Commit Graph

29615 Commits

Author SHA1 Message Date
Rémi Verschelde
0500fa1b73
Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing
Refactor APK signing into its own method
2020-07-27 22:16:17 +02:00
Rémi Verschelde
e235863bff
Merge pull request #40770 from vnen/fix-input-call
Fix input after removing multilevel calls
2020-07-27 22:04:15 +02:00
Aman Jain
e906ac4d3b refactor apk signing into it's own method 2020-07-27 14:24:57 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls 2020-07-27 15:23:57 -03:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Rémi Verschelde
94e6fcd2aa
Merge pull request #40756 from akien-mga/no-dominion-outside-borders
Script editor: Fix crash when root script is null
2020-07-27 16:16:20 +02:00
Yuri Sizov
e2b85b74a2 Fix errors saving a 2D scene preview when the 2D editor was never opened 2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b Script editor: Fix crash when root script is null
Bug introduced in #40746.
2020-07-27 15:18:31 +02:00
Rémi Verschelde
303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Rémi Verschelde
6e577a5b80
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27 14:32:48 +02:00
Hugo Locurcio
27b09dfc44 Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27 14:26:46 +02:00
Fabio Alessandrelli
0b286a287c Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
3e96ba220e Correctly include <stdlib.h> in javascript main.
Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
757af6a69f Properly set HTML5 DisplayServer init error value.
Checked in main.cpp, would cause the engine to not load.
2020-07-27 14:17:10 +02:00
Rémi Verschelde
3e87022ecc
Merge pull request #40252 from AndreaCatania/flush
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix.
2020-07-27 13:57:47 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal
6f1c99e5b4 Clarify the difference between contacts and collisions. 2020-07-27 10:35:15 +01:00
Rémi Verschelde
8965ec124d
Merge pull request #40744 from Chaosus/vs_optimize_fresnel
Optimize code generation for fresnel node in visual shaders
2020-07-27 11:23:03 +02:00
Rémi Verschelde
a5c0ee0128
Merge pull request #40746 from akien-mga/no-dominion-outside-borders
Script editor: Fix open dominant logic for language-specific external editors
2020-07-27 11:13:01 +02:00
Rémi Verschelde
4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Yuri Roubinsky
167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
Rémi Verschelde
6b3f013a82 Script editor: Fix open dominant logic for language-specific external editors
Follow-up to #40735.

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Hugo Locurcio
4275e6aad5 Improve the Object, Reference and Resource class documentations 2020-07-27 10:03:46 +02:00
Rémi Verschelde
6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
Rémi Verschelde
3e99059129
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-27 08:50:16 +02:00
Andrea Catania
8d0d6d6921 - Enhanced the flush mechanism by flushing only needed thing.
- Flushing Areas before anything else.
- Make sure to correctly fetch gravity when the integrate_forces function is used
- Lazy reload body when layer and mask changes
- Shapes are reloaded just before the physics step starts.
- Improved some other parts of the code.
- Added override keyword
- Using LocalVector
2020-07-27 08:25:47 +02:00
Rémi Verschelde
0a7942f4bb
Merge pull request #40735 from akien-mga/no-dominion-outside-borders
Script editor: Don't open dominant script in external editor
2020-07-26 23:55:43 +02:00
Rémi Verschelde
b5f110c77e Script editor: Don't open dominant script in external editor
Fixes #13429.
2020-07-26 23:18:05 +02:00
Rémi Verschelde
8636be35b2
Merge pull request #40732 from bruvzg/macos_refocus_after_alert
[macOS] Refocus last key window after `DisplayServer::alert` is closed.
2020-07-26 22:45:09 +02:00
bruvzg
a05776e20d
[macOS] Refocus last key window after DisplayServer::alert is closed. 2020-07-26 23:00:49 +03:00
Rémi Verschelde
d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde
dc456059a4
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
C#: Switch games to MSBuild Sdks and .NET Standard
2020-07-26 20:47:35 +02:00
Rémi Verschelde
b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp
8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
f5a224ac92
Merge pull request #40731 from akien-mga/ci-black-git
CI: Install master version of psf/black
2020-07-26 20:01:57 +02:00
Rémi Verschelde
f940e5e000 CI: Install master version of psf/black
Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.

Apply new style fixes done by latest black.
2020-07-26 19:48:25 +02:00
Rémi Verschelde
326c303fc6
Merge pull request #40730 from RevoluPowered/msvc_fix_crash_debugging_tests
Fixes msvc debugging tests crashing
2020-07-26 19:36:36 +02:00
Gordon
968bfdb72a Crash when debugging tests by disabling thread_local in /MT context 2020-07-26 18:24:52 +01:00
Rémi Verschelde
3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde
33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde
c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Rémi Verschelde
94ff5ee535
Merge pull request #40655 from madmiraal/fix-40636
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
2020-07-26 17:09:02 +02:00
Rémi Verschelde
b35be146da
Merge pull request #40720 from Xrayez/modules-tests
Enable support for C++ modules tests
2020-07-26 17:04:41 +02:00
Rémi Verschelde
e7a56a2454
Merge pull request #40726 from akien-mga/scons-tests-self-contained
SCons: Build tests/ and main/ in cloned environments
2020-07-26 16:57:06 +02:00
Rémi Verschelde
1a829621e3
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
Tweak the built-ins color highlighting in the shader editor
2020-07-26 16:50:50 +02:00
Rémi Verschelde
da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Andrii Doroshenko (Xrayez)
60f53140b8 Enable support for C++ modules tests
Modules-specific tests can be written under respective module folders.
Each module should have "tests" folder created with the tests implemented
as `doctest` headers, so they can be collected by the buildsystem and
included directly in `tests/test_main.cpp` to be compiled.
2020-07-26 17:41:46 +03:00