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Fix shader uniform instances compilation
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@ -3355,7 +3355,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
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actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
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actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
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actions.global_buffer_array_variable = "global_variables.data";
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actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
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actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
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shader.compiler.initialize(actions);
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}
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