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C#: Refactor Array & Dictionary interface implementations
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e235cef09f
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@ -14,7 +14,9 @@ namespace Godot.Collections
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/// such as <see cref="System.Array"/> or <see cref="List{T}"/>.
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/// </summary>
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public sealed class Array :
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IList,
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IList<object>,
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IReadOnlyList<object>,
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ICollection,
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IDisposable
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{
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internal godot_array.movable NativeValue;
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@ -163,12 +165,6 @@ namespace Godot.Collections
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return newArray;
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}
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// IList
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bool IList.IsReadOnly => false;
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bool IList.IsFixedSize => false;
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/// <summary>
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/// Returns the object at the given <paramref name="index"/>.
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/// </summary>
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@ -194,21 +190,21 @@ namespace Godot.Collections
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/// Adds an object to the end of this <see cref="Array"/>.
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/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
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/// </summary>
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/// <param name="value">The object to add.</param>
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/// <param name="item">The object to add.</param>
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/// <returns>The new size after adding the object.</returns>
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public int Add(object value)
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public void Add(object item)
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{
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(value);
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item);
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var self = (godot_array)NativeValue;
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return NativeFuncs.godotsharp_array_add(ref self, variantValue);
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_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
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}
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/// <summary>
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/// Checks if this <see cref="Array"/> contains the given object.
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/// </summary>
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/// <param name="value">The item to look for.</param>
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/// <param name="item">The item to look for.</param>
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/// <returns>Whether or not this array contains the given object.</returns>
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public bool Contains(object value) => IndexOf(value) != -1;
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public bool Contains(object item) => IndexOf(item) != -1;
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/// <summary>
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/// Erases all items from this <see cref="Array"/>.
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@ -219,11 +215,11 @@ namespace Godot.Collections
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/// Searches this <see cref="Array"/> for an object
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/// and returns its index or -1 if not found.
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/// </summary>
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/// <param name="value">The object to search for.</param>
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/// <param name="item">The object to search for.</param>
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/// <returns>The index of the object, or -1 if not found.</returns>
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public int IndexOf(object value)
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public int IndexOf(object item)
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{
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(value);
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item);
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var self = (godot_array)NativeValue;
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return NativeFuncs.godotsharp_array_index_of(ref self, variantValue);
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}
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@ -235,27 +231,32 @@ namespace Godot.Collections
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/// Existing items will be moved to the right.
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/// </summary>
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/// <param name="index">The index to insert at.</param>
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/// <param name="value">The object to insert.</param>
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public void Insert(int index, object value)
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/// <param name="item">The object to insert.</param>
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public void Insert(int index, object item)
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{
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if (index < 0 || index > Count)
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throw new ArgumentOutOfRangeException(nameof(index));
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(value);
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item);
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var self = (godot_array)NativeValue;
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NativeFuncs.godotsharp_array_insert(ref self, index, variantValue);
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}
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/// <summary>
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/// Removes the first occurrence of the specified <paramref name="value"/>
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/// Removes the first occurrence of the specified <paramref name="item"/>
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/// from this <see cref="Array"/>.
