Merge pull request #23238 from dlasalle/specular_fog

Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
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Rémi Verschelde 2018-10-23 13:54:30 +02:00 committed by GitHub
commit ee858d0d85
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@ -2053,7 +2053,7 @@ FRAGMENT_SHADER_CODE
emission = emission * rev_amount + fog_color * fog_amount;
ambient_light *= rev_amount;
specular_light *rev_amount;
specular_light *= rev_amount;
diffuse_light *= rev_amount;
}