Add more verbose build-in functions descriptions

Add descriptions for some global constants
This commit is contained in:
Martin Chuckeles 2016-03-06 10:34:07 +01:00
parent 218bb112e5
commit ff7c89ebaf

View File

@ -318,6 +318,7 @@
<argument index="0" name="seed" type="float">
</argument>
<description>
Set seed for the random number generator.
</description>
</method>
<method name="rand_seed">
@ -426,7 +427,7 @@
<argument index="1" name="funcname" type="String">
</argument>
<description>
Returns a reference to the specified function
Return a reference to the specified function.
</description>
</method>
<method name="convert">
@ -446,7 +447,7 @@
<argument index="0" name="what" type="Variant">
</argument>
<description>
Returns the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope].
Return the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope].
</description>
</method>
<method name="str">
@ -521,7 +522,7 @@
<argument index="0" name="var" type="Variant">
</argument>
<description>
Converts a value to a string that can later be parsed using str2var.
Convert a value to a formatted string that can later be parsed using [method str2var].
</description>
</method>
<method name="str2var">
@ -530,7 +531,7 @@
<argument index="0" name="string" type="String">
</argument>
<description>
Converts a string that was returned by var2str to the original value.
Convert a formatted string that was returned by [method var2str] to the original value.
</description>
</method>
<method name="var2bytes">
@ -539,7 +540,7 @@
<argument index="0" name="var" type="Variant">
</argument>
<description>
Encodes a variable to a byte array.
Encode a variable value to a byte array.
</description>
</method>
<method name="bytes2var">
@ -548,7 +549,7 @@
<argument index="0" name="bytes" type="RawArray">
</argument>
<description>
Decodes a byte array back to a variable.
Decode a byte array back to a value.
</description>
</method>
<method name="range">
@ -557,7 +558,7 @@
<argument index="0" name="..." type="Variant">
</argument>
<description>
Return an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial,final-1,increment).
Return an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment).
</description>
</method>
<method name="load">
@ -590,10 +591,10 @@
<method name="hash">
<return type="int">
</return>
<argument index="0" name="var:Variant" type="Variant">
<argument index="0" name="Variant" type="Variant">
</argument>
<description>
Hashes the variable passed and returns an integer.
Hash the variable passed and return an integer.
</description>
</method>
<method name="Color8">
@ -608,7 +609,7 @@
<argument index="3" name="a8" type="int">
</argument>
<description>
Makes a color from red, green, blue and alpha. Arguments can range from 0 to 255.
Make a color from red, green, blue and alpha. Arguments can range from 0 to 255.
</description>
</method>
<method name="print_stack">
@ -633,18 +634,20 @@
<argument index="0" name="path" type="String">
</argument>
<description>
Preload and get a resource. The resource is loaded during script parsing.
Preload a resource from the filesystem. The resource is loaded during script parsing.
</description>
</method>
<method name="yield">
<return type="Nil">
<return type="Object">
</return>
<argument index="0" name="object" type="Object">
</argument>
<argument index="1" name="signal" type="String">
</argument>
<description>
Stops function execution and return current state. Call resume on the state to resume execution.
Stop the function execution and return the current state. Call resume on the state to resume execution. This makes the state invalid.
Returns anything that was passed to the resume function call.
If passed an object and a signal, the execution is resumed when the object's signal is emmited.
</description>
</method>
<method name="assert">
@ -653,7 +656,7 @@
<argument index="0" name="condition" type="bool">
</argument>
<description>
If the condition is false, generates an error.
Assert that the condition is true. If the condition is false, generates an error.
