Commit Graph

7483 Commits

Author SHA1 Message Date
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
Juan Linietsky
2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source 2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Lightning_A
80b1a29c46 Put physics override parameters in their own group and document that areas can be used to influence audio 2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
Split particle shader entry points
2021-04-18 23:39:17 +02:00
Yuri Roubinsky
8ae5c6c6ec Fix sky visual shader mode after last rename 2021-04-17 20:59:48 +03:00
reduz
906882ee66 Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.

This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Marcel Admiraal
86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
Rémi Verschelde
916bff471a
Merge pull request #47728 from ray90514/bug#47562
Fix LineEdit undo behaves strangely
2021-04-16 10:28:57 +02:00
Rémi Verschelde
8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania
fd2e652196
Lowers the navigation edge margin merge
Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
Rémi Verschelde
ba66569512
Merge pull request #47923 from smix8/issue_47850_4.x
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16 08:45:10 +02:00
Rémi Verschelde
0c8ec72370
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 23:03:04 +02:00
TwistedTwigleg
9ebdf812df Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-15 15:46:30 -04:00
smix8
d8b4a61678 fix skeleton (ik) not resetting global_bone_overrides properly
fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 17:29:36 +02:00
Rémi Verschelde
b8bd648ad9
Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused
Scene: Remove unused `mesh_materials` StringNames
2021-04-15 13:39:53 +02:00
Rémi Verschelde
764eee03a4
Scene: Remove unused mesh_materials StringNames
They were added in 8be2fabbe5 (2.1 era) but
were likely a first attempt that didn't get unused in the end.
2021-04-15 13:02:10 +02:00
Bastiaan Olij
eca20c2038 Fix forgotten rename on surface material override 2021-04-15 20:47:38 +10:00
Rémi Verschelde
c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn
92731d292c Rename get_surface_material to get_surface_override_material 2021-04-14 20:24:03 -07:00
Rémi Verschelde
f95945af5a
Merge pull request #47889 from EricEzaM/PR/fix-autocomplete-accept-on-space
Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-14 17:42:22 +02:00
Eric M
92900bd490 Fixed ui_accept (spacebar + return) accepting auto-completion options. 2021-04-15 00:38:28 +10:00
reduz
d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde
5535cf5c22
Merge pull request #47689 from nekomatata/textedit-fix-cursor-update
Fix TextEdit cursor update when adding or deleting text
2021-04-14 08:25:34 +02:00
PouleyKetchoupp
d7353c5d41 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde
cba3b024b5
Merge pull request #43746 from CaptainProton42/master
Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
ray90514
7501c7f48a Fix LineEdit undo behaves strangely 2021-04-08 23:47:54 +08:00
Rémi Verschelde
35066f39ff
Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08 16:32:38 +02:00
Rémi Verschelde
0283bc8fd5
Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus
allow input echo when changing ui focus
2021-04-08 13:28:43 +02:00
Rémi Verschelde
47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
Kongfa Waroros
ce126d4b79 Fix ColorPicker's RGB bars are show in RAW mode and other 2021-04-07 18:39:37 +07:00
PouleyKetchoupp
9d87bcdcde Fix TextEdit cursor update when adding or deleting text
Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-04-06 22:17:16 -07:00
Kongfa Waroros
6294507acb Add Various ColorPicker shapes 2021-04-06 22:48:03 +07:00
Lightning_A
d514949755 Make scrollwheel zoom based on mouse position 2021-04-05 23:00:56 -06:00
Rémi Verschelde
77264e346b
Re-allow playing AnimatedSprite2D without frames
Fixes #47578, partial revert of #47064.
2021-04-05 14:42:21 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
Rémi Verschelde
0f0c0e5933
Style: Apply clang-tidy's modernize-use-bool-literals 2021-04-05 13:16:35 +02:00
Rafał Mikrut
504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
Yuri Roubinsky
44af52d62c Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Rémi Verschelde
ed2f51b15f
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
Change XRPositionalTracker to a reference (master)
2021-04-03 10:13:23 +02:00
TwistedTwigleg
318a81f619 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. 2021-04-02 13:47:19 -04:00
Kevin Smith
a7d12920f2 Make ColorPicker button text and tooltips appear in exported projects 2021-04-01 11:06:24 -04:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00