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/// </summary>
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/// <param name="value">The value to remove.</param>
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public void Remove(object value)
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/// <param name="item">The value to remove.</param>
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public bool Remove(object item)
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{
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int index = IndexOf(value);
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int index = IndexOf(item);
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if (index >= 0)
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{
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RemoveAt(index);
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return true;
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}
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return false;
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}
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/// <summary>
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@ -280,17 +281,49 @@ namespace Godot.Collections
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/// <returns>The number of elements.</returns>
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public int Count => NativeValue.DangerousSelfRef.Size;
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object ICollection.SyncRoot => this;
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public bool IsSynchronized => false;
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bool ICollection.IsSynchronized => false;
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public object SyncRoot => false;
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public bool IsReadOnly => false;
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/// <summary>
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/// Copies the elements of this <see cref="Array"/> to the given
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/// untyped C# array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="index">The index to start at.</param>
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public void CopyTo(System.Array array, int index)
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/// <param name="arrayIndex">The index to start at.</param>
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public void CopyTo(object[] array, int arrayIndex)
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{
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (arrayIndex < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(arrayIndex),
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"Number was less than the array's lower bound in the first dimension.");
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}
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int count = Count;
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if (array.Length < (arrayIndex + count))
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{
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throw new ArgumentException(
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"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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}
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unsafe
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{
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for (int i = 0; i < count; i++)
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{
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object obj = Marshaling.ConvertVariantToManagedObject(NativeValue.DangerousSelfRef.Elements[i]);
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array[arrayIndex] = obj;
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arrayIndex++;
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}
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}
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}
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void ICollection.CopyTo(System.Array array, int index)
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{
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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@ -357,7 +390,7 @@ namespace Godot.Collections
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/// Gets an enumerator for this <see cref="Array"/>.
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/// </summary>
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/// <returns>An enumerator.</returns>
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public IEnumerator GetEnumerator()
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public IEnumerator<object> GetEnumerator()
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{
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int count = Count;
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@ -367,6 +400,8 @@ namespace Godot.Collections
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}
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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/// <summary>
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/// Converts this <see cref="Array"/> to a string.
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/// </summary>
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@ -632,7 +667,7 @@ namespace Godot.Collections
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/// <param name="array">The C# array to copy to.</param>
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/// <param name="arrayIndex">The index to start at.</param>
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public void CopyTo(T[] array, int arrayIndex) =>
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_underlyingArray.CopyToGeneric<T>(array, arrayIndex, TypeOfElements);
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_underlyingArray.CopyToGeneric(array, arrayIndex, TypeOfElements);
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/// <summary>
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/// Removes the first occurrence of the specified value
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@ -4,6 +4,7 @@ using System.Collections;
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using Godot.NativeInterop;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Linq;
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namespace Godot.Collections
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{
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@ -13,7 +14,9 @@ namespace Godot.Collections
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/// interfacing with the engine.
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/// </summary>
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public sealed class Dictionary :
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IDictionary<object, object>,
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IDictionary,
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IReadOnlyDictionary<object, object>,
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IDisposable
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{
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internal godot_dictionary.movable NativeValue;
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@ -94,7 +97,7 @@ namespace Godot.Collections
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/// <summary>
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/// Gets the collection of keys in this <see cref="Dictionary"/>.
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/// </summary>
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public ICollection Keys
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public ICollection<object> Keys
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{
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get
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{
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@ -108,7 +111,7 @@ namespace Godot.Collections
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/// <summary>
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/// Gets the collection of elements in this <see cref="Dictionary"/>.
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/// </summary>
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public ICollection Values
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public ICollection<object> Values
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{
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get
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{
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@ -119,6 +122,14 @@ namespace Godot.Collections
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}
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}
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IEnumerable<object> IReadOnlyDictionary<object, object>.Keys => Keys;
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IEnumerable<object> IReadOnlyDictionary<object, object>.Values => Values;
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ICollection IDictionary.Keys => Keys.ToList();
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ICollection IDictionary.Values => Values.ToList();
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private (Array keys, Array values, int count) GetKeyValuePairs()
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{
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var self = (godot_dictionary)NativeValue;
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@ -189,6 +200,9 @@ namespace Godot.Collections
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NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
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}
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void ICollection<KeyValuePair<object, object>>.Add(KeyValuePair<object, object> item)
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=> Add(item.Key, item.Value);
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/// <summary>
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/// Erases all items from this <see cref="Dictionary"/>.
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/// </summary>
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@ -203,28 +217,72 @@ namespace Godot.Collections
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/// </summary>
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/// <param name="key">The key to look for.</param>
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/// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool Contains(object key)
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public bool ContainsKey(object key)
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{
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using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(key);
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var self = (godot_dictionary)NativeValue;
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return NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool();
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}
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/// <summary>
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/// Gets an enumerator for this <see cref="Dictionary"/>.
