MainLoop: Remove deprecated methods

This commit is contained in:
HaSa1002 2020-10-31 18:25:48 +01:00
parent 41f66761fd
commit f8ac4c4d75
2 changed files with 0 additions and 37 deletions

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@ -33,11 +33,6 @@
#include "core/script_language.h"
void MainLoop::_bind_methods() {
ClassDB::bind_method(D_METHOD("init"), &MainLoop::init);
ClassDB::bind_method(D_METHOD("iteration", "delta"), &MainLoop::iteration);
ClassDB::bind_method(D_METHOD("idle", "delta"), &MainLoop::idle);
ClassDB::bind_method(D_METHOD("finish"), &MainLoop::finish);
BIND_VMETHOD(MethodInfo("_initialize"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_iteration", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_idle", PropertyInfo(Variant::FLOAT, "delta")));

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@ -78,38 +78,6 @@
If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
</description>
</method>
<method name="finish">
<return type="void">
</return>
<description>
Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0.
</description>
</method>
<method name="idle">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0.
</description>
</method>
<method name="init">
<return type="void">
</return>
<description>
Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0.
</description>
</method>
<method name="iteration">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0.
</description>
</method>
</methods>
<signals>
<signal name="on_request_permissions_result">