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Merge pull request #15594 from AndreaCatania/p4
Fixed graphic artifact caused by anisotropic filter
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ec7a8e7d63
@ -904,7 +904,7 @@ float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, fl
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float sin2 = (1.0-cos2);
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float s_x = alpha_x * cos_phi;
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float s_y = alpha_y * sin_phi;
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return 1.0 / (cos_theta_m + sqrt(cos2 + (s_x*s_x + s_y*s_y)*sin2 ));
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return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x*s_x + s_y*s_y)*sin2 ), 0.001);
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}
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float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
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@ -913,7 +913,7 @@ float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float c
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float r_x = cos_phi/alpha_x;
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float r_y = sin_phi/alpha_y;
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float d = cos2 + sin2*(r_x * r_x + r_y * r_y);
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return 1.0 / (M_PI * alpha_x * alpha_y * d * d );
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return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001);
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}
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