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/// </summary>
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/// <returns>An enumerator.</returns>
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public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
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public bool Contains(KeyValuePair<object, object> item)
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{
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using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(item.Key);
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var self = (godot_dictionary)NativeValue;
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bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
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variantKey, out godot_variant retValue).ToBool();
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using (retValue)
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{
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if (!found)
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return false;
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item.Value);
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return NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool();
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}
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}
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bool IDictionary.Contains(object key)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Removes an element from this <see cref="Dictionary"/> by key.
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/// </summary>
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/// <param name="key">The key of the element to remove.</param>
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public void Remove(object key)
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public bool Remove(object key)
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{
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using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(key);
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var self = (godot_dictionary)NativeValue;
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NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey);
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return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
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}
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public bool Remove(KeyValuePair<object, object> item)
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{
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using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(item.Key);
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var self = (godot_dictionary)NativeValue;
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bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
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variantKey, out godot_variant retValue).ToBool();
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using (retValue)
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{
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if (!found)
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return false;
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using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item.Value);
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if (NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool())
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{
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return NativeFuncs.godotsharp_dictionary_remove_key(
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ref self, variantKey).ToBool();
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}
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return false;
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}
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}
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void IDictionary.Remove(object key)
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{
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_ = Remove(key);
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}
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// ICollection
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@ -247,38 +305,91 @@ namespace Godot.Collections
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}
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}
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public bool IsReadOnly => false;
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public bool TryGetValue(object key, out object value)
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{
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using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(key);
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var self = (godot_dictionary)NativeValue;
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bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
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variantKey, out godot_variant retValue).ToBool();
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using (retValue)
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{
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value = found ? Marshaling.ConvertVariantToManagedObject(retValue) : default;
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}
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return found;
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}
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/// <summary>
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/// Copies the elements of this <see cref="Dictionary"/> to the given
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/// untyped C# array, starting at the given index.
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/// Copies the elements of this <see cref="Dictionary"/> to the given untyped
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/// <see cref="KeyValuePair{TKey, TValue}"/> array, starting at the given index.
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/// </summary>
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/// <param name="array">The array to copy to.</param>
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/// <param name="index">The index to start at.</param>
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public void CopyTo(System.Array array, int index)
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/// <param name="arrayIndex">The index to start at.</param>
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public void CopyTo(KeyValuePair<object, object>[] array, int arrayIndex)
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{
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index),
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException(nameof(arrayIndex),
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"Number was less than the array's lower bound in the first dimension.");
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var (keys, values, count) = GetKeyValuePairs();
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if (array.Length < (index + count))
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if (array.Length < (arrayIndex + count))
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throw new ArgumentException(
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"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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for (int i = 0; i < count; i++)
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{
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array.SetValue(new DictionaryEntry(keys[i], values[i]), index);
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index++;
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array[arrayIndex] = new(keys[i], values[i]);
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arrayIndex++;
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}
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}
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void ICollection.CopyTo(System.Array array, int arrayIndex)
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{
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException(nameof(arrayIndex),
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"Number was less than the array's lower bound in the first dimension.");
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var (keys, values, count) = GetKeyValuePairs();
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if (array.Length < (arrayIndex + count))
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throw new ArgumentException(
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"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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for (int i = 0; i < count; i++)
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{
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array.SetValue(new DictionaryEntry(keys[i], values[i]), arrayIndex);
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arrayIndex++;
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}
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}
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// IEnumerable
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/// <summary>
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/// Gets an enumerator for this <see cref="Dictionary"/>.
