Commit Graph

163 Commits

Author SHA1 Message Date
Hugo Locurcio
0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Rémi Verschelde
fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio
61bf0d10d5
Overhaul the display scaling editor settings
This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
add option to invert y-axis
2018-03-23 11:28:05 +01:00
Julien CATINEAU
57e6b8781c add option to invert y-axis 2018-03-20 08:03:38 +01:00
Rémi Verschelde
db289e0e85
Merge pull request #17420 from marcelofg55/fscache_err_checks
Added error checks for fscache saving
2018-03-14 09:21:31 +01:00
Marcelo Fernandez
06e537fec5 Added error checks for fscache saving 2018-03-13 13:15:03 -03:00
Hugo Locurcio
c1544c12ef
Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Rémi Verschelde
0671035d4f
Merge pull request #15399 from poke1024/load-one-translation
Load needed editor translation only on demand
2018-02-14 17:04:44 +01:00
Michael Alexsander Silva Dias
140340978b Changes for the "Recent Scripts" menu. 2018-02-02 15:34:36 -02:00
Razah
3455e43a13
maximum recent files increment fix 2018-01-25 00:52:49 +03:00
Juan Linietsky
702e28f265 Properly save the new save safe setting, avoid crash. 2018-01-12 17:18:40 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
52165fa12d Fix bindings of EditorSettings.set_initial_value
Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde
8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Rémi Verschelde
a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs
797147bd4b Set source code font with ttf, otf
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs
93a6be0320 Fix editor setting value is back to default
Fix #15449
2018-01-08 04:56:40 +09:00
Bernhard Liebl
7ef4caa691 Load needed translation on demand 2018-01-06 13:18:28 +01:00
volzhs
6ad43757ad Fix editor settings weird behavior 2018-01-06 20:54:00 +09:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b997773b26
Merge pull request #15033 from poke1024/shortcuts-mac
Alternative keyboard shortcuts for macOS
2018-01-04 14:56:29 +01:00
Rémi Verschelde
edd78d54c4
Merge pull request #15073 from volzhs/editor-custom-font
Use .ttf or .otf file for editor custom font
2018-01-03 10:44:19 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
2154f82302
Merge pull request #15152 from poke1024/editor-settings-change
Only send editor "settings_changed" if actually changed
2018-01-01 18:48:33 +07:00
Bernhard Liebl
62f3af9de1 Only send editor "settings_changed" if actually changed. 2017-12-29 11:03:29 +01:00
volzhs
4b0f075e95 Respect text editor highlighting color changes
Fix #14838
2017-12-28 23:49:15 +09:00
volzhs
2c8ebab93b Use .ttf or .otf file for editor custom font 2017-12-27 03:14:48 +09:00
Bernhard Liebl
3f122672a2 On macOS, change some default editor shortcuts 2017-12-26 11:24:12 +01:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Rémi Verschelde
03823f12c5 EditorSettings: Move scene tab options to their dedicated category
Fixes #14870.
2017-12-20 19:41:02 +01:00
MattUV
a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Rémi Verschelde
f7238de9d4
Merge pull request #13994 from ISylvox/caret-blink
Set Caret Blinking Enabled by Default
2017-12-09 15:15:19 +01:00
Paulb23
48ad133cf9 Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
Gilles Roudiere
7b02f5591d Moves the guides colors to editor settings 2017-12-05 21:44:52 +01:00
Indah Sylvia
0102c861da Caret blinking is now enabled by default 2017-12-05 16:28:00 +07:00
Daniel J. Ramirez
4b80bc3303 Fixed editor settings disappearing (caused by uninitialized variable). 2017-11-29 22:04:41 -06:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Pedro J. Estébanez
d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
5ff84070ca
Merge pull request #13119 from YeldhamDev/export_path
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-21 00:16:58 +01:00
Michael Alexsander Silva Dias
3fc684a111 Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting. 2017-11-20 21:10:42 -02:00
Ricardo Maes
77f21b63e9 Add simple spacebar panning setting for 2D editor 2017-11-20 22:53:14 +01:00
Daniel J. Ramirez
e07b9a8920 Fixed runtime EDITOR_DEFs being dropped. 2017-11-20 11:53:44 -06:00
Rémi Verschelde
d3889ad1b4 EditorSettings: Dehardcode major in config file name
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00
sersoong
fcbec6331c Change editor_settings.tres to editor_settings-3.tres 2017-11-20 11:02:34 +08:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00