mirror of
https://github.com/godotengine/godot.git
synced 2025-04-07 00:44:24 +08:00
Improve '&&' and '&' syntax highlighting by altering StringName highlighting
This commit is contained in:
parent
46c8f8c5c5
commit
ed81a17e1e
@ -560,12 +560,17 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
|
||||
}
|
||||
}
|
||||
|
||||
// Keep symbol color for binary '&&'. In the case of '&&&' use StringName color for the last ampersand.
|
||||
// Set color of StringName, keeping symbol color for binary '&&' and '&'.
|
||||
if (!in_string_name && in_region == -1 && str[j] == '&' && !is_binary_op) {
|
||||
if (j >= 2 && str[j - 1] == '&' && str[j - 2] != '&' && prev_is_binary_op) {
|
||||
is_binary_op = true;
|
||||
} else if (j == 0 || (j > 0 && str[j - 1] != '&') || prev_is_binary_op) {
|
||||
if (j + 1 <= line_length - 1 && (str[j + 1] == '\'' || str[j + 1] == '"')) {
|
||||
in_string_name = true;
|
||||
// Cover edge cases of i.e. '+&""' and '&&&""', so the StringName is properly colored.
|
||||
if (prev_is_binary_op && j >= 2 && str[j - 1] == '&' && str[j - 2] != '&') {
|
||||
in_string_name = false;
|
||||
is_binary_op = true;
|
||||
}
|
||||
} else {
|
||||
is_binary_op = true;
|
||||
}
|
||||
} else if (in_region != -1 || is_a_symbol) {
|
||||
in_string_name = false;
|
||||
|
Loading…
x
Reference in New Issue
Block a user