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/// </summary>
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/// <returns>An enumerator.</returns>
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public IEnumerator<KeyValuePair<object, object>> GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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{
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yield return GetKeyValuePair(i);
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}
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}
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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IDictionaryEnumerator IDictionary.GetEnumerator() => new DictionaryEnumerator(this);
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private class DictionaryEnumerator : IDictionaryEnumerator
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{
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private readonly Dictionary _dictionary;
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@ -343,6 +454,20 @@ namespace Godot.Collections
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}
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}
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private KeyValuePair<object, object> GetKeyValuePair(int index)
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{
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var self = (godot_dictionary)NativeValue;
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NativeFuncs.godotsharp_dictionary_key_value_pair_at(ref self, index,
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out godot_variant key,
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out godot_variant value);
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using (key)
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using (value)
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{
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return new KeyValuePair<object, object>(Marshaling.ConvertVariantToManagedObject(key),
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Marshaling.ConvertVariantToManagedObject(value));
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}
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}
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/// <summary>
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/// Converts this <see cref="Dictionary"/> to a string.
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/// </summary>
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@ -518,8 +643,9 @@ namespace Godot.Collections
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using (key)
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using (value)
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{
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return new KeyValuePair<TKey, TValue>((TKey)Marshaling.ConvertVariantToManagedObject(key),
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(TValue)Marshaling.ConvertVariantToManagedObject(value));
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return new KeyValuePair<TKey, TValue>(
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(TKey)Marshaling.ConvertVariantToManagedObjectOfType(key, TypeOfKeys),
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(TValue)Marshaling.ConvertVariantToManagedObjectOfType(value, TypeOfValues));
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}
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}
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@ -541,7 +667,7 @@ namespace Godot.Collections
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/// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool ContainsKey(TKey key)
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{
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return _underlyingDict.Contains(key);
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return _underlyingDict.ContainsKey(key);
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}
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/// <summary>
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@ -621,21 +747,7 @@ namespace Godot.Collections
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}
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bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
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{
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using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(item.Key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
|
||||
variantKey, out godot_variant retValue).ToBool();
|
||||
|
||||
using (retValue)
|
||||
{
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item.Value);
|
||||
return NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool();
|
||||
}
|
||||
}
|
||||
=> _underlyingDict.Contains(new(item.Key, item.Value));
|
||||
|
||||
/// <summary>
|
||||
/// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
|
||||
@ -666,27 +778,7 @@ namespace Godot.Collections
|
||||
}
|
||||
|
||||
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
using godot_variant variantKey = Marshaling.ConvertManagedObjectToVariant(item.Key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
|
||||
variantKey, out godot_variant retValue).ToBool();
|
||||
|
||||
using (retValue)
|
||||
{
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
using godot_variant variantValue = Marshaling.ConvertManagedObjectToVariant(item.Value);
|
||||
if (NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool())
|
||||
{
|
||||
return NativeFuncs.godotsharp_dictionary_remove_key(
|
||||
ref self, variantKey).ToBool();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
=> _underlyingDict.Remove(new(item.Key, item.Value));
|
||||
|
||||
// IEnumerable<KeyValuePair<TKey, TValue>>
|
||||
|
||||
|
@ -686,7 +686,7 @@ namespace Godot.NativeInterop
|
||||
/* capacity: */ godotDictionary.Count
|
||||
}, null)!;
|
||||
|
||||
foreach (System.Collections.DictionaryEntry pair in godotDictionary)
|
||||
foreach (KeyValuePair<object, object> pair in godotDictionary)
|
||||
dictionary.Add(pair.Key, pair.Value);
|
||||
|
||||
return dictionary;
|
||||
|
@ -703,8 +703,8 @@ namespace Godot.NativeInterop
|
||||
|
||||
var res = new System.Collections.Generic.Dictionary<TKey, TValue>(godotDictionary.Count);
|
||||
|
||||
foreach (System.Collections.Generic.KeyValuePair<TKey, TValue> pair in godotDictionary)
|
||||
res.Add(pair.Key, pair.Value);
|
||||
foreach (System.Collections.Generic.KeyValuePair<object, object> pair in godotDictionary)
|
||||
res.Add((TKey)pair.Key, (TValue)pair.Value);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user