Commit Graph

61975 Commits

Author SHA1 Message Date
kit
0c9c84f7a6 Refactor and fix issues in Editor Dock Manager
Extract Dock Context Menu.
2024-03-16 13:51:31 -04:00
Rémi Verschelde
1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde
dc55f8b6b2
Merge pull request #89194 from miv391/fix-string-begins-with
Fix `String::begins_with` when both strings are empty
2024-03-05 23:44:46 +01:00
Rémi Verschelde
8b0eecdfae
Merge pull request #89192 from 398utubzyt/windows/free-lib-in-dialog-show
Windows: Fix `FreeLibrary` not always being called in `DisplayServerWindows::dialog_show`
2024-03-05 23:44:42 +01:00
Rémi Verschelde
3dff0e9eed
Merge pull request #89184 from Calinou/shader-globals-editor-add-enter-shortcut
Add Enter shortcut to add a shader global in the editor
2024-03-05 23:44:39 +01:00
Rémi Verschelde
43dce97a64
Merge pull request #88758 from AThousandShips/file_doc
Clarify behavior of opening a new file in `FileAccess`
2024-03-05 23:44:36 +01:00
Rémi Verschelde
0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
Rémi Verschelde
4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi
6caa24b1b8 Fix AssetLibrary not going online when clicking button 2024-03-05 21:27:08 +01:00
Mika Viskari
3026b566b0 Fix String::begins_with when both strings are empty 2024-03-05 20:46:10 +02:00
A Thousand Ships
a775d8bf5a
Clarify behavior of opening a new file in FileAccess
The containing directory must exist for this to succeed.
2024-03-05 19:34:19 +01:00
398utubzyt
1c10f577cb Windows: Fix FreeLibrary not always being called in dialog_show 2024-03-05 10:31:32 -08:00
Hugo Locurcio
305192072f
Add Enter shortcut to add a shader global in the editor
- Clear the shader global name field when adding a new shader global
  to match the behavior of other tabs in the Project Settings dialog.
2024-03-05 19:22:52 +01:00
Rémi Verschelde
39f90600bc
Merge pull request #89181 from akien-mga/displayserver-check-support-before-setting-icon
Check if DisplayServer supports icons before attempting setting it
2024-03-05 16:54:47 +01:00
Rémi Verschelde
bee7e12c8c
Merge pull request #89180 from akien-mga/vulkan-pipelines-cache-silence-wrong-warning
Vulkan: Don't warn about invalid pipelines cache if missing
2024-03-05 16:54:44 +01:00
Rémi Verschelde
2ecf0eba95
Merge pull request #88520 from LinuxUserGD/execinfo
Disable the crash handler if `execinfo=no` scons option is set
2024-03-05 16:54:37 +01:00
Rémi Verschelde
e74f4ea115
Vulkan: Don't warn about pipelines cache if missing
It used to warn when opening a new project because no cache pre-exists,
which isn't particularly helpful.

Also include the rendering method in the cache filename, as it differs
between Forward+ and Mobile for a same GPU.
2024-03-05 16:39:14 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
f9ebd84b5a
Merge pull request #89178 from Riteo/gotta-have-them-all
Wayland: Properly report all used features
2024-03-05 14:55:36 +01:00
Rémi Verschelde
c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde
93bc77567a
Merge pull request #89173 from m4gr3d/fix_template_warning_for_custom_source_template
Update the Android export validation logic to account for the custom gradle android source template
2024-03-05 14:55:28 +01:00
Rémi Verschelde
6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta
effad7be0c Remember frames when selecting SpriteFrame frames 2024-03-05 16:50:06 +03:00
Rémi Verschelde
e63de52bdb
Check if DisplayServer supports icons before attempting setting it 2024-03-05 14:39:11 +01:00
Hendrik Brucker
d32e0f808c Make editing properties more intuitive in VisualShader 2024-03-05 13:27:33 +01:00
David Luevano Alvarado
a918c7c5fe Match #89126 for 3D: check Resource type instead of extension 2024-03-05 06:08:35 -06:00
Fredia Huya-Kouadio
90b43648c4 Update the Android export validation logic to account for the custom gradle android source template
Follow-up to https://github.com/godotengine/godot/pull/88297 to address the following issues:
- Ensure that the custom gradle android source template is valid. Show a warning if it's not
- Don't show an error when the official export templates are not installed but a custom android source template is specified
2024-03-05 01:32:14 -08:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
b59166d77a
Merge pull request #89171 from bruvzg/fix_fb_breaks
[TextServer] Fix fallback line breaking code adding two breaks for CR-LF.
2024-03-05 09:56:22 +01:00
Rémi Verschelde
a369796741
Merge pull request #89168 from SlugFiller/fix-msvc-2017-gles-namespace-v2
Fix build on MSVC 2017
2024-03-05 09:56:19 +01:00
Rémi Verschelde
0eee7345ee
Merge pull request #89159 from Repiteo/suppress-msvc-false-default
SCons: Set `silence_msvc` to false by default
2024-03-05 09:56:15 +01:00
Rémi Verschelde
6d1ac18dee
Merge pull request #89158 from bruvzg/rtl_meta_hover_fix
[RTL] Fix meta hover area detection.
2024-03-05 09:56:12 +01:00
Rémi Verschelde
257f1f6596
Merge pull request #89145 from bruvzg/lbl3d_aabb
[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-05 09:56:09 +01:00
Rémi Verschelde
a52e575652
Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes
Fix never ending loop with overlapping probes
2024-03-05 09:56:05 +01:00
Rémi Verschelde
2862cb19a8
Merge pull request #88957 from 398utubzyt/windows/native-dialogs
Windows: Implement `dialog_show` and `dialog_input_text` for `DisplayServer`
2024-03-05 09:56:00 +01:00
Rémi Verschelde
86807721e3
Merge pull request #88787 from dsnopek/webxr-depth-draw-fix
Fix rendering issue with depth in WebXR
2024-03-05 09:55:56 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Rémi Verschelde
16fa6bc44b
Merge pull request #88540 from bruvzg/d3d12_guids2
[D3D12] Define GUIDs directly.
2024-03-05 09:55:46 +01:00
Rémi Verschelde
5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
[Windows] Make D3D12 loading dynamic to support pre-Windows 10 versions.
2024-03-05 09:55:41 +01:00
Rémi Verschelde
9e13b90ce8
Merge pull request #81177 from Calinou/filedialog-focus-path-shortcut
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
2024-03-05 09:55:36 +01:00
Rémi Verschelde
897e2d9a40
Merge pull request #78119 from RedMser/script-filename-casing
Allow configuring the script filename casing rule
2024-03-05 09:55:30 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
bruvzg
b58e45ed43
[TextServer] Fix fallback line breaking code adding two breaks for CR-LF. 2024-03-05 09:15:11 +02:00
SlugFiller
b999893c9d Fix build on MSVC 2017 2024-03-05 06:57:53 +02:00
Faycal ElOuariachi
50cf7e1778 Add is_visible_in_tree in TreeItem 2024-03-05 03:38:33 +01:00
Bastiaan Olij
a5d3d23db4 Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
Thaddeus Crews
581315a975
Set silence_msvc default to false, amend description 2024-03-04 16:06:19 -06:00
David Snopek
e35ccf92d0 Fix rendering issue with depth in WebXR 2024-03-04 15:13:35 -06:00