bqqbarbhg
5e52db5c93
Fix FBX orthographic camera size
2024-04-12 04:02:50 +03:00
bqqbarbhg
d238b0ef57
Fix FBX emission_texture copy-paste issue
2024-04-12 03:52:57 +03:00
bqqbarbhg
a998f0a482
Convert FBX material colors from linear to sRGB
2024-04-12 03:52:46 +03:00
melquiadess
0ce8365dd7
Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission
2024-04-11 20:23:03 +01:00
kobewi
e95e954c68
Add PropertyListHelper in all simple cases
2024-04-11 18:13:29 +02:00
风青山
e825a6fb01
Make the inherited scene root node unable to change type
...
Make the inherited scene root behave like other children from the
inherited scene.
2024-04-11 22:29:18 +08:00
Fabio Alessandrelli
c985b74d89
mbedTLS: Add patch to fix build errors with some MSVC versions
2024-04-11 16:11:54 +02:00
smix8
1c134f4a3d
Add navigation path simplification
...
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
kobewi
ece38cbe14
Improve custom_minimum_size description
2024-04-11 11:34:43 +02:00
Rémi Verschelde
b2f425fe68
Merge pull request #90514 from jsjtxietian/connection-dialog
...
Fix connection dialog raise error when it was previously opened in another scene
2024-04-11 11:03:00 +02:00
Rémi Verschelde
2e5d2333b7
Merge pull request #90505 from aaronp64/gltfdocument_crash
...
Fix `GLTFDocument.append_from_scene` crash on null node
2024-04-11 11:02:57 +02:00
Rémi Verschelde
2395b465d8
Merge pull request #90504 from smix8/sourcegeo_crash
...
Fix NavigationMeshSourceGeometryData merge crash
2024-04-11 11:02:54 +02:00
Rémi Verschelde
e911fcda1b
Merge pull request #90503 from rburing/gridmap_has_it_rough
...
GridMap: Fix `physics_material` property
2024-04-11 11:02:50 +02:00
Rémi Verschelde
58f8a227b9
Merge pull request #90482 from Faless/mbedtls/3.6.0-tls
...
mbedTLS: Update to new LTS v3.6.0
2024-04-11 11:02:46 +02:00
Rémi Verschelde
8ec0372f01
Merge pull request #90470 from RandomShaper/fix_cmd_queue_mt_reentrancy
...
CommandQueueMT: Fix flush re-entrancy
2024-04-11 11:02:42 +02:00
Rémi Verschelde
17665ec6f2
Merge pull request #89808 from timothyqiu/ok-i-know
...
Don't error multiple times when trying to load missing default bus layout
2024-04-11 11:02:39 +02:00
Rémi Verschelde
b70450871e
Merge pull request #89124 from wheatear-dev/test-json-rpc
...
Add unit tests for JSONRPC
2024-04-11 11:02:34 +02:00
Rémi Verschelde
e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
...
Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Rémi Verschelde
5a386287d3
Merge pull request #81742 from toastedbreadandomelette/regex_additional_tests
...
Add additional tests for RegEx
2024-04-11 11:02:27 +02:00
Rémi Verschelde
76c4ed95d2
Merge pull request #48652 from alexbilledeaux/geometry-2d-tests
...
Add `closest_points_between_segments()` basis path tests for Geometry2D
2024-04-11 11:02:21 +02:00
jsjtxietian
4aa5c80c07
Fix connection dialog raise error when it was previously opened in another scene
2024-04-11 12:57:58 +08:00
smix8
2bc2b52bd1
Use threads for baking navigation mesh inside editor
...
Enables threaded navigation mesh baking inside the editor.
2024-04-11 03:53:26 +02:00
Hugo Locurcio
7467ce6405
Exit with an error if using --test
on binary without unit tests compiled
...
This makes it clearer that `tests=yes` should be used at compile-time.
Previously, the engine would run as if the argument wasn't passed,
which can be confusing.
