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Correctly handle failures to open a project
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28e8a4c0ee
commit
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@ -474,12 +474,12 @@ void ProjectManager::_open_selected_projects() {
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loading_label->show();
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const HashSet<String> &selected_list = project_list->get_selected_project_keys();
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for (const String &path : selected_list) {
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String conf = path.path_join("project.godot");
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if (!FileAccess::exists(conf)) {
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_show_error(vformat(TTR("Can't open project at '%s'."), path));
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loading_label->hide();
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_show_error(vformat(TTR("Can't open project at '%s'.\nProject file doesn't exist or is inaccessible."), path));
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return;
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}
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@ -497,7 +497,12 @@ void ProjectManager::_open_selected_projects() {
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args.push_back("--editor");
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Error err = OS::get_singleton()->create_instance(args);
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ERR_FAIL_COND(err);
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if (err != OK) {
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loading_label->hide();
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_show_error(vformat(TTR("Can't open project at '%s'.\nFailed to start the editor."), path));
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ERR_PRINT(vformat("Failed to start an editor instance for the project at '%s', error code %d.", path, err));
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return;
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}
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}
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project_list->project_opening_initiated = true;
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@ -508,7 +513,6 @@ void ProjectManager::_open_selected_projects() {
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void ProjectManager::_open_selected_projects_ask() {
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const HashSet<String> &selected_list = project_list->get_selected_project_keys();
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if (selected_list.size() < 1) {
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return;
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}
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