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[GDNative] cache API hashes
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@ -181,13 +181,23 @@ bool GDNative::initialize() {
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godot_gdnative_init_fn library_init_fpointer;
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library_init_fpointer = (godot_gdnative_init_fn)library_init;
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static uint64_t core_api_hash = 0;
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static uint64_t editor_api_hash = 0;
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static uint64_t no_api_hash = 0;
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if (!(core_api_hash || editor_api_hash || no_api_hash)) {
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core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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}
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godot_gdnative_init_options options;
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options.api_struct = &api_struct;
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options.in_editor = Engine::get_singleton()->is_editor_hint();
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options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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options.core_api_hash = core_api_hash;
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options.editor_api_hash = editor_api_hash;
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options.no_api_hash = no_api_hash;
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options.report_version_mismatch = &_gdnative_report_version_mismatch;
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options.report_loading_error = &_gdnative_report_loading_error;
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options.gd_native_library = (godot_object *)(get_library().ptr());
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