Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
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Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
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`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
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Split particle shader entry points
2021-04-18 23:39:17 +02:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky
visual shader mode after last rename
2021-04-17 20:59:48 +03:00
reduz
906882ee66
Split particle shader entry points
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* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Rémi Verschelde
916bff471a
Merge pull request #47728 from ray90514/bug#47562
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Fix LineEdit undo behaves strangely
2021-04-16 10:28:57 +02:00
Rémi Verschelde
8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
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Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania
fd2e652196
Lowers the navigation edge margin merge
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Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
Rémi Verschelde
ba66569512
Merge pull request #47923 from smix8/issue_47850_4.x
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Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16 08:45:10 +02:00
Rémi Verschelde
0c8ec72370
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
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Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 23:03:04 +02:00
TwistedTwigleg
9ebdf812df
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 15:46:30 -04:00
smix8
d8b4a61678
fix skeleton (ik) not resetting global_bone_overrides properly
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fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 17:29:36 +02:00
Rémi Verschelde
b8bd648ad9
Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused
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Scene: Remove unused `mesh_materials` StringNames
2021-04-15 13:39:53 +02:00
Rémi Verschelde
764eee03a4
Scene: Remove unused mesh_materials
StringNames
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They were added in 8be2fabbe5
(2.1 era) but
were likely a first attempt that didn't get unused in the end.
2021-04-15 13:02:10 +02:00
Bastiaan Olij
eca20c2038
Fix forgotten rename on surface material override
2021-04-15 20:47:38 +10:00
Rémi Verschelde
c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
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Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn
92731d292c
Rename get_surface_material to get_surface_override_material
2021-04-14 20:24:03 -07:00
Rémi Verschelde
f95945af5a
Merge pull request #47889 from EricEzaM/PR/fix-autocomplete-accept-on-space
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Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-14 17:42:22 +02:00
Eric M
92900bd490
Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-15 00:38:28 +10:00
reduz
d3b49c416a
Refactor GLSL shader compilation
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-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde
5535cf5c22
Merge pull request #47689 from nekomatata/textedit-fix-cursor-update
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Fix TextEdit cursor update when adding or deleting text
2021-04-14 08:25:34 +02:00
PouleyKetchoupp
d7353c5d41
Fix crashes with CollisionObject debug shapes
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MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.
Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
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Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
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Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde
cba3b024b5
Merge pull request #43746 from CaptainProton42/master
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Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
ray90514
7501c7f48a
Fix LineEdit undo behaves strangely
2021-04-08 23:47:54 +08:00
Rémi Verschelde
35066f39ff
Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode
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Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08 16:32:38 +02:00
Rémi Verschelde
0283bc8fd5
Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus
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allow input echo when changing ui focus
2021-04-08 13:28:43 +02:00
Rémi Verschelde
47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
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Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
Kongfa Waroros
ce126d4b79
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-07 18:39:37 +07:00
PouleyKetchoupp
9d87bcdcde
Fix TextEdit cursor update when adding or deleting text
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Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-04-06 22:17:16 -07:00
Kongfa Waroros
6294507acb
Add Various ColorPicker shapes
2021-04-06 22:48:03 +07:00
Lightning_A
d514949755
Make scrollwheel zoom based on mouse position
2021-04-05 23:00:56 -06:00
Rémi Verschelde
77264e346b
Re-allow playing AnimatedSprite2D without frames
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Fixes #47578 , partial revert of #47064 .
2021-04-05 14:42:21 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr
2021-04-05 14:05:07 +02:00
Rémi Verschelde
0f0c0e5933
Style: Apply clang-tidy's modernize-use-bool-literals
2021-04-05 13:16:35 +02:00
Rafał Mikrut
504bc5cc67
Fix crashes in *_input functions
2021-04-05 08:52:21 +02:00
Yuri Roubinsky
44af52d62c
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04 17:32:44 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
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Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Rémi Verschelde
ed2f51b15f
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
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Change XRPositionalTracker to a reference (master)
2021-04-03 10:13:23 +02:00
TwistedTwigleg
318a81f619
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
2021-04-02 13:47:19 -04:00
Kevin Smith
a7d12920f2
Make ColorPicker button text and tooltips appear in exported projects
2021-04-01 11:06:24 -04:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00