Commit Graph

113 Commits

Author SHA1 Message Date
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
smix8
b51cab3411 Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
smix8
0d80705f11 Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Josh Jones
22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde
e62f57f51d
Merge pull request #70904 from huangjiaminhhh/master
Fix for navmesh baking when parsing StaticBody colliders
2023-01-12 22:24:37 +01:00
smix8
9802914f97 Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
SaracenOne
f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
huangjiamin
dbdcc8e968 Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” is true 2023-01-03 19:13:32 +08:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Josh Jones
5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Josh Jones
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
trollodel
ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
Juan Linietsky
71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Sean
9b525da531 Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Haoyu Qiu
9d58454567 Fix heap-use-after-free in NavMap::get_path() 2022-09-28 10:50:03 +08:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
9521849da6 Merge pull request #62429 from smix8/navigation_path_query_4.x
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
smix8
534ff93b05 Exclude disabled CollisionShapes from Navigationmesh baking
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
2022-09-14 10:41:33 +02:00
Yuri Sizov
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Josh Jones
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Micky
b62d06fbed Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
smix8
5137cd9d87 Add NavigationMesh baking for HeightMapShape
Adds HeightMapShape for StaticColliders and GridMap to the NavigationMeshGenerator for baking NavigationMesh.
2022-08-05 08:56:38 +02:00
smix8
8d4922cfb1 Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
2022-07-28 20:29:15 +02:00
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x 2022-06-24 10:13:07 +02:00
smix8
e57360d8df Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23 23:32:05 +02:00
smix8
fdea269805 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
Rémi Verschelde
462127eff0
Merge pull request #62312 from smix8/navigation_get_maps_4.x 2022-06-23 16:14:12 +02:00
Rémi Verschelde
bdd41a836c
Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.x 2022-06-23 16:13:12 +02:00
smix8
0c4d99f4fd Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
smix8
c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
smix8
24bb0af4a9 Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
2022-06-22 10:47:00 +02:00