2024-04-11 00:07:42 +02:00
markdibarry
18e8b81ffa
Account for scale in scroll logic for Parallax2D
2024-04-10 18:05:05 -04:00
Alex Billedeaux
f421d20280
Add closest_points_between_segments()
basis path tests for Geometry2D
2024-04-10 23:49:23 +02:00
toastedbreadandomelette
b7de8e2c29
Add additional unit tests for RegEx
2024-04-10 23:24:27 +02:00
aaronp64
b56934ce19
Fix GLTFDocument.append_from_scene() crash on null node
...
Added null check for p_node parameter to give error instead of crash
Fixes #90502
2024-04-10 17:05:54 -04:00
smix8
497afeaf05
Fix NavigationMeshSourceGeometryData merge crash
...
Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
Ricardo Buring
3590d49c70
GridMap: Fix physics_material property
...
Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
2024-04-10 21:44:46 +02:00
Lyuma
40fa684c18
mbedTLS: Update to new LTS v3.6.0
...
Keep module compatibility with mbedtls 2.x (old LTS branch).
A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).
Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00
Edward Moulsdale
6b4a7598c7
Add unit tests for JSONRPC
2024-04-10 18:27:08 +01:00
Rémi Verschelde
83b916bb00
Fix a doc and a test issue not caught by CI
2024-04-10 18:49:02 +02:00
Rémi Verschelde
a8bd51904a
Merge pull request #90495 from shana/vs-fix-line-endings
...
Ensure all Visual Studio files are generated with CRLF
2024-04-10 18:48:03 +02:00
Juan Linietsky
65686dedf9
Use WorkerThreadPool for Server threads
...
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.
CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.
Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
...
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
1b104ffcd8
WorkerThreadPool: Support daemon-like tasks (via yield semantics)
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
71facbaa88
WorkerThreadPool: Fix data race
2024-04-10 18:47:41 +02:00
Rémi Verschelde
b091162a90
Merge pull request #90488 from dalexeev/editor-fix-enum-detect-unnamed-classes
...
Editor: Fix enum detection for unnamed classes
2024-04-10 17:49:59 +02:00
Rémi Verschelde
42e8f42d87
Merge pull request #90455 from kitbdev/te-fix-caret-line-end
...
Fix caret last fit when moving to line end
2024-04-10 17:49:53 +02:00
Rémi Verschelde
67076c167d
Merge pull request #90448 from vnen/gdscript-infer-string-format
...
GDScript: Infer type with string format operator
2024-04-10 17:49:49 +02:00
Rémi Verschelde
8611fd8400
Merge pull request #90442 from vnen/gdscript-dont-warn-using-default-builtin
...
GDScript: Don't warn on unassigned for builtin-typed variables
2024-04-10 17:49:44 +02:00
Rémi Verschelde
7c23d32446
Merge pull request #90441 from Calinou/editor-move-build-profile-editor
...
Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +02:00
Rémi Verschelde
5bb22d87cb
Merge pull request #90378 from AeioMuch/inspect_hovered_node_while_dragging
...
Inspect hovered node while dragging
2024-04-10 17:49:34 +02:00
Rémi Verschelde
5bd2af6c38
Merge pull request #90313 from Nazarwadim/unit_tests_oa_hash_map
...
Add unit tests for `OAHashMap`
2024-04-10 17:49:29 +02:00
Rémi Verschelde
8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
...
Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
Rémi Verschelde
7670b81233
Merge pull request #86518 from AThousandShips/array_iter
...
[Core] Add iteration support to `Array`
2024-04-10 17:49:14 +02:00
Andreia Gaita
536ca28ea9
Ensure all Visual Studio files are generated with CRLF
2024-04-10 17:26:36 +02:00
AeioMuch
0ba1adfaf9
Inspect hovered node while dragging
2024-04-10 17:15:13 +02:00
George Marques
877802e252
GDScript: Don't warn on unassigned for builtin-typed variables
...
If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.
This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
2024-04-10 11:59:57 -03:00
George Marques
4bdba718c5
GDScript: Infer type with string format operator
...
If the left value type is known to be String, assume the format operator
(`%`) will return a string, since it works with any type in the right
hand side. This is also used by type inference even if the right hand
type is unknown at compile time.
2024-04-10 11:49:30 -03:00