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Fix semicolon parsing in visual shader expression (#31857)
Fix semicolon parsing in visual shader expression
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commit
ff65489ddc
@ -2463,6 +2463,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
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if (pre_symbols.empty()) {
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pre_symbols.push_back("\t");
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pre_symbols.push_back(",");
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pre_symbols.push_back(";");
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pre_symbols.push_back("{");
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pre_symbols.push_back("[");
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pre_symbols.push_back("(");
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