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Add example usage for Font.get_string_size()
The font size is now separated from the font itself, so it makes sense to have an example for people coming from Godot 3.x.
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@ -226,9 +226,12 @@
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<argument index="5" name="direction" type="int" enum="TextServer.Direction" default="0" />
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<argument index="6" name="orientation" type="int" enum="TextServer.Orientation" default="0" />
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<description>
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Returns the size of a bounding box of a string, taking kerning and advance into account.
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Returns the size of a bounding box of a single-line string, taking kerning and advance into account. See also [method get_multiline_string_size] and [method draw_string].
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For example, to get the string size as displayed by a single-line Label, use:
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[codeblock]
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var string_size = $Label.get_theme_font("font").get_string_size($Label.text, HORIZONTAL_ALIGNMENT_LEFT, -1, $Label.get_theme_font_size("font_size"))
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[/codeblock]
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[b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height].
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See also [method draw_string].
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</description>
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</method>
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<method name="get_supported_chars" qualifiers="const">
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