Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Rémi Verschelde
5f8f049ddb
Merge pull request #45674 from Calinou/doc-file-endian-swap
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Improve the `File.endian_swap` documentation
2021-02-03 18:38:20 +01:00
Rémi Verschelde
43ab0edbd2
Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0
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[4.0] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:37:42 +01:00
Rémi Verschelde
6407cdaaf2
Merge pull request #40766 from naithar/feature/ios-loading_screen
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[4.0] [iOS] Native loading screen implementation
2021-02-03 18:36:39 +01:00
Sergey Minakov
c575fb81cc
iOS: Use storyboard as loading screen
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If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03 19:53:52 +03:00
Sergey Minakov
9f5265766d
[iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:27:26 +03:00
Rémi Verschelde
7185a7c3c2
Merge pull request #45496 from Chaosus/fix_particles
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Fix particles not properly updated by their lifetime
2021-02-03 15:50:52 +01:00
Rémi Verschelde
c2c0536ea8
Merge pull request #45682 from naithar/fix/ios-notifications-4.0
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[iOS] Remove remote notifications code
2021-02-03 14:14:03 +01:00
Sergey Minakov
4fda1ae6b8
[iOS] Remove remote notifications code
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Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.
2021-02-03 15:00:43 +03:00
Rémi Verschelde
468d75bf6b
Merge pull request #45679 from akien-mga/scons-production
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SCons: Add `production=yes` option to use production defaults
2021-02-03 12:52:41 +01:00
Rémi Verschelde
db26871210
SCons: Add production=yes
option to use production defaults
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This is meant for users making custom builds to match the options used on
optimized, official builds.
This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)
Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
we tried it extensively.
All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
2021-02-03 11:48:17 +01:00
Rémi Verschelde
3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
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Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00
Rémi Verschelde
0f327f0d65
Merge pull request #45678 from clayjohn/VULKAN-physical-sky
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Add check for sun in PhysicalSky
2021-02-03 09:31:53 +01:00
clayjohn
814b41fef1
Add check for sun in PhysicalSky
2021-02-02 23:06:42 -08:00
Rémi Verschelde
6ae97bfdda
Merge pull request #45669 from MrMinimal/master
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Fix swapped front/rear view
2021-02-02 23:40:58 +01:00
Rémi Verschelde
3cecf11bb6
Merge pull request #45670 from Faless/js/4.x_canvas_id_fix
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[HTML5] Fix mouse_mode and fullscreen detection.
2021-02-02 22:53:00 +01:00
Rémi Verschelde
0e3fb44d4e
Merge pull request #42394 from aaronfranke/editor-dotgodot
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Move project-specific editor data into res://.godot/editor
2021-02-02 22:19:43 +01:00
Rémi Verschelde
cc95e2c6a6
Merge pull request #45593 from lyuma/audio_effect_capture
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Add AudioEffectCapture
2021-02-02 22:14:58 +01:00
Rémi Verschelde
b37534902e
Merge pull request #45662 from akien-mga/main-fix-l10n-remapping
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Main: Load translations and remaps before scene types
2021-02-02 22:05:15 +01:00
Rémi Verschelde
235d891e00
Merge pull request #45653 from migueldeicaza/patch-1
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C conformance: Replace "bool" as the base definition for boolean with char
2021-02-02 22:04:39 +01:00
Hugo Locurcio
c5f0db45df
Improve the File.endian_swap
documentation
2021-02-02 21:59:55 +01:00
Aaron Franke
ee798c4f49
Move project-specific editor data into res://.godot/editor
2021-02-02 14:14:37 -05:00
Fabio Alessandrelli
97288f25f4
[HTML5] Fix mouse_mode and fullscreen detection.
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The canvas_id is `#`-prefixed to work with emscripten as a CSS selector.
When comparing to an event target ID (e.g. when checking if the canvas
is fullscreen, or is locking the mouse) we need to skip the first char
(the hash).
2021-02-02 20:08:51 +01:00
Tom Langwaldt
f995d6cd17
Fix swapped front/rear view
2021-02-02 19:44:38 +01:00
Lyuma
d800329d16
Add AudioEffectCapture
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AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.
Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
Miguel de Icaza
f02252e37d
C conformance: Include stdbool.h to define bool
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`bool` is otherwise not defined in C.
2021-02-02 18:11:00 +01:00
Rémi Verschelde
9e0bdeb5de
Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0
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[4.0] [iOS] Earlier plugin initialization
2021-02-02 17:30:20 +01:00
Rémi Verschelde
9620c1ce61
Merge pull request #45659 from Chaosus/vs_fix_preview
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Fix port previews for uniforms in visual shaders
2021-02-02 16:58:11 +01:00
Rémi Verschelde
bb5dcb6892
Main: Load translations and remaps before scene types
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This ensures that settings like `gui/theme/custom_font` handle resource
remappings properly, as they load resources in `register_scene_types()`.
Path remaps used to be done before loading scene types in early Godot
versions (as hinted by the "Load Remaps" comment just before "Load Scene
Types") but this was broken when developing new localization features.
Fixes #17640 .
2021-02-02 15:17:49 +01:00
Rémi Verschelde
ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
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Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00
Kanabenki
58be3c069a
Check default project and autoscan directories exist on project manager startup
2021-02-02 12:55:11 +01:00
Rémi Verschelde
cb04457871
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@dalexeev, @dsnopek, @HaSa1002
Thanks to all contributors and donors for making Godot possible!
2021-02-02 12:38:27 +01:00
Yuri Roubinsky
ee3b51250a
Fix port previews for uniforms in visual shaders
2021-02-02 13:41:05 +03:00
Pedro J. Estébanez
a2b3a73e2d
Make audio bus channels' peak volume consistent
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Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).
2021-02-02 11:30:32 +01:00
Rémi Verschelde
ae6b2d6edc
Merge pull request #45657 from bruvzg/fix_macos_mkv_crash
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Fix macOS Vulkan debug label crash.
2021-02-02 11:26:52 +01:00
bruvzg
7be7e87ff3
Always init DEBUG_UTILS_MESSENGER_CREATE_INFO
structure if DEBUG_UTILS
functions are used. Add temporary variables to fix potential use-after-free.
2021-02-02 11:27:47 +02:00
Rémi Verschelde
122a27523d
Merge pull request #45030 from aaronfranke/color-str-construct
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Replace ColorN and from HTML with a string constructor
2021-02-02 09:49:35 +01:00
Aaron Franke
f55445079a
Replace ColorN and from HTML with a string constructor
2021-02-01 17:27:19 -05:00
Rémi Verschelde
b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
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3D editor grid improvements
2021-02-01 23:18:24 +01:00
Rémi Verschelde
2d897d12c1
Merge pull request #45646 from qarmin/trashy_value
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Don't use trashy max_decals value to prevent crashes
2021-02-01 22:57:56 +01:00
jfons
73e62dffb9
3D editor grid improvements
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This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.
I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rafał Mikrut
0c3febca06
Don't use trashy max_decals value to prevent crashes
2021-02-01 21:43:08 +01:00
Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
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Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
264504d76d
Merge pull request #45110 from fmazan/completion-panel-positioning
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Fixed completion and hint panel positioning in TextExit
2021-02-01 20:50:17 +01:00
Rémi Verschelde
13c0e48791
Merge pull request #45137 from Calinou/doc-control-gallery
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Reference the control gallery image in the Control class documentation
2021-02-01 20:49:30 +01:00
Rémi Verschelde
c4811ab525
Merge pull request #45549 from flyingpimonster/graphnode-icon
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GraphNode: Add properties for custom icons
2021-02-01 20:49:19 +01:00
Rémi Verschelde
35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
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Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde
3375647818
Merge pull request #45564 from aaronfranke/physics-nodes-real_t
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Use real_t in physics nodes
2021-02-01 20:48:16 +01:00
Rémi Verschelde
2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
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Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Rémi Verschelde
0db77315fe
Merge pull request #45608 from bruvzg/font_int_coords
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Use integer coordinates for the font glyphs rendering.
2021-02-01 20:42:52 +01:00