Elliott Sales de Andrade
00c03bdd2b
Add support for OpenSSL 1.1.0.
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This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624 .
2017-09-24 02:11:02 -04:00
Poommetee Ketson
9b3215b977
Merge pull request #11526 from cbscribe/kcc_collision_doc
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[DOCS] Update CollisionObject/CollisionObject2D class ref
[ci skip]
2017-09-24 10:02:13 +07:00
Chris Bradfield
29f37120dd
[DOCS] Update CollisionObject/CollisionObject2D class ref
2017-09-23 19:58:48 -07:00
Poommetee Ketson
30a25b7d03
Merge pull request #11522 from FigyTuna/range_docs
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[DOCS] Added documentation for Range
[ci skip]
2017-09-24 09:18:42 +07:00
Juan Linietsky
81c9cfdc1b
Added light affect parameter to baked AO
2017-09-23 23:10:34 -03:00
Juan Linietsky
3c857033df
Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript.
2017-09-23 21:05:35 -03:00
FigyTuna
36bc8f4f72
Added documentation for Range
2017-09-23 16:28:17 -07:00
Juan Linietsky
d3ea92257d
-Fixed redraw always on 3D viewprot bug
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Poommetee Ketson
ea7646aabe
Merge pull request #11515 from cbscribe/kcc_staticbody2d_doc
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[DOCS] Update StaticBody2D class ref
2017-09-23 23:30:48 +07:00
Chris Bradfield
d82a7cdcf7
[DOCS] Update StaticBody2D class ref.
2017-09-23 09:28:16 -07:00
Poommetee Ketson
480b417c5b
Merge pull request #11514 from cbscribe/kcc_sprite_doc
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[DOCS] Update Sprite class ref
[ci skip]
2017-09-23 23:24:22 +07:00
Chris Bradfield
7c863d43b8
[DOCS] Update Sprite class ref
2017-09-23 09:11:51 -07:00
Rémi Verschelde
18e453baf3
Merge pull request #11482 from BastiaanOlij/osx_fix_project_dir
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Comment out code that is causing project loading to fail on osx
[ci skip]
2017-09-23 16:59:13 +02:00
Rémi Verschelde
bac8f6332e
Merge pull request #11509 from StraToN/docs-environment
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Partial documentation for Environment resource.
[ci skip]
2017-09-23 16:57:26 +02:00
Rémi Verschelde
5eb4965050
Merge pull request #11512 from Zylann/custom_font_setting
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Allow to set a custom DynamicFont in editor settings
[ci skip]
2017-09-23 16:56:52 +02:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Julian Murgia
75d95fca79
Partial documentation for Environment resource.
2017-09-23 16:18:35 +02:00
Marc Gilleron
b7bc339011
Allow to set a custom DynamicFont in editor settings
2017-09-23 16:17:44 +02:00
Hein-Pieter van Braam
650e0cf318
Merge pull request #11500 from djrm/pr_visuals
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Use an arrow instead of 3 dots in trees
2017-09-23 15:32:41 +02:00
Poommetee Ketson
f1ccbbe44a
Merge pull request #11511 from glatteis/3d-shapes
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RayShape, Shape, SphereShape
[ci skip]
2017-09-23 19:41:12 +07:00
Linus
c3b79b1e07
RayShape, Shape, SphereShape
2017-09-23 14:35:39 +02:00
Juan Linietsky
fbabef6da3
Fixes to rim parameter in shader
2017-09-23 08:27:48 -03:00
Rémi Verschelde
210ebb5cdb
doc: Sync classref with current source
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[ci skip]
2017-09-23 10:59:41 +02:00
Alexander Meerhoff
a11a9ddffc
makerst.py: Support split classes XML and use folders and/or single files as input
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The new syntax is (from `doc/`): `tools/makerst.py classes/ ../modules/`.
Also adapted `make rst` target accordingly.
