diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 6f361d6af94..989c76d5da2 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -390,7 +390,7 @@
Repeat flags for the texture. See [enum TextureFilter] for options.
- If [code]true[/code], transparency is enabled on the body. Some transparency modes will disable shadow casting. Any transparency mode other than Disabled has a greater performance impact compared to opaque rendering. See also [member blend_mode].
+ The material's transparency mode. Some transparency modes will disable shadow casting. Any transparency mode other than [constant TRANSPARENCY_DISABLED] has a greater performance impact compared to opaque rendering. See also [member blend_mode].
If [code]true[/code], enables parts of the shader required for [GPUParticles3D] trails to function. This also requires using a mesh with appropriate skinning, such as [RibbonTrailMesh] or [TubeTrailMesh]. Enabling this feature outside of materials used in [GPUParticles3D] meshes will break material rendering.
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index c9a59dfd60b..930c7096af0 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -399,7 +399,7 @@
- Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top].
+ Returns the offset for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top].
@@ -840,7 +840,7 @@
- Sets the anchor for the specified [enum Side] to the [Control] at [param neighbor] node path. A setter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top].
+ Sets the focus neighbor for the specified [enum Side] to the [Control] at [param neighbor] node path. A setter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top].