Thaddeus Crews
37c392ebc3
Merge pull request #96414 from SaracenOne/improve_animation_warnings
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Improve behaviour of AnimationPlayer warnings.
2024-11-26 13:04:46 -06:00
Thaddeus Crews
d18f8046dd
Merge pull request #99613 from TokageItLab/scl-fw
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Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
2024-11-26 13:04:45 -06:00
Thaddeus Crews
dc0fcf9753
Merge pull request #99612 from TokageItLab/lkat-bn
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Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Thaddeus Crews
b41f02c035
Merge pull request #90644 from BattyBovine/cs3d_debug_colour
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Add CollisionShape3D custom debug colors
2024-11-26 13:04:43 -06:00
Thaddeus Crews
185a86a87d
Merge pull request #98567 from ydeltastar/remote-pick
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Fix `ColorPicker`'s remote synchronization when typing values
2024-11-26 13:04:42 -06:00
Thaddeus Crews
391e0a6808
Merge pull request #99585 from TokageItLab/start-end-each
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Make start/end can be retrieved from each PlaybackData on AnimationPlayer
2024-11-26 13:04:41 -06:00
Thaddeus Crews
7f3242a7e8
Merge pull request #99201 from Ivorforce/variant-get-contents-ptr
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Add GDExtension `variant_get_ptr_internal_getter`, facilitating `VariantGetInternalPtr`-like behavior in GDExtension
2024-11-26 13:04:40 -06:00
Micky
e653f19032
Rewrite some @GlobalScope
keys in documentation to use [code]
tags
2024-11-26 18:42:36 +01:00
Jakub Marcowski
1bd52fed76
clipper2: Update to 1.4.0
2024-11-26 17:23:06 +01:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Florent Guiocheau
3376b9166b
Fix SSS with reverse-z
2024-11-26 10:51:22 +01:00
0x0ACB
a8cd0e9677
Use direct composition for d3d12 backend
2024-11-26 10:28:40 +01:00
Haoyu Qiu
fb5a4bac6e
Improve documentation for tooltip-related methods
2024-11-26 10:04:51 +08:00
Lukas Tenbrink
ffd4de67d0
Add variant_get_ptr_internal_getter to gdextension_interface.h. The function returns functions to retrieve a pointer to a Variant's internal value. This enables GDExtensions to implement functionality similar to VariantGetInternalPtr, to access Variant internal values directly.
2024-11-26 02:19:03 +01:00
David Snopek
38e0532ffa
Android: OS.create_instance()
should return -1
on failure
2024-11-25 15:58:06 -06:00
Markus Sauermann
003647972f
Rename consume_drag_and_drop
to mouse_target
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The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.
The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
2024-11-25 21:36:29 +01:00
Rémi Verschelde
f2f48aaf36
Fix stringification of Projection
2024-11-25 21:10:32 +01:00
Thaddeus Crews
d09d82d433
Merge pull request #99068 from yahkr/fix_monitor_display
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[Editor] Fix float value used for integer performance monitors
2024-11-25 13:22:36 -06:00
Thaddeus Crews
9b5c7e9efa
Merge pull request #99545 from KoBeWi/Vector4.0
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Fix stringification of Vector4
2024-11-25 13:22:33 -06:00
Thaddeus Crews
0d88737a9f
Merge pull request #99542 from bruvzg/stdin_str
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Convert line breaks to `\n` and strip line break from the end of string returned by `OS::read_string_from_stdin`/`OS::get_stdin_string`.
2024-11-25 13:22:30 -06:00
Thaddeus Crews
6e6fbdd593
Merge pull request #99605 from Alex2782/fix_errmsg_java_sdk_path
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Fix missing space after period in error message.
