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Fix lightmap baking crash, may close some issues but I am not sure.
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@ -365,7 +365,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
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{
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bake_bounds = AABB(-extents, extents * 2.0);
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int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
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bake_bounds.size[bake_bounds.get_longest_axis_size()] = subdiv * bake_cell_size;
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bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size;
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bake_subdiv = nearest_shift(subdiv) + 1;
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capture_subdiv = bake_subdiv;
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