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Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
Fix navmesh baking
This commit is contained in:
commit
eb6ebdc4af
@ -124,6 +124,28 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform
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}
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}
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}
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}
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void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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Vector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX];
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const Vector3 *vr = mesh_vertices.ptr();
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Vector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX];
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const int *ir = mesh_indices.ptr();
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const int face_count = mesh_indices.size() / 3;
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const int current_vertex_count = p_vertices.size() / 3;
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for (int j = 0; j < mesh_vertices.size(); j++) {
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_add_vertex(p_xform.xform(vr[j]), p_vertices);
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}
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for (int j = 0; j < face_count; j++) {
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// CCW
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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}
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}
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void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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int face_count = p_faces.size() / 3;
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int face_count = p_faces.size() / 3;
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int current_vertex_count = p_vertices.size() / 3;
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int current_vertex_count = p_vertices.size() / 3;
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@ -187,43 +209,38 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
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Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform();
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Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform();
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Ref<Mesh> mesh;
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Ref<Shape3D> s = col_shape->get_shape();
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Ref<Shape3D> s = col_shape->get_shape();
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BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
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BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
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if (box) {
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if (box) {
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Ref<BoxMesh> box_mesh;
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Array arr;
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box_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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box_mesh->set_size(box->get_size());
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BoxMesh::create_mesh_array(arr, box->get_size());
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mesh = box_mesh;
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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}
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}
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CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
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CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
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if (capsule) {
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if (capsule) {
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Ref<CapsuleMesh> capsule_mesh;
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Array arr;
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capsule_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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capsule_mesh->set_radius(capsule->get_radius());
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CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height());
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capsule_mesh->set_height(capsule->get_height());
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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mesh = capsule_mesh;
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}
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}
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CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
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CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
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if (cylinder) {
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if (cylinder) {
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Ref<CylinderMesh> cylinder_mesh;
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Array arr;
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cylinder_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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cylinder_mesh->set_height(cylinder->get_height());
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CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
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cylinder_mesh->set_bottom_radius(cylinder->get_radius());
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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cylinder_mesh->set_top_radius(cylinder->get_radius());
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mesh = cylinder_mesh;
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}
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}
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SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
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SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
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if (sphere) {
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if (sphere) {
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Ref<SphereMesh> sphere_mesh;
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Array arr;
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sphere_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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sphere_mesh->set_radius(sphere->get_radius());
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SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
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sphere_mesh->set_height(sphere->get_radius() * 2.0);
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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mesh = sphere_mesh;
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}
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}
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ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
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ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
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@ -254,10 +271,6 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
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_add_faces(faces, transform, p_vertices, p_indices);
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_add_faces(faces, transform, p_vertices, p_indices);
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}
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}
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}
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}
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if (mesh.is_valid()) {
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_add_mesh(mesh, transform, p_vertices, p_indices);
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}
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}
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}
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}
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}
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}
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}
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@ -284,44 +297,39 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
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RID shape = shapes[i + 1];
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RID shape = shapes[i + 1];
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PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
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PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
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Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
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Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
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Ref<Mesh> mesh;
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switch (type) {
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switch (type) {
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case PhysicsServer3D::SHAPE_SPHERE: {
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case PhysicsServer3D::SHAPE_SPHERE: {
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real_t radius = data;
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real_t radius = data;
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Ref<SphereMesh> sphere_mesh;
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Array arr;
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sphere_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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sphere_mesh->set_radius(radius);
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SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
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sphere_mesh->set_height(radius * 2.0);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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mesh = sphere_mesh;
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} break;
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} break;
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case PhysicsServer3D::SHAPE_BOX: {
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case PhysicsServer3D::SHAPE_BOX: {
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Vector3 extents = data;
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Vector3 extents = data;
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Ref<BoxMesh> box_mesh;
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Array arr;
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box_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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box_mesh->set_size(2.0 * extents);
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BoxMesh::create_mesh_array(arr, extents * 2.0);
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mesh = box_mesh;
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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} break;
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case PhysicsServer3D::SHAPE_CAPSULE: {
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case PhysicsServer3D::SHAPE_CAPSULE: {
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Dictionary dict = data;
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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real_t height = dict["height"];
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Ref<CapsuleMesh> capsule_mesh;
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Array arr;
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capsule_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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capsule_mesh->set_radius(radius);
