Pass GLTFState to the export_preflight method

This commit is contained in:
Aaron Franke 2022-12-11 00:27:57 -06:00
parent 05097ded0a
commit f83f13f3a2
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GPG Key ID: 40A1750B977E56BF
4 changed files with 8 additions and 7 deletions

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@ -42,7 +42,8 @@
</method>
<method name="_export_preflight" qualifiers="virtual">
<return type="int" />
<param index="0" name="root" type="Node" />
<param index="0" name="state" type="GLTFState" />
<param index="1" name="root" type="Node" />
<description>
Part of the export process. This method is run first, before all other parts of the export process.
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.

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@ -40,7 +40,7 @@ void GLTFDocumentExtension::_bind_methods() {
GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_import_post, "state", "root");
// Export process.
GDVIRTUAL_BIND(_export_preflight, "root");
GDVIRTUAL_BIND(_export_preflight, "state", "root");
GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
GDVIRTUAL_BIND(_export_post, "state");
@ -102,10 +102,10 @@ Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
}
// Export process.
Error GLTFDocumentExtension::export_preflight(Node *p_root) {
Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
int err = OK;
GDVIRTUAL_CALL(_export_preflight, p_root, err);
GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err);
return Error(err);
}

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@ -49,7 +49,7 @@ public:
virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
// Export process.
virtual Error export_preflight(Node *p_state);
virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root);
virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
virtual Error export_post(Ref<GLTFState> p_state);
@ -63,7 +63,7 @@ public:
GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
// Export process.
GDVIRTUAL1R(int, _export_preflight, Node *);
GDVIRTUAL2R(int, _export_preflight, Ref<GLTFState>, Node *);
GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);

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@ -6930,7 +6930,7 @@ Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint
document_extensions.clear();
for (Ref<GLTFDocumentExtension> ext : all_document_extensions) {
ERR_CONTINUE(ext.is_null());
Error err = ext->export_preflight(p_node);
Error err = ext->export_preflight(p_state, p_node);
if (err == OK) {
document_extensions.push_back(ext);
}