Juan Linietsky
30d4a50b42
Fix KP5 toggle perspective shortcut, fixes #2035
2016-01-04 00:17:28 -03:00
Juan Linietsky
d5b8131f27
small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974
2016-01-03 19:47:07 -03:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2
fixed uninitialized tool mode in path 2d editor
2016-01-02 15:42:14 -03:00
Juan Linietsky
cd3dfdaf18
Support BMFont in font editor plugin, closes #2204
2016-01-02 14:53:48 -03:00
Juan Linietsky
84f96eb523
-New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284
2016-01-02 11:57:47 -03:00
Juan Linietsky
b60371074f
Properly hide assign/clear dialog, closes #2295
2016-01-02 10:47:50 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
565513fb89
When inserting new values in array property editor, keep type of last item, closes #2391
2015-12-31 17:46:07 -03:00
Juan Linietsky
9c38ad0093
changed shortcuts to be better friends with OSX, closes #2398
2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f
properly implement save as from script editor, fixes #2415
2015-12-31 13:12:27 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Rémi Verschelde
ed1c4d83a6
Merge pull request #3090 from neikeq/fix_3088
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Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd
added labels to sections and properties
2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a
Merge pull request #3080 from akien-mga/pr-input-presets
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Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b
Merge pull request #3083 from TheHX/pr-file-dialog
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Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 14:36:04 -03:00
Rémi Verschelde
87a415f275
Prevent deleting input presets as it does not work
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Follow-up of #3076 .
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a
Merge pull request #3076 from neikeq/rename_actions
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Option to rename input actions
2015-12-14 23:33:06 +01:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00