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Prettier str() for some math types
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@ -658,5 +658,5 @@ Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) cons
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Matrix32::operator String() const {
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return String(String()+elements[0]+", "+elements[1]+", "+elements[2]);
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return "("+String(String()+elements[0]+", "+elements[1]+", "+elements[2])+")";
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}
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@ -157,7 +157,7 @@ struct Vector2 {
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float get_aspect() const { return width/height; }
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operator String() const { return String::num(x)+","+String::num(y); }
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operator String() const { return "("+String::num(x)+", "+String::num(y)+")"; }
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_FORCE_INLINE_ Vector2(float p_x,float p_y) { x=p_x; y=p_y; }
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_FORCE_INLINE_ Vector2() { x=0; y=0; }
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@ -356,7 +356,7 @@ struct Rect2 {
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}
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operator String() const { return String(pos)+","+String(size); }
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operator String() const { return "("+String(pos)+", "+String(size)+")"; }
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Rect2() {}
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Rect2( float p_x, float p_y, float p_width, float p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
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@ -409,7 +409,7 @@ struct Point2i {
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float get_aspect() const { return width/(float)height; }
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operator String() const { return String::num(x)+","+String::num(y); }
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operator String() const { return "("+String::num(x)+", "+String::num(y)+")"; }
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operator Vector2() const { return Vector2(x,y); }
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inline Point2i(const Vector2& p_vec2) { x=(int)p_vec2.x; y=(int)p_vec2.y; }
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@ -540,7 +540,7 @@ struct Rect2i {
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}
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operator String() const { return String(pos)+","+String(size); }
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operator String() const { return "("+String(pos)+", "+String(size)+")"; }
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operator Rect2() const { return Rect2(pos,size); }
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Rect2i(const Rect2& p_r2) { pos=p_r2.pos; size=p_r2.size; }
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@ -233,19 +233,26 @@ bool Matrix3::operator!=(const Matrix3& p_matrix) const {
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Matrix3::operator String() const {
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String mtx;
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String mtx("(");
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for (int i=0;i<3;i++) {
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if (i!=0)
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mtx+=", ";
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mtx+="(";
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for (int j=0;j<3;j++) {
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if (i!=0 || j!=0)
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if (j!=0)
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mtx+=", ";
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mtx+=rtos( elements[i][j] );
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}
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mtx+=")";
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}
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return mtx;
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return mtx+")";
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}
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Matrix3::operator Quat() const {
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@ -252,7 +252,7 @@ Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const
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Quat::operator String() const {
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return String::num(x)+","+String::num(y)+","+ String::num(z)+","+ String::num(w);
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return "("+String::num(x)+", "+String::num(y)+", "+ String::num(z)+", "+ String::num(w)+")";
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}
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Quat::Quat(const Vector3& axis, const real_t& angle) {
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@ -182,5 +182,5 @@ Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, co
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# endif
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Vector3::operator String() const {
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return (rtos(x)+", "+rtos(y)+", "+rtos(z));
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return "("+(rtos(x)+", "+rtos(y)+", "+rtos(z))+")";
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}
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