Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Kostadin Damyanov
e0e54ea7d4
Merge remote-tracking branch 'upstream/master'
2015-06-26 21:35:47 +03:00
Kostadin Damyanov
7ad89c7e83
Haiku: implement some more window-related methods
2015-06-23 21:22:12 +03:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
Kostadin Damyanov
174df9a276
Haiku: add support for mouse wheel
2015-06-21 22:18:27 +03:00
Kostadin Damyanov
6f48ddc61d
Haiku: add some screen and window-related methods
2015-06-21 02:08:31 +03:00
Kostadin Damyanov
b59e95ce1c
Haiku: implemet get_widow_size() get/set_window_position()
2015-06-20 15:35:54 +03:00
Kostadin Damyanov
d44dfc2440
Haiku: cleanup, add TODOs
2015-06-20 03:43:11 +03:00
Kostadin Damyanov
93ac4ace0a
Haiku: handle the quit request message
2015-06-20 01:59:32 +03:00
Kostadin Damyanov
0038e27fc3
Merge remote-tracking branch 'upstream/master'
2015-06-18 22:48:29 +03:00
Kostadin Damyanov
f10eb8ffa1
Haiku: implement get_mouse_pos() and get_mouse_button_state()
2015-06-18 22:41:33 +03:00
Kostadin Damyanov
2102d35e9c
Haiku: read the status of the key modifiers and mouse buttons
2015-06-17 22:27:45 +03:00
Kostadin Damyanov
1505d65ac9
Haiku: handle mouse movement and click events
2015-06-16 21:52:24 +03:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Kostadin Damyanov
8df3e30abd
Haiku: create a GL context and initialize the audio and physics servers
2015-06-11 22:57:41 +03:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
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closes #2047
2015-06-08 10:36:27 -03:00
est31
ddba217109
Complete fix for windows compilability
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Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
est31
64704ecbc5
Fix windows compilability
2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
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Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
dac398ba58
Merge pull request #2017 from Razzlegames/multitouch_fix_1908
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Additional Fix for Multi-touch release problem
2015-06-07 00:29:46 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
26ea12a873
Use local time for both time and date on win
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On unix and nacl, both date and time are expressed in local time.
2015-06-06 03:23:34 +02:00
romulox_x
ef173a2c9c
improved calculation of screen resolution on ios
2015-06-03 21:57:33 -07:00
Kyle Luce
77461a126e
Additional Fix for Multi-touch release problem
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- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
change #1980
https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00
Kostadin Damyanov
8130707e01
Haiku: start implementing the os-dependant stuff
2015-05-30 00:57:07 +03:00
Kostadin Damyanov
db459fba1d
Haiku: fix build, link with libGL and libGLEW
2015-05-29 23:36:48 +03:00
Kostadin Damyanov
513d509783
Haiku: enable building with GLES
2015-05-28 03:42:40 +03:00
Kostadin Damyanov
8dd674d639
Haiku: enable debug support
2015-05-28 00:59:41 +03:00
punto-
70edfcdc8d
Merge pull request #1966 from romulox-x/iosServicesAdditions
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Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Kostadin Damyanov
a553327043
Haiku: some small fixes
2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef
Haiku: link with the haiku libs, stub the OS_Haiku class.
2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4e07a2dea8
Haiku: fix building with UNIX_ENABLED.
2015-05-25 03:49:24 +03:00
Kostadin Damyanov
4a56f72f5b
Haiku: Initial support.
2015-05-24 23:22:51 +03:00
romulox_x
95cd9b1ad5
added response event for game center overlay closing
2015-05-23 23:22:20 -07:00
romulox_x
94638e7bfe
added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23 19:04:02 -07:00
romulox_x
93e797f164
Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-23 03:17:52 -07:00
Rémi Verschelde
5f0bb18d55
Fix building release target with debug symbols
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This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781 .
2015-05-22 22:19:16 +02:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
6e85ee3a43
fix crash on help, closes #1873
2015-05-17 14:17:57 -03:00
vipsbpig
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
Antony
9e14f971bc
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09 15:46:59 -06:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
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Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Ricardo Pérez
979b931995
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 12:53:55 +02:00
punto-
fbd9839131
Merge pull request #1818 from ricpelo/ricpelo-patch-5
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Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Ricardo Pérez
1d619fad86
Really fixes fullscreen mode in OS X, even during startup
2015-05-05 12:02:47 +02:00
yg2f
43c41fc9f9
fixes issue #1693 winmain and main unicode
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makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
Juan Linietsky
fbbe7dcdfb
Merge remote-tracking branch 'origin/master'
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Conflicts:
drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92
small unicode fixes
2015-05-04 13:12:05 -03:00
Juan Linietsky
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
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Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14
Merge pull request #1800 from antonyjones67/VSGenerator
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Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
2015-05-03 15:18:56 -06:00
Simon Wenner
bd08cd7fd2
fixed broken comment block
2015-05-03 02:04:30 +02:00
Juan Linietsky
524d9fad59
-fixed godot icon for android
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-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
Juan Linietsky
61e90385f6
-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
2015-05-01 22:45:32 -03:00
Juan Linietsky
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
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-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
21939ce08b
-some cleanups
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-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
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please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Juan Linietsky
87c51b6fc0
Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511
2015-04-12 16:11:26 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b989498004
Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
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Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
Martho42
7a2698bb44
Fixes the accelerometer
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Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Ariel Manzur
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
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read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
sanikoyes
042ead0e5d
add missing WM_RBUTTONDBLCLK message
2015-03-25 10:58:22 +08:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
steve
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46
window managements functions work
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but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0
oops, fucntion was there twice
2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56
small android fix
2015-03-23 14:15:11 -03:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
rollenrolm
ca0b3ce1f6
New API: build fixes for x11
2015-03-23 01:31:38 +01:00
Juan Linietsky
c68563aeb4
Merge pull request #1542 from jotson/wmclass
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Reverted change to classHint
2015-03-22 19:18:44 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
John Watson
182c86de3f
Reverted change to classHint
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Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:
`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`
This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
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X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
f6e537b08f
Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py
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Fixes platform/windows/detect.py
2015-03-22 15:01:27 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
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2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30