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Pass GLTFState to the export_preflight method
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@ -42,7 +42,8 @@
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</method>
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<method name="_export_preflight" qualifiers="virtual">
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<return type="int" />
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<param index="0" name="root" type="Node" />
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<param index="0" name="state" type="GLTFState" />
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<param index="1" name="root" type="Node" />
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<description>
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Part of the export process. This method is run first, before all other parts of the export process.
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The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
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@ -40,7 +40,7 @@ void GLTFDocumentExtension::_bind_methods() {
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GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
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GDVIRTUAL_BIND(_import_post, "state", "root");
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// Export process.
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GDVIRTUAL_BIND(_export_preflight, "root");
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GDVIRTUAL_BIND(_export_preflight, "state", "root");
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GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
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GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
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GDVIRTUAL_BIND(_export_post, "state");
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@ -102,10 +102,10 @@ Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
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}
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// Export process.
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Error GLTFDocumentExtension::export_preflight(Node *p_root) {
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Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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int err = OK;
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GDVIRTUAL_CALL(_export_preflight, p_root, err);
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GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err);
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return Error(err);
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}
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@ -49,7 +49,7 @@ public:
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virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
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virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
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// Export process.
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virtual Error export_preflight(Node *p_state);
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virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root);
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virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
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virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
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virtual Error export_post(Ref<GLTFState> p_state);
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@ -63,7 +63,7 @@ public:
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GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
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GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
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// Export process.
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GDVIRTUAL1R(int, _export_preflight, Node *);
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GDVIRTUAL2R(int, _export_preflight, Ref<GLTFState>, Node *);
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GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
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GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
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GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
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@ -6930,7 +6930,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint
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document_extensions.clear();
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for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
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ERR_CONTINUE(ext.is_null());
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Error err = ext->export_preflight(p_node);
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Error err = ext->export_preflight(p_state, p_node);
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if (err == OK) {
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document_extensions.push_back(ext);
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}
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