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Fix GPUParticle3D emission point generation
`emission_point_texture` is now correctly created from an image containing the emission points.
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@ -362,6 +362,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
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Ref<ImageTexture> tex;
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tex.instantiate();
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tex->create_from_image(image);
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Ref<ParticlesMaterial> material = node->get_process_material();
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ERR_FAIL_COND(material.is_null());
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@ -390,6 +391,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
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Ref<ImageTexture> tex2;
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tex2.instantiate();
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tex2->create_from_image(image2);
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material->set_emission_normal_texture(tex2);
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} else {
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