</description>
</method>
</methods>
@ -772,119 +775,172 @@
Tab Key
</constant>
<constant name="KEY_BACKTAB" value="16777219">
Shift-Tab key
Shift-Tab Key
</constant>
<constant name="KEY_BACKSPACE" value="16777220">
Backspace Key
</constant>
<constant name="KEY_RETURN" value="16777221">
Return Key
</constant>
<constant name="KEY_ENTER" value="16777222">
Enter Key
</constant>
<constant name="KEY_INSERT" value="16777223">
Insert Key
</constant>
<constant name="KEY_DELETE" value="16777224">
Delete Key
</constant>
<constant name="KEY_PAUSE" value="16777225">
Pause Key
</constant>
<constant name="KEY_PRINT" value="16777226">
Printscreen Key
</constant>
<constant name="KEY_SYSREQ" value="16777227">
</constant>
<constant name="KEY_CLEAR" value="16777228">
</constant>
<constant name="KEY_HOME" value="16777229">
Home Key
</constant>
<constant name="KEY_END" value="16777230">
End Key
</constant>
<constant name="KEY_LEFT" value="16777231">
Left Arrow Key
</constant>
<constant name="KEY_UP" value="16777232">
Up Arrow Key
</constant>
<constant name="KEY_RIGHT" value="16777233">
Right Arrow Key
</constant>
<constant name="KEY_DOWN" value="16777234">
Down Arrow Key
</constant>
<constant name="KEY_PAGEUP" value="16777235">
Pageup Key
</constant>
<constant name="KEY_PAGEDOWN" value="16777236">
Pagedown Key
</constant>
<constant name="KEY_SHIFT" value="16777237">
Shift Key
</constant>
<constant name="KEY_CONTROL" value="16777238">
Control Key
</constant>
<constant name="KEY_META" value="16777239">
</constant>
<constant name="KEY_ALT" value="16777240">
Alt Key
</constant>
<constant name="KEY_CAPSLOCK" value="16777241">
Capslock Key
</constant>
<constant name="KEY_NUMLOCK" value="16777242">
Numlock Key
</constant>
<constant name="KEY_SCROLLLOCK" value="16777243">
Scrolllock Key
</constant>
<constant name="KEY_F1" value="16777244">
F1 Key
</constant>
<constant name="KEY_F2" value="16777245">
F2 Key
</constant>
<constant name="KEY_F3" value="16777246">
F3 Key
</constant>
<constant name="KEY_F4" value="16777247">
F4 Key
</constant>
<constant name="KEY_F5" value="16777248">
F5 Key
</constant>
<constant name="KEY_F6" value="16777249">
F6 Key
</constant>
<constant name="KEY_F7" value="16777250">
F7 Key
</constant>
<constant name="KEY_F8" value="16777251">
F8 Key
</constant>
<constant name="KEY_F9" value="16777252">
F9 Key
</constant>
<constant name="KEY_F10" value="16777253">
F10 Key
</constant>
<constant name="KEY_F11" value="16777254">
F11 Key
</constant>
<constant name="KEY_F12" value="16777255">
F12 Key
</constant>
<constant name="KEY_F13" value="16777256">
F13 Key
</constant>
<constant name="KEY_F14" value="16777257">
F14 Key
</constant>
<constant name="KEY_F15" value="16777258">
F15 Key
</constant>
<constant name="KEY_F16" value="16777259">
F16 Key
</constant>
<constant name="KEY_KP_ENTER" value="16777344">
Enter Key on Numpad
</constant>
<constant name="KEY_KP_MULTIPLY" value="16777345">
Multiply Key on Numpad
</constant>
<constant name="KEY_KP_DIVIDE" value="16777346">
Divide Key on Numpad
</constant>
<constant name="KEY_KP_SUBTRACT" value="16777347">
Subtract Key on Numpad
</constant>
<constant name="KEY_KP_PERIOD" value="16777348">
Period Key on Numpad
</constant>
<constant name="KEY_KP_ADD" value="16777349">
Add Key on Numpad
</constant>
<constant name="KEY_KP_0" value="16777350">
Number 0 on Numpad
</constant>
<constant name="KEY_KP_1" value="16777351">
Number 1 on Numpad
</constant>
<constant name="KEY_KP_2" value="16777352">
Number 2 on Numpad