[ci skip]
2017-09-23 10:34:35 +02:00
Daniel J. Ramirez
f0f9ebf43c
Updated key icons
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[ciskip]
2017-09-22 23:35:24 -05:00
Daniel J. Ramirez
56edf1f9c6
Use an arrow instead of 3 dots in trees
2017-09-22 18:16:58 -05:00
Poommetee Ketson
a42fbfc426
Merge pull request #11497 from paezao/issue-11109
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Area2D get_audio_bus and set_audio_bus renamed to get_audio_bus_name and set_audio_bus_name
2017-09-23 01:08:05 +07:00
Marcelo Paez
5e50fde3d9
Changed get_audio_bus and set functions to get_audio_bus_name and set
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and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-22 15:05:09 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Rémi Verschelde
779426d2df
Merge pull request #11477 from djrm/pr_visuals
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Improved a lot of icons, and some style fixes
2017-09-22 09:28:10 +02:00
Rémi Verschelde
15042128a6
Merge pull request #11480 from tagcup/button_unpress_fix
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Ensure pressed is set to false in BaseButton::_unpress_group.
[ci skip]
2017-09-22 09:25:08 +02:00
Rémi Verschelde
bbcf6bde41
Merge pull request #11481 from tagcup/inversesqrt
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Add inversesqrt to shader language.
2017-09-22 09:24:19 +02:00
Rémi Verschelde
b8d7dd22e8
Merge pull request #11487 from groud/viewport_base_clip
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Fixes the rulers text drawn outside the viewport_base
[ci skip]
2017-09-22 09:20:52 +02:00
Rémi Verschelde
a0d843910f
Merge pull request #11486 from kubecz3k/freelook-calibration
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freelook_base_speed calibration
[ci skip]
2017-09-22 09:20:26 +02:00
Gilles Roudiere
56a80625e5
Fixes the rulers text drawn outside the viewport_base
2017-09-22 09:18:04 +02:00
Rémi Verschelde
be60689812
Merge pull request #11461 from hpvb/add-likely-macros
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Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Unknown
9b50155009
freelook_base_speed calibration
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freelook_base_speed changed from 0.5 to 0.1
Also precision changed from 0.1 to 0.01 so it's possible to set values lower than 0.1
2017-09-22 09:09:23 +02:00
Rémi Verschelde
9906aeb2f8
Merge pull request #11485 from rosshadden/fix/typos
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Fixed a bunch of typos, including an error code.
[ci skip]
2017-09-22 09:00:01 +02:00
Rémi Verschelde
f6c94e6285
Merge pull request #6859 from tagcup/master
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RichTextLabel: Added get_visible_line_count method
2017-09-22 08:53:48 +02:00
Ross Hadden
1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
BastiaanOlij
86c66597f3
Comment out code that is causing project loading to fail on osx
2017-09-22 13:05:53 +10:00
George Marques
d595b79c62
UWP: Fix build issue about Object ambiguity
2017-09-21 22:47:52 -03:00
Ferenc Arn
b4417161f5
RichTextLabel: Added get_visible_line_count method.
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Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
Ferenc Arn
a6c3147c0a
Add inversesqrt to shader language.
2017-09-21 21:02:08 -04:00
Ferenc Arn
ca3061d9c2
Ensure pressed is set to false in BaseButton::_unpress_group.
2017-09-21 20:58:32 -04:00
Rémi Verschelde
b51180caa3
Merge pull request #11472 from groud/fix_canvasitemeditor_nullchecks
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Fix godot spraying errors about a null check
[ci skip]
2017-09-21 23:31:41 +02:00
Daniel J. Ramirez
29d3ecf29a
Improved a lot of icons, and some style fixes
2017-09-21 15:55:07 -05:00
Gilles Roudiere
e2145bc960
Fix godot spraying errors about a null check
2017-09-21 21:59:38 +02:00
Juan Linietsky
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
Hein-Pieter van Braam
22358babda
Implement Linux-style likely()/unlikely() macros
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This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)
See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely
There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00