
1816f49886
Merge pull request #64253 from heppocogne/Fix-native-enum-release-1
Register enum type names in release build
2023-01-06 00:10:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
heppocogne
6f31f7b0bc Register native base class name of enum types when release build 2022-12-30 00:30:18 +09:00
Bastiaan Olij
7502e1dc0d Improve logic around using Ref<T> with GDExtension virtual functions 2022-12-13 10:54:29 +11:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00