2024-11-25 13:22:30 -06:00
Thaddeus Crews
57125f48ce
Merge pull request #98069 from thedinosoar/fix/service-worker-sandbox-error-98068
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[Web] Fix PWA callback assignment causing crash in sandboxed iframes
2024-11-25 13:22:29 -06:00
Thaddeus Crews
81733e6622
Merge pull request #99506 from Giganzo/scale-2d-selection
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Change how multi selection scale is applied to canvas item
2024-11-25 13:22:28 -06:00
Thaddeus Crews
29e6ef4277
Merge pull request #99597 from Faless/upnp/custom_instance
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[UPNP] Allow disabling UPNP implementation on the Web
2024-11-25 13:22:27 -06:00
Thaddeus Crews
20d4755c64
Merge pull request #99629 from AThousandShips/fix_scu_win
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[Buildsystem] Fix path format for SCU builds on Windows
2024-11-25 13:22:26 -06:00
Thaddeus Crews
5b11eb6de1
Merge pull request #99562 from badsectoracula/improve_voxelgi_bake_ui
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Add VoxelGI bake cancelling and progress UI improvement
2024-11-25 13:22:25 -06:00
Thaddeus Crews
fc6c8bb982
Merge pull request #99688 from akien-mga/revert-99178
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Revert "Make `delay_usec` more precise on Windows to fix framepacing"
2024-11-25 13:22:24 -06:00
Thaddeus Crews
7c9d0300b7
Merge pull request #99332 from Repiteo/ci/bump-scons
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CI: Bump SCons to latest (4.8.0 → 4.8.1)
2024-11-25 13:22:24 -06:00
Thaddeus Crews
ec01ad65fd
Merge pull request #99620 from tetrapod00/doc-control-children
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Docs: Update Control class to properly reflect behavior of Themes on Control Children
2024-11-25 13:22:20 -06:00
Thaddeus Crews
7104f20634
Merge pull request #97986 from dustdfg/metadata/forbid_deleting_inherited_metadata
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Editor: forbid deleting inherited metadata properties
2024-11-25 13:22:18 -06:00
Rémi Verschelde
8e1a6ea431
Revert "Make delay_usec more precise"
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This reverts commit df3367f334
.
Fixes #99593 .
2024-11-25 19:43:21 +01:00
arkology
15bd2a9bc1
Show TextureProgressBar radial cross only when editing the scene
2024-11-25 21:00:50 +03:00
Spartan322
e297506365
Round DDS width/height to next divisor multiple for block compression
2024-11-25 12:55:05 -05:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
Anish Mishra
3413c6ce9d
Update screen_get_scale documentation.
2024-11-25 19:07:05 +05:30
Silc Lizard (Tokage) Renew
38d274b021
Make flipping flag consider influence in LookAtModifier3D
2024-11-25 15:59:39 +09:00
Silc Lizard (Tokage) Renew
b76cdf525b
Make LookAtModifier3D adopt to bone name method
2024-11-25 15:47:10 +09:00
arkology
99886f3204
Remove double is_editor_hint()
check inside NOTIFICATION_READY
for Camera2D
node
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`Engine::get_singleton()->is_editor_hint()` is already a part of `is_part_of_edited_scene()` function.
2024-11-25 09:28:16 +03:00
tetrapod00
13b565c64d
Docs: Update Control class to properly reflect behavior of Themes on Control Children
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Document fact that themes only propagate to control children
(not Node2D, etc). Wording is copied from Theme docs.
Also clarifies line somewhat.
Co-Authored-By: Allyson Chan <allysonn.chann@gmail.com>
2024-11-24 10:30:02 -08:00
Saracen
74611a74d1
Generate editor thumbnails on imported scenes.
2024-11-24 10:23:56 -08:00
yahkr
8f5b11ac25
[Editor] Update SceneUniqueName button text when disabled to clarify access.
2024-11-24 12:26:13 -05:00
A Thousand Ships
1c522c9f0c
[Buildsystem] Fix path format for SCU builds on Windows
2024-11-24 15:33:47 +01:00
smix8
37c3907d0e
Change navigation map performance monitor to use a struct
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Changes navigation map performance monitor to use a struct as it is easier to pass to sub functions.
2024-11-24 13:27:45 +01:00
Silc Lizard (Tokage) Renew
27bd7b23f6
Fix forward_vector scale to handle safe_margin in LookAtModifier
2024-11-24 13:43:07 +09:00
Pablo Andres Fuente
86ea0127a3
Add a focus border on ScrollContainer
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Also added new unit tests for `Control`.
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2024-11-23 23:54:38 -03:00
Bruno Brant
84f4178850
Fix missing sign in ease function curve description
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The range was broken because -1.0 was informed as being 1.0.
2024-11-23 23:02:14 -03:00
Alexander Hartmann
796d943f14
Fix missing space after period in error message.
2024-11-24 02:46:42 +01:00
Jamie Pate
45a7bcc477
Fix gl_compatibility lightmap uniforms not being set
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Fixes #99592
The following variables were set too early, and later code never ran..
prev_shader, prev_variant, prev_spec_constants variables
These variables were shared in two different branch conditions but were
updated inside the first one, so the second could never be true..
The condition to update lighting also should check prev_spec_constants
since it updates that uniform.
2024-11-23 16:43:07 -08:00
Fabio Alessandrelli
0df602afed
[UPNP] Allow disabling UPNP implementation on the Web
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Make UPNP classes custom instance, so they can come with empty
implementation on the Web (where the would not work anyway) without
breaking scripts referencing it.
This results in smaller Web builds by not including the library which
also results in the emscripten socket wrappers to be stipped away.
2024-11-23 20:17:28 +01:00
Bad Sector
da191168fe
Add VoxelGI bake cancelling and progress UI improvement
2024-11-23 21:12:57 +02:00