mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Merge pull request #89794 from TokageItLab/animationplayback-seek
Fix AnimationPlaybackTrack seeking behavior overall
This commit is contained in:
commit
f79896fd06
@ -1596,7 +1596,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
|
||||
}
|
||||
} break;
|
||||
case Animation::TYPE_ANIMATION: {
|
||||
if (p_update_only || Math::is_zero_approx(blend)) {
|
||||
if (Math::is_zero_approx(blend)) {
|
||||
continue;
|
||||
}
|
||||
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
|
||||
@ -1623,10 +1623,10 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
|
||||
double at_anim_pos = 0.0;
|
||||
switch (anim->get_loop_mode()) {
|
||||
case Animation::LOOP_NONE: {
|
||||
at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
|
||||
at_anim_pos = MIN((double)anim->get_length(), time - pos); // Seek to end.
|
||||
} break;
|
||||
case Animation::LOOP_LINEAR: {
|
||||
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
|
||||
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); // Seek to loop.
|
||||
} break;
|
||||
case Animation::LOOP_PINGPONG: {
|
||||
at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
|
||||
@ -1634,14 +1634,14 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (player2->is_playing() || seeked) {
|
||||
player2->seek(at_anim_pos);
|
||||
if (player2->is_playing()) {
|
||||
player2->seek(at_anim_pos, false, p_update_only);
|
||||
player2->play(anim_name);
|
||||
t->playing = true;
|
||||
playing_caches.insert(t);
|
||||
} else {
|
||||
player2->set_assigned_animation(anim_name);
|
||||
player2->seek(at_anim_pos, true);
|
||||
player2->seek(at_anim_pos, true, p_update_only);
|
||||
}
|
||||
} else {
|
||||
// Find stuff to play.
|
||||
|
Loading…
Reference in New Issue
Block a user