Rémi Verschelde
329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
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Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
reduz
f2397809a8
Refactored Variant Operators.
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-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky
38fb26794b
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
Rémi Verschelde
52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
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Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Andrii Doroshenko (Xrayez)
34ca426851
Remove unused PHI
define in math funcs
2020-11-05 18:05:58 +02:00
Rémi Verschelde
35e6070a35
doc: Override default value for RandomNumberGenerator.seed
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
2020-11-05 00:41:24 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
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Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
reduz
f123981a96
Implement DirectionalLight2D
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Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
Hugo Locurcio
7adb6b91b3
Remove Color.contrasted()
as its behavior is barely useful
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Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde
873d461785
Merge pull request #40364 from marstaik/alpha2coverage_up
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Alpha Hash and Alpha2Coverage Implementation
2020-11-03 07:50:49 +01:00
Marios Staikopoulos
e5d7c7d5fc
Alpha Hash and Alpha2Coverage Implementation
2020-11-02 20:11:20 -08:00
Rémi Verschelde
e8794b24bd
Merge pull request #43260 from HaSa1002/mainloop-remove-deprecated-methods
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MainLoop: Remove deprecated methods
2020-11-02 14:26:49 +01:00
Lyuma
37b6a36cc4
Avoid reentrant OBJTYPE_RLOCK in ClassDB
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Fixes #43020 when a thread uses ClassDB while main thread calls is_parent_class().
2020-11-01 03:40:06 -08:00
HaSa1002
f8ac4c4d75
MainLoop: Remove deprecated methods
2020-11-01 12:38:30 +01:00
Rémi Verschelde
f98db723b9
Merge pull request #43184 from Chaosus/fix_randi_range_biased
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Fix biased output of randi_range
2020-10-30 15:00:44 +01:00
reduz
0e6664539d
Refactor pixel snapping.
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-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606 , supersedes #41535 , supersedes #41534
2020-10-30 08:57:32 -03:00
Yuri Roubinsky
31faa1f226
Fix biased output of randi_range
2020-10-29 15:41:00 +03:00
Rémi Verschelde
54e6338c9b
Vulkan: Make validation layers optional
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They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.
When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.
Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).
Also moved VulkanContext member initializations to header.
Fixes #37102 .
2020-10-27 16:19:15 +01:00
Rémi Verschelde
fddbfdba91
Merge pull request #43100 from madmiraal/apply-upstream-391
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Apply upstream gamecontrollerdb patch 391.
2020-10-27 08:56:13 +01:00
Andrii Doroshenko (Xrayez)
1923f0d302
Make randbase
member protected in RandomNumberGenerator
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Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27 01:52:15 +02:00
Marcel Admiraal
afc9e5923e
Apply upstream gamecontrollerdb patch 391.
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Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
Marcel Admiraal
0c0c36be44
Provide support for buttons and D-pads mapped to half axes, and
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fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Rafał Mikrut
742251e90a
Fix invalid method names
2020-10-22 19:50:25 +02:00
George Marques
c8716734eb
Merge pull request #43000 from vnen/variant-internal-method-name
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Add name and base type to Variant::InternalMethod (on debug)
2020-10-22 09:55:18 -03:00
George Marques
8b3271563f
Add name and base type to Variant::InternalMethod (on debug)
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This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
2020-10-22 09:07:25 -03:00
Tomasz Chabora
37d515e99c
Favor project.binary over project.godot
2020-10-22 00:12:18 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer()
for run-time BMP image loading
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
2020-10-20 23:52:45 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Rémi Verschelde
88a3db5bff
Merge pull request #42315 from lyuma/command_queue_fix
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core/command_queue_mt.h: Fix crash/hang when buffer fills up
2020-10-15 22:35:44 +02:00
reduz
b8c64184c6
Refactored binding system for core types
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Moved to a system using variadic templates, shared with CallableBind.
New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.
Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Lyuma
9f654b441f
core/command_queue_mt: Fix crash/hang when buffer fills up
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This patch fixes two related issues. One is the race condition in issue #42107..
The other is a crash which happens when the reader is lapped near the end of the buffer.
2020-10-12 08:41:13 -07:00
Lyuma
48e8da4aac
core/command_queue_mt: Customizable size and tests
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Adds unit tests for command_queue_mt.h/cpp
In this revision, some unit tests will fail due to issue #42107 .
2020-10-12 08:24:08 -07:00
Fabio Alessandrelli
ab0907c1ba
Merge pull request #42684 from timothyqiu/conn-self-assign
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Fix HTTPClient::poll crash after connection is self-assigned
2020-10-12 12:40:22 +02:00
Haoyu Qiu
8226cee8d8
Fixes HTTPClient::poll crash after connection is self-assigned
2020-10-10 10:10:30 +08:00
reduz
351a122029
Add ability to bind an unbind arguments to Callable.
2020-10-09 19:43:22 -03:00
Rémi Verschelde
7c4d1e9c65
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
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Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09 19:31:24 +02:00
reduz
26f5bd245c
Implement GPU Particle Collisions
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-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Yuri Roubinsky
66c2aaf749
Removed unused method Geometry.get_uv84_normal_bit
2020-10-09 10:22:26 +03:00
Tomasz Chabora
bb2684f4a7
Cancel rename if file does not exist
2020-10-08 13:00:23 +02:00
Rémi Verschelde
0d8bd93e40
Fix build after merge of #40097
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CI had passed back then but this would have needed a rebase to
take into account recent changes to String.
2020-10-07 14:23:44 +02:00
Rémi Verschelde
cb77e8d6cf
Merge pull request #40097 from mrushyendra/file_sort_master
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Fix natural sort comparison for strings with large numbers
2020-10-07 13:59:14 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it
2020-10-05 15:45:54 -04:00
Rémi Verschelde
e35bb04c53
Improve format version mismatch error in binary loader
2020-10-05 14:49:41 +02:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none
2020-10-03 04:36:07 -04:00
Serhat
9f2cdfea82
Fixed padding bug of sprintf function
2020-10-02 00:25:42 +03:00
Wilson E. Alvarez
b4e7edabf3
Make "function" a property of FuncRef
2020-09-30 06:57:59 -04:00
Craig-Stoneham
46519ba52c
Removed unnecessary keyword, fix comment style
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The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde
b07f020c99
Merge pull request #42133 from vnen/variant-op-consistency
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Allow commutative multiplication in Variant
2020-09-28 15:56:29 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00