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CapsuleMesh::create_mesh_array(arr, radius, height);
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capsule_mesh->set_height(height);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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mesh = capsule_mesh;
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} break;
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} break;
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case PhysicsServer3D::SHAPE_CYLINDER: {
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case PhysicsServer3D::SHAPE_CYLINDER: {
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Dictionary dict = data;
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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real_t height = dict["height"];
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Ref<CylinderMesh> cylinder_mesh;
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Array arr;
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cylinder_mesh.instantiate();
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arr.resize(RS::ARRAY_MAX);
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cylinder_mesh->set_height(height);
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CylinderMesh::create_mesh_array(arr, radius, radius, height);
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cylinder_mesh->set_bottom_radius(radius);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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cylinder_mesh->set_top_radius(radius);
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mesh = cylinder_mesh;
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} break;
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} break;
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case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
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case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
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PackedVector3Array vertices = data;
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PackedVector3Array vertices = data;
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@ -354,10 +362,6 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
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WARN_PRINT("Unsupported collision shape type.");
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WARN_PRINT("Unsupported collision shape type.");
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} break;
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} break;
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}
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}
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if (mesh.is_valid()) {
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_add_mesh(mesh, shapes[i], p_vertices, p_indices);
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}
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}
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}
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}
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}
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}
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}
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@ -51,6 +51,7 @@ protected:
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static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices);
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static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices);
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static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
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static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
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static void _add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
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static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
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static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
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static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
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static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
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@ -270,6 +270,10 @@ PrimitiveMesh::~PrimitiveMesh() {
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*/
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*/
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void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
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void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
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create_mesh_array(p_arr, radius, height, radial_segments, rings);
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}
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void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) {
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int i, j, prevrow, thisrow, point;
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int i, j, prevrow, thisrow, point;
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float x, y, z, u, v, w;
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float x, y, z, u, v, w;
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float onethird = 1.0 / 3.0;
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float onethird = 1.0 / 3.0;
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@ -481,6 +485,10 @@ CapsuleMesh::CapsuleMesh() {}
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*/
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*/
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void BoxMesh::_create_mesh_array(Array &p_arr) const {
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void BoxMesh::_create_mesh_array(Array &p_arr) const {
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BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d);
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}
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void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) {
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int i, j, prevrow, thisrow, point;
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int i, j, prevrow, thisrow, point;
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float x, y, z;
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float x, y, z;
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float onethird = 1.0 / 3.0;
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float onethird = 1.0 / 3.0;
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@ -732,6 +740,10 @@ BoxMesh::BoxMesh() {}
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*/
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*/
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void CylinderMesh::_create_mesh_array(Array &p_arr) const {
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void CylinderMesh::_create_mesh_array(Array &p_arr) const {
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create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings);
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}
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void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings) {
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int i, j, prevrow, thisrow, point;
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int i, j, prevrow, thisrow, point;
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float x, y, z, u, v, radius;
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float x, y, z, u, v, radius;
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@ -1431,6 +1443,10 @@ Vector3 QuadMesh::get_center_offset() const {
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*/
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*/
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void SphereMesh::_create_mesh_array(Array &p_arr) const {
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void SphereMesh::_create_mesh_array(Array &p_arr) const {
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create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere);
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}
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void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) {
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int i, j, prevrow, thisrow, point;
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int i, j, prevrow, thisrow, point;
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float x, y, z;
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float x, y, z;
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@ -117,6 +117,8 @@ protected:
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virtual void _create_mesh_array(Array &p_arr) const override;
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virtual void _create_mesh_array(Array &p_arr) const override;
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public:
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public:
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static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8);
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void set_radius(const float p_radius);
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void set_radius(const float p_radius);
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float get_radius() const;
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float get_radius() const;
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@ -149,6 +151,8 @@ protected:
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virtual void _create_mesh_array(Array &p_arr) const override;
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virtual void _create_mesh_array(Array &p_arr) const override;
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public:
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public:
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static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0);
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void set_size(const Vector3 &p_size);
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void set_size(const Vector3 &p_size);
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Vector3 get_size() const;
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Vector3 get_size() const;
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@ -183,6 +187,8 @@ protected:
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virtual void _create_mesh_array(Array &p_arr) const override;
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virtual void _create_mesh_array(Array &p_arr) const override;
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public:
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public:
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static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4);
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void set_top_radius(const float p_radius);
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void set_top_radius(const float p_radius);
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float get_top_radius() const;
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float get_top_radius() const;
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@ -314,6 +320,8 @@ protected:
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virtual void _create_mesh_array(Array &p_arr) const override;
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virtual void _create_mesh_array(Array &p_arr) const override;
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public:
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public:
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static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false);
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void set_radius(const float p_radius);
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void set_radius(const float p_radius);
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float get_radius() const;
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float get_radius() const;
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