From fcea158927225f05105d36794de3ba0fffeeccb5 Mon Sep 17 00:00:00 2001 From: m-pranav-r Date: Thu, 17 Oct 2024 19:07:19 +0530 Subject: [PATCH] Fixed light culling mask behavior in Mobile and Compat renderers --- servers/rendering/renderer_scene_cull.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index ca074444657..ad39faad171 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3036,6 +3036,10 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul for (const Instance *E : geom->lights) { InstanceLightData *light = static_cast(E->base_data); + if (!(RSG::light_storage->light_get_cull_mask(E->base) & idata.layer_mask)) { + continue; + } + instance_pair_buffer[idx++] = light->instance; if (idx == MAX_INSTANCE_PAIRS) { break;