Rémi Verschelde
70b9aa379d
Merge pull request #7581 from Faless/v6_wild_bind
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TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Hein-Pieter van Braam
cff6840ff7
Add a simple signal handler for SIGCHLD on Unix
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This fixes #6631
2017-02-09 22:08:35 +01:00
Juan Linietsky
07bbcf91f7
basic contact shadows implementation, will most likely need some polishing
2017-02-08 07:35:14 -03:00
Juan Linietsky
6bfaa0f12c
shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
Juan Linietsky
5cc63dee0f
ability to adjust propagation in gi probe
2017-02-06 05:12:15 -03:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Rémi Verschelde
40e4c1f6ab
Merge pull request #7689 from eska014/webgl2
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Enable WebGL2 in web export, start fixing build
2017-02-02 08:18:42 +01:00
eska
e06edc67c0
Enable WebGL2 in web export, start fixing build
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Will not yet compile
2017-02-01 10:21:04 +01:00
Fabio Alessandrelli
5dc7c920bf
Fix buffer size check in UDP socket.
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We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
9336857132
Use default UDP ring buffer size of 65536 for clients
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We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
68dc969f8c
Fix bug causing UDP socket to close after the first send if not listening
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The ring buffer for receiving packets was not resized in constructor
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
fa0cb7da0e
Avoid deadlock when writing/reading data on a connecting TCP socket
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TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
619e7a2c8b
Bind to IPv4 on OpenBSD when using wildcard
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OpenBSD does not support binding on both IPv4 and IPv6 using the same socket
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
88a56ba783
Remove set_ip_type from network classes (no longer needed)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699
Implement UDP listen bind address
2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca
Implement TCP Server bind address
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0
Convert validity checks of IP_Address to is_valid method.
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
e4b9b37ccf
Avoid calling close when polling a UDP peer without socket
2017-01-23 20:15:20 +01:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Ferenc Arn
6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Rémi Verschelde
7b059965e8
Adapt platforms to AudioServer refactoring
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Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
BastiaanOlij
3a02df7739
Working on compile issues for iOS
2017-01-16 23:14:13 +11:00
Rémi Verschelde
2a0ddc1e89
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Juan Linietsky
5dde810aa5
no more errors related to missing GlobalConfig::Get (or so I hope)
2017-01-14 21:57:22 -03:00
Rémi Verschelde
a540e15cd1
Merge pull request #7513 from djrm/compilation_fix
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Matrix32 -> Transform2D
2017-01-15 00:27:05 +01:00
Rémi Verschelde
a992d3f74f
Merge pull request #7510 from Faless/tcp_connect
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TCP connect always opens the correct socket type
2017-01-15 00:26:46 +01:00
Rémi Verschelde
479790a841
StreamPeerWinsock: Fix changed declarations
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Bug introduced in dcb95ec147
.
2017-01-14 16:23:01 +01:00
Rémi Verschelde
f4897fccf0
DirAccessWindows: Fix list_dir_begin return type
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Fixes bug introduced in da4170540c
.
2017-01-14 15:26:01 +01:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Juan Linietsky
6c512b88c2
UDP.set_send_address to UDP.set_dest_address
2017-01-14 00:54:21 -03:00
Fabio Alessandrelli
55b4f3686d
TCP connect always opens correct socket type
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TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-13 19:02:39 +01:00
Daniel J. Ramirez
aafaf2226f
Matrix32 -> Transform2D
2017-01-13 01:34:32 -06:00
Fabio Alessandrelli
65483d57bf
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:13:19 +01:00
Juan Linietsky
35b404ba08
Unify naming of blendshape / morphtarget into just "Blend Shape"
2017-01-12 08:34:00 -03:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Rémi Verschelde
1105b42883
Merge pull request #7425 from lonesurvivor/master
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Fix for the huge audio latency (>200 ms) for the …
2017-01-10 15:19:13 +01:00
Rémi Verschelde
b24fe6879a
Windows: Workaround missing includes in MinGW-w64 < 4
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The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04,
mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the
dependencies of the `tcpmib.h` header [0] [1] [2].
Those were not triggered before 6323779596
probably due to conflicting WINVER definitions which prevented triggering the code
specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the
_WIN32_WINNT macro to Windows XP compatibility.
2017-01-09 12:10:25 +01:00
Rémi Verschelde
6323779596
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
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Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky
d9ca9d778d
Use more compatible initializarion of RWLockPosix
2017-01-08 11:35:32 -03:00
Juan Linietsky
263d5fcff8
Added missing readers writers lock to windows, should compile and run again..
2017-01-08 11:13:12 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
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-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
lonesurvivor
da6b6c2dd7
Fix for the huge audio latency of the SamplePlayer (>200 ms)
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- fixes PulseAudio, ALSA and RtAudio driver
- cleans up the driver files for better readability (mostly whitespace-related stuff)
- makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a
fixed value (RtAudio did this already)
2017-01-05 15:36:29 +01:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00