mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
[macOS] Fix self-contained mode, by looking for ._sc_
and writing data to the bundle directory instead of executable directory.
This commit is contained in:
parent
d13c3c9296
commit
fff3c38af9
@ -91,6 +91,11 @@ EditorPaths::EditorPaths() {
|
||||
|
||||
// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
|
||||
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
|
||||
|
||||
// On macOS, look outside .app bundle, since .app bundle is read-only.
|
||||
if (OS::get_singleton()->has_feature("macos") && exe_path.ends_with("MacOS") && exe_path.plus_file("..").simplify_path().ends_with("Contents")) {
|
||||
exe_path = exe_path.plus_file("../../..").simplify_path();
|
||||
}
|
||||
{
|
||||
DirAccessRef d = DirAccess::create_for_path(exe_path);
|
||||
|
||||
|
@ -68,7 +68,14 @@ String _get_mono_user_dir() {
|
||||
} else {
|
||||
String settings_path;
|
||||
|
||||
// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
|
||||
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
|
||||
|
||||
// On macOS, look outside .app bundle, since .app bundle is read-only.
|
||||
if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) {
|
||||
exe_dir = exe_dir.plus_file("../../..").simplify_path();
|
||||
}
|
||||
|
||||
DirAccessRef d = DirAccess::create_for_path(exe_dir);
|
||||
|
||||
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
|
||||
|
Loading…
Reference in New Issue
Block a user