diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 573171b7e1d..87ca0536b84 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -830,7 +830,7 @@
The icon and font color scheme to use in the editor.
- [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color].
- - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url].
+ - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/themes/editor_theme_manager.cpp]this file[/url].
- [b]Light[/b] makes fonts and icons light (suitable for dark themes).
diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp
index 39026591b07..b1b9705bf8f 100644
--- a/scene/2d/marker_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -48,7 +48,7 @@ void Marker2D::_draw_cross() {
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Marker3D node is rotated
// (which can be important depending on how it's used).
- // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
+ // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/themes/editor_theme_manager.cpp`).
const Color color_x = Color(0.96, 0.20, 0.32);
const Color color_y = Color(0.53, 0.84, 0.01);
PackedColorArray colors = {