diff --git a/doc/classes/BoneMap.xml b/doc/classes/BoneMap.xml
index f7a4845b7d2..7135406d3ca 100644
--- a/doc/classes/BoneMap.xml
+++ b/doc/classes/BoneMap.xml
@@ -8,6 +8,7 @@
By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile].
+ $DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml
index 55d21f32249..57bdd52d9e5 100644
--- a/doc/classes/SkeletonProfile.xml
+++ b/doc/classes/SkeletonProfile.xml
@@ -7,6 +7,7 @@
This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile].
+ $DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html
diff --git a/doc/classes/SkeletonProfileHumanoid.xml b/doc/classes/SkeletonProfileHumanoid.xml
index 11f05217180..0dbd66d8d6c 100644
--- a/doc/classes/SkeletonProfileHumanoid.xml
+++ b/doc/classes/SkeletonProfileHumanoid.xml
@@ -6,6 +6,7 @@
A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
+ $DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 5c4ef35f1c0..8a2d23d32d9 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -6204,7 +6204,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
if (do_bake && !animation->track_is_compressed(i)) {
Animation::InterpolationType it = animation->track_get_interpolation_type(i);
if (it == Animation::INTERPOLATION_NEAREST) {
- continue; // Nearest and Angle interpolation cannot be baked.
+ continue; // Nearest interpolation cannot be baked.
}
// Special case for angle interpolation.