mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Main: Use ImageLoader directly instead of Image::load
Image::load is now issuing warnings (since ef50957
) to prevent users
from using it to load images at runtime which would be included in
their exported game.
So we now use ImageLoader explicitly instead for the custom-handled
cases in Main.
Fixes #21072, supersedes #22321.
This commit is contained in:
parent
d3f01a2281
commit
fc8b73a935
@ -34,6 +34,7 @@
|
||||
#include "core/io/file_access_network.h"
|
||||
#include "core/io/file_access_pack.h"
|
||||
#include "core/io/file_access_zip.h"
|
||||
#include "core/io/image_loader.h"
|
||||
#include "core/io/ip.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/stream_peer_ssl.h"
|
||||
@ -1124,9 +1125,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
|
||||
boot_logo_path = boot_logo_path.strip_edges();
|
||||
|
||||
if (boot_logo_path != String()) {
|
||||
print_line("Boot splash path: " + boot_logo_path);
|
||||
boot_logo.instance();
|
||||
Error err = boot_logo->load(boot_logo_path);
|
||||
Error err = ImageLoader::load_image(boot_logo_path, boot_logo);
|
||||
if (err)
|
||||
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
|
||||
}
|
||||
@ -1707,7 +1707,7 @@ bool Main::start() {
|
||||
if (iconpath != "") {
|
||||
Ref<Image> icon;
|
||||
icon.instance();
|
||||
if (icon->load(iconpath) == OK) {
|
||||
if (ImageLoader::load_image(iconpath, icon) == OK) {
|
||||
OS::get_singleton()->set_icon(icon);
|
||||
hasicon = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user