</constant>
<constant name="KEY_KP_3" value="16777353">
Number 3 on Numpad
</constant>
<constant name="KEY_KP_4" value="16777354">
Number 4 on Numpad
</constant>
<constant name="KEY_KP_5" value="16777355">
Number 5 on Numpad
</constant>
<constant name="KEY_KP_6" value="16777356">
Number 6 on Numpad
</constant>
<constant name="KEY_KP_7" value="16777357">
Number 7 on Numpad
</constant>
<constant name="KEY_KP_8" value="16777358">
Number 8 on Numpad
</constant>
<constant name="KEY_KP_9" value="16777359">
Number 9 on Numpad
</constant>
<constant name="KEY_SUPER_L" value="16777260">
</constant>
@ -985,6 +1041,7 @@
<constant name="KEY_UNKNOWN" value="33554431">
</constant>
<constant name="KEY_SPACE" value="32">
Space Key
</constant>
<constant name="KEY_EXCLAM" value="33">
</constant>
@ -1017,24 +1074,34 @@
<constant name="KEY_SLASH" value="47">
</constant>
<constant name="KEY_0" value="48">
Number 0
</constant>
<constant name="KEY_1" value="49">
Number 1
</constant>
<constant name="KEY_2" value="50">
Number 2
</constant>
<constant name="KEY_3" value="51">
Number 3
</constant>
<constant name="KEY_4" value="52">
Number 4
</constant>
<constant name="KEY_5" value="53">
Number 5
</constant>
<constant name="KEY_6" value="54">
Number 6
</constant>
<constant name="KEY_7" value="55">
Number 7
</constant>
<constant name="KEY_8" value="56">
Number 8
</constant>
<constant name="KEY_9" value="57">
Number 9
</constant>
<constant name="KEY_COLON" value="58">
</constant>
@ -1051,56 +1118,82 @@
<constant name="KEY_AT" value="64">
</constant>
<constant name="KEY_A" value="65">
A Key
</constant>
<constant name="KEY_B" value="66">
B Key
</constant>
<constant name="KEY_C" value="67">
C Key
</constant>
<constant name="KEY_D" value="68">
D Key
</constant>
<constant name="KEY_E" value="69">
E Key
</constant>
<constant name="KEY_F" value="70">
F Key
</constant>
<constant name="KEY_G" value="71">
G Key
</constant>
<constant name="KEY_H" value="72">
H Key
</constant>
<constant name="KEY_I" value="73">
I Key
</constant>
<constant name="KEY_J" value="74">
J Key
</constant>
<constant name="KEY_K" value="75">
K Key
</constant>
<constant name="KEY_L" value="76">
L Key
</constant>
<constant name="KEY_M" value="77">
M Key
</constant>
<constant name="KEY_N" value="78">
N Key
</constant>
<constant name="KEY_O" value="79">
O Key
</constant>
<constant name="KEY_P" value="80">
P Key
</constant>
<constant name="KEY_Q" value="81">
Q Key
</constant>
<constant name="KEY_R" value="82">
R Key
</constant>
<constant name="KEY_S" value="83">
S Key
</constant>
<constant name="KEY_T" value="84">
T Key
</constant>
<constant name="KEY_U" value="85">
U Key
</constant>
<constant name="KEY_V" value="86">
V Key
</constant>
<constant name="KEY_W" value="87">
W Key
</constant>
<constant name="KEY_X" value="88">
X Key
</constant>
<constant name="KEY_Y" value="89">
Y Key
</constant>
<constant name="KEY_Z" value="90">
Z Key
</constant>
<constant name="KEY_BRACKETLEFT" value="91">
</constant>
@ -1273,10 +1366,13 @@
<constant name="KEY_MASK_GROUP_SWITCH" value="1073741824">
</constant>
<constant name="BUTTON_LEFT" value="1">
Left Mouse Button
</constant>
<constant name="BUTTON_RIGHT" value="2">
Right Mouse Button
</constant>
<constant name="BUTTON_MIDDLE" value="3">
Middle Mouse Button
</constant>
<constant name="BUTTON_WHEEL_UP" value="4">
</constant>
@ -1384,40 +1480,58 @@
<constant name="JOY_DS_Y" value="2">
</constant>
<constant name="JOY_SELECT" value="10">
Joystick Button Select
</constant>
<constant name="JOY_START" value="11">
Joystick Button Start
</constant>
<constant name="JOY_DPAD_UP" value="12">
Joystick DPad Up
</constant>
<constant name="JOY_DPAD_DOWN" value="13">
Joystick DPad Down
</constant>
<constant name="JOY_DPAD_LEFT" value="14">
Joystick DPad Left
</constant>
<constant name="JOY_DPAD_RIGHT" value="15">
Joystick DPad Right
</constant>
<constant name="JOY_L" value="4">
Joystick Left Shoulder Button
</constant>
<constant name="JOY_L2" value="6">
Joystick Left Trigger
</constant>
<constant name="JOY_L3" value="8">
Joystick Left Stick Click
</constant>
<constant name="JOY_R" value="5">
Joystick Right Shoulder Button
</constant>
<constant name="JOY_R2" value="7">
Joystick Right Trigger
</constant>
<constant name="JOY_R3" value="9">
Joystick Right Stick Click
</constant>
<constant name="JOY_AXIS_0" value="0">
Joystick Left Stick Horizontal Axis
</constant>
<constant name="JOY_AXIS_1" value="1">
Joystick Left Stick Vertical Axis
</constant>
<constant name="JOY_AXIS_2" value="2">
Joystick Right Stick Horizontal Axis
</constant>
<constant name="JOY_AXIS_3" value="3">
Joystick Right Stick Vertical Axis
</constant>
<constant name="JOY_AXIS_4" value="4">
Joystick Left Trigger Analog Axis
</constant>
<constant name="JOY_AXIS_5" value="5">
Joystick Right Trigger Analog Axis
</constant>
<constant name="JOY_AXIS_6" value="6">
</constant>
@ -1426,12 +1540,16 @@
<constant name="JOY_AXIS_MAX" value="8">
</constant>
<constant name="JOY_ANALOG_0_X" value="0">
Joystick Left Stick Horizontal Axis
</constant>
<constant name="JOY_ANALOG_0_Y" value="1">
Joystick Left Stick Vertical Axis
</constant>
<constant name="JOY_ANALOG_1_X" value="2">
Joystick Right Stick Horizontal Axis
</constant>
<constant name="JOY_ANALOG_1_Y" value="3">
Joystick Right Stick Vertical Axis
</constant>
<constant name="JOY_ANALOG_2_X" value="4">
</constant>
@ -1575,9 +1693,6 @@
<constant name="PROPERTY_USAGE_STORAGE" value="1">
Property will be used as storage (default).
</constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1">
Property will be used as storage (default).
</constant>
<constant name="PROPERTY_USAGE_EDITOR" value="2">
Property will be visible in editor (default).
</constant>
@ -1639,34 +1754,34 @@
Variable is of type [AABB].
</constant>
<constant name="TYPE_MATRIX3" value="12">
Variable is fo type [Matrix3].
Variable is of type [Matrix3].
</constant>
<constant name="TYPE_TRANSFORM" value="13">
Variable is fo type [Transform].
Variable is of type [Transform].
</constant>
<constant name="TYPE_COLOR" value="14">
Variable is fo type [Color].
Variable is of type [Color].
</constant>
<constant name="TYPE_IMAGE" value="15">
Variable is fo type [Image].
Variable is of type [Image].
</constant>
<constant name="TYPE_NODE_PATH" value="16">
Variable is fo type [NodePath].
Variable is of type [NodePath].
</constant>
<constant name="TYPE_RID" value="17">
Variable is fo type [RID].
Variable is of type [RID].
</constant>
<constant name="TYPE_OBJECT" value="18">
Variable is fo type [Object].
Variable is of type [Object].
</constant>
<constant name="TYPE_INPUT_EVENT" value="19">
Variable is fo type [InputEvent].
Variable is of type [InputEvent].
</constant>
<constant name="TYPE_DICTIONARY" value="20">
Variable is fo type [Dictionary].
Variable is of type [Dictionary].
</constant>
<constant name="TYPE_ARRAY" value="21">
Variable is fo type [Array].
Variable is of type [Array].
</constant>
<constant name="TYPE_RAW_ARRAY" value